still got the problem that my wizard stucks at the 2 known spots after the waypoint (at the gate) everything fresh
Here's the musty cellar fix. Code: <Order> <If condition="CurrentLevelAreaId == 107051" > <TrinityMoveTo questId="1" x="95.56118" y="120.2742" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="155.3159" y="89.08296" z="0.1" pathPrecision="8" /> <WaitTimer questId="1" waitTime="1000" /> <TrinityMoveTo questId="1" x="95.56118" y="120.2742" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="155.6546" y="144.6631" z="0.1" pathPrecision="8" /> <WaitTimer questId="1" waitTime="1000" /> <TrinityMoveTo questId="1" x="95.56118" y="120.2742" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="28.91298" y="121.3993" z="0.75" pathPrecision="8" /> <UseObject questId="87700" stepId="27" actorId="175467" isPortal="True" destinationWorldId="71150" interactRange="20"/> <LoadProfile profile="Legendary Road.xml" nodelay="true" /> </If> </Order>
Hi guys, Having some problems loading this profile, iv been using the amazing A1 COTA exp profile which rocks but im new to DB and i cant figure out how to load multiple parts of a profile like the Leg road ? would really appreciate some help for a newb like me iv been searching the forums for ages trying to figure it out :*(.
Just load the file named Legendary Road.xml The other files just support this file.. It will load them as it needs them.
same here.. 1.8.4 and 1.8.5 works but again my character stuck after the gate 3 min running forwards and backwards, then running near the next stuck point how can i fix this
I'm seeing a bug where when DB gets stuck somewhere after having entered one of the cellars and has to exit the game prematurely, it tries to load the cellar .xml instead of Legendary Road.xml and it fails to create game (error 316609). It then gets stuck in a loop, trying and failing to create games forever. Once I stop it and "Load" Legendary Road.xml it works fine again. Any ideas Mr. Vice President?
hey guys what are people using for their loot rules for patch 2.0+ I'm getting far too many junk items
Hey, anyone can tell me if its safe to run this profile on HC? I have a decent gear 1.5kk+ thoughness, I just want to now if its fully afkable on normal mode.
I have no problems with it but I'm on Normal. Others reporting crashes. Why not try it first, watch it and see how it performs?
Code: <Order> <If condition="CurrentLevelAreaId == 161964" > <TrinityMoveTo questId="1" x="586.8774" y="575.7211" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="569.2005" y="516.4106" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="607.4683" y="476.7434" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="569.2005" y="516.4106" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="586.8774" y="575.7211" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="497.5201" y="610.1197" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="568.6942" y="656.4723" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="603.3949" y="714.2595" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="623.8937" y="658.032" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="709.9084" y="609.129" z="0.1" pathPrecision="8" /> <TrinityMoveTo questId="1" x="630.5699" y="583.7847" z="0.1" pathPrecision="8" /> <UseObject questId="87700" stepId="27" actorId="176537" isPortal="True" destinationWorldId="71150" interactRange="20"/> <LoadProfile profile="Legendary Road.xml" nodelay="true" /> </If> </Order> </Profile> The NE corner coordinate is 497.5201x, 610.1197y. I'll report back. ((EDIT: I ran this about 5 times... It doesn't go up into that corner twice if the zone is empty so it might have to do with enemies being up there initially. Maybe the combat range could be tweaked just for the cave and reset upon exit?
I optimized the profile a bit. Every time the code processes this command... Code: <While condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentWorldId == 71150"> [B]<TalkTo questId="87700" stepId="50" actorId="3739" x="2841" y="2934" z="24" />[/B] <WaitTimer questId="87700" stepId="50" waitTime="2000" /> ... the bot would hang for seconds. I added a SafeMoveTo before each one (there are 4). You have to put in the coordinates of the next line of code for it to work properly. Code: <While condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentWorldId == 71150"> [B]<SafeMoveTo questId="87700" stepId="50" x="2841" y="2934" z="24" name="Captain Rumford" />[/B] <TalkTo questId="87700" stepId="50" actorId="3739" x="2841" y="2934" z="24" /> <WaitTimer questId="87700" stepId="50" waitTime="2000" /> The profile is faster when it works although it appears to not work 100%. I'm not certain what would cause the hangup. Add the code to lines 39 (current code becomes 40), 222 (current code becomes 41), 228 (becomes 229), 280 (becomes 281). Any ideas?
gor annyone who use this script i sugest to change combat range: 15-20 for trash, elite: 80, skip destroyable items, corpse loot 15, i get 4--6 legs hour beocuse those changes speeds up run a lot.