I have tried to adjust some of the kiting settings for my DH, but he still seems to want to go toe to toe instead of running and firing. He just kind of stands there firing until the mobs are right on top of him. plugs: GilesMonsterPriorityChanger GilesStashReplacer GilesWorldObjectHandler Profile Restarter
can you give the next version to give more priority to using rend over revenge/cleave please. if rend is off the mob, it should always refresh it. since its the most overpowered skill on barb atm. both dps/heal wise. also could it not use wotb when champ is about to die... it goes to waste
I agree witht he above poster, rend is rediculous now that they took off crushing advance, can we have a rend every 2 seconds while im combat version or something like that?
My character still runs right into the Molten Explosion. Is this to be expected at this point, or is it supposed to work in the current version? (I downloaded DB yesterday)
Version 262: Health Globes should now work better. We now cache your skills to improve performance. Added a simple combat provider to improve performance. Removed the movement from the BT so it will attack whenever it can. Barbarian rend improved & should now spam frenzy much faster.
Extract into the ..Settings\Belphegor directory. Good idea to backup/delete what is already there in case they made some file additions/subtractions. Nice new stuff if there guys. Thanks for the update.
Nuok, this works very well! thanks! two problems i see though: - the priority of fan of knifes Vs multishot when surrounded by mobs. Now it shoots multis until out of hatred and only then shoots out FoK. Would set the fan of knife trigger depending on how close 3+ mobs to the char. Not sure if it is easily configurable - please let me know if it is. - vaults towards the next moveto instead of loot. very annoying sometimes when DH tries to grab the loot but keeps jumping backward all the time.,,
Nuok, Great build so far... Only problem I have been having is when Wiz casts Archon it doesn't attack... It simply sits still and waits for it to go off.
for a WD, it appears changing the MIN/MAX setting has no effect, distance it currently attacks at is too far for a zombie bears build
Running new version on a fresh DB install after bugging Superreen to help me with the threshold for LTK. Many thanks Superreen. The primary attack rate is still slow. The difference in kill speed between Giles Combat and Belph is highly noticeable. Minor problem with avoidance. If the bot is running from an effect and is unable to reach the safe point it wants it does not attack.Here's the log entry for the fight that this occured on Code: [21:58:43.788 D] Electrified [21:58:43.788 D] Nightmarish [21:58:43.789 D] ReflectsDamage [21:58:43.789 D] Minion [21:58:45.995 D] Electrified [21:58:45.995 D] Nightmarish [21:58:45.996 D] ReflectsDamage [21:58:45.996 D] Minion [21:58:47.090 N] [Belphegor All-in-One 1.0.0.262] Avoidence behavior called. [21:58:47.098 D] Successfully generated path from {X=140,Y=88} to {X=146,Y=87} in 00:00:00.0001190 with 7(5) hops [21:58:47.098 D] Successfully generated path from {X=140,Y=88} to {X=140,Y=79} in 00:00:00.0000614 with 10(2) hops [21:58:47.098 N] [Belphegor All-in-One 1.0.0.262] Safe Spot Found <199.3318, 352.1984, 0.1003314>. [21:58:47.098 D] Navigator.Clear [21:58:47.098 D] Generating path to Dodge Position - <199.3318, 352.1984, 0.1003314> [21:58:47.098 D] Raycast path generated. [21:58:47.098 D] Generated path to <199.3318, 352.1984, 0.1003314> (Dodge Position) with 1 hops. [21:58:47.932 D] Electrified [21:58:47.933 D] Nightmarish [21:58:47.933 D] ReflectsDamage [21:58:47.934 D] Minion [21:58:48.011 D] Rare [21:58:48.011 D] Electrified [21:58:48.012 D] Nightmarish [21:58:48.012 D] Frozen [21:58:48.013 D] ReflectsDamage [21:58:52.210 N] [Belphegor All-in-One 1.0.0.262] Avoidence behavior finished. [21:58:52.912 D] [Stuck Handler] We're stuck at <214.606, 351.9248, 0.1000294> [21:58:52.954 D] Navigator.Clear [21:58:54.535 V] Blacklisting 99E30056 for 00:09:59 [21:58:55.539 D] Generating path to Health Globe - <199.7023, 359.0745, 0.5000305> [21:58:55.543 D] Raycast path generated. [21:58:55.543 D] Generated path to <199.7023, 359.0745, 0.5000305> (Health Globe) with 1 hops. [21:58:58.109 D] [Stuck Handler] We're stuck at <214.2699, 352.0225, 0.1000294> [21:58:58.133 D] Navigator.Clear [21:59:00.078 D] Generating path to Health Globe - <199.7023, 359.0745, 0.5000305> [21:59:00.078 D] Raycast path generated. [21:59:00.078 D] Generated path to <199.7023, 359.0745, 0.5000305> (Health Globe) with 1 hops. [21:59:01.414 N] [Belphegor All-in-One 1.0.0.262] Potion set to use below 40%, my health is currently 38%, using Mythic Health Potion [21:59:04.555 V] Blacklisting 9B08005E for 00:09:59 [21:59:04.577 V] Blacklisting 9B090008 for 00:09:59 [21:59:04.582 D] [Stuck Handler] We're stuck at <214.2699, 352.0225, 0.1000294> [21:59:04.600 D] Navigator.Clear [21:59:06.162 D] Generating path to Health Globe - <199.7023, 359.0745, 0.5000305> [21:59:06.174 D] Raycast path generated. [21:59:06.174 D] Generated path to <199.7023, 359.0745, 0.5000305> (Health Globe) with 1 hops. [21:59:07.142 N] [Belphegor All-in-One 1.0.0.262] Avoidence behavior called. [21:59:07.144 D] Successfully generated path from {X=140,Y=85} to {X=146,Y=77} in 00:00:00.0000867 with 9(4) hops [21:59:07.144 D] Successfully generated path from {X=140,Y=85} to {X=147,Y=79} in 00:00:00.0000822 with 9(4) hops [21:59:07.144 D] Successfully generated path from {X=140,Y=85} to {X=148,Y=80} in 00:00:00.0000956 with 10(4) hops [21:59:07.145 D] Successfully generated path from {X=140,Y=85} to {X=149,Y=82} in 00:00:00.0001417 with 10(5) hops [21:59:07.145 D] Successfully generated path from {X=140,Y=85} to {X=138,Y=92} in 00:00:00.0000979 with 8(3) hops [21:59:07.145 D] Successfully generated path from {X=140,Y=85} to {X=140,Y=92} in 00:00:00.0000489 with 8(2) hops [21:59:07.145 D] Successfully generated path from {X=140,Y=85} to {X=149,Y=85} in 00:00:00.0000671 with 10(4) hops [21:59:07.145 D] Successfully generated path from {X=140,Y=85} to {X=135,Y=91} in 00:00:00.0000636 with 7(3) hops [21:59:07.146 D] Successfully generated path from {X=140,Y=85} to {X=137,Y=92} in 00:00:00.0001209 with 8(4) hops [21:59:07.146 D] Successfully generated path from {X=140,Y=85} to {X=145,Y=76} in 00:00:00.0001295 with 10(5) hops [21:59:07.146 D] Successfully generated path from {X=140,Y=85} to {X=134,Y=90} in 00:00:00.0000585 with 7(3) hops [21:59:07.146 D] Successfully generated path from {X=140,Y=85} to {X=148,Y=87} in 00:00:00.0000655 with 9(4) hops [21:59:07.147 D] Successfully generated path from {X=140,Y=85} to {X=143,Y=92} in 00:00:00.0007382 with 8(3) hops [21:59:07.147 D] Successfully generated path from {X=140,Y=85} to {X=142,Y=92} in 00:00:00.0000857 with 8(3) hops [21:59:07.147 D] Successfully generated path from {X=140,Y=85} to {X=149,Y=84} in 00:00:00.0001023 with 10(4) hops [21:59:07.148 D] Successfully generated path from {X=140,Y=85} to {X=151,Y=86} in 00:00:00.0000767 with 12(3) hops [21:59:07.148 D] Successfully generated path from {X=140,Y=85} to {X=146,Y=75} in 00:00:00.0001347 with 11(5) hops [21:59:07.148 D] Successfully generated path from {X=140,Y=85} to {X=149,Y=78} in 00:00:00.0001177 with 11(4) hops [21:59:07.148 D] Successfully generated path from {X=140,Y=85} to {X=131,Y=90} in 00:00:00.0000835 with 10(3) hops [21:59:07.148 N] [Belphegor All-in-One 1.0.0.262] Safe Spot Found <225.3248, 328.837, 0.1000305>. [21:59:07.148 D] Navigator.Clear [21:59:07.148 D] Generating path to Dodge Position - <225.3248, 328.837, 0.1000305> [21:59:07.149 D] Successfully generated path from {X=140,Y=85} to {X=131,Y=90} in 00:00:00.0000988 with 10(3) hops [21:59:07.149 D] Client path generated. [21:59:07.149 D] Generated path to <225.3248, 328.837, 0.1000305> (Dodge Position) with 3 hops. [21:59:08.340 N] [Belphegor All-in-One 1.0.0.262] Avoidence behavior finished. [21:59:08.404 D] System.NullReferenceException: Object reference not set to an instance of an object. at Belphegor.Helpers.Avoidance.<>c__DisplayClass11.<CreateMoveForAvoidance>b__7(Object ctx) in c:\DemonBuddy\Routines\Belphegor\Helpers\Avoidance.cs:line 84 at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [21:59:08.805 D] Generating path to to use shrine - <231.052, 340.3882, 0.1754456> [21:59:08.811 D] Raycast path generated. [21:59:08.811 D] Generated path to <231.052, 340.3882, 0.1754456> ( to use shrine) with 1 hops. [21:59:08.983 D] [WorldObjectHandler] Blacklisting a shrine [Shrine_Global_Fortune-8714]. [21:59:08.983 V] Blacklisting 9905002C for 00:10:00 [21:59:09.737 D] System.NullReferenceException: Object reference not set to an instance of an object. at Belphegor.Helpers.Avoidance.<>c__DisplayClass11.<CreateMoveForAvoidance>b__7(Object ctx) in c:\DemonBuddy\Routines\Belphegor\Helpers\Avoidance.cs:line 84 at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.()
ok i found how to open settings can anybody post best settings for this build ? thank you can anybody post best barbarian build they have ?
I'm just beginning to learn DB - Together with the DB we have 1.0.950.221 Belphegor - The current version of the test is 1.0.0.266 How understand that? What is newer?
When there is a download on the first page it is newer than the version in DB. The Automated build overwrites our version with the version of DB
It's the current Test Release of the Belphegor All in One Routine. And will be included again in the next build.
Is Frenzy the equivalent of holding down the mouse or still individual clicks? It just seems a lot slower than it should be to me.