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  • BestLEGS [2.0.3] - Legendary Road

    Discussion in 'Archives' started by Kevin Spacey, Mar 15, 2014.

    1. NoMenko

      NoMenko New Member

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      still got the problem that my wizard stucks at the 2 known spots after the waypoint (at the gate)
      everything fresh
       
      Last edited: Mar 18, 2014
    2. Gorm

      Gorm Member

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      Here's the musty cellar fix.

      Code:
      <Order>
          <If condition="CurrentLevelAreaId == 107051" >
             <TrinityMoveTo questId="1" x="95.56118" y="120.2742" z="0.1" pathPrecision="8" />
             <TrinityMoveTo questId="1" x="155.3159" y="89.08296" z="0.1" pathPrecision="8" />
             <WaitTimer questId="1" waitTime="1000" />
             <TrinityMoveTo questId="1" x="95.56118" y="120.2742" z="0.1" pathPrecision="8" />
             <TrinityMoveTo questId="1" x="155.6546" y="144.6631" z="0.1" pathPrecision="8" />
             <WaitTimer questId="1" waitTime="1000" />
             <TrinityMoveTo questId="1" x="95.56118" y="120.2742" z="0.1" pathPrecision="8" />
             <TrinityMoveTo questId="1" x="28.91298" y="121.3993" z="0.75" pathPrecision="8" />
             <UseObject questId="87700" stepId="27" actorId="175467" isPortal="True" destinationWorldId="71150" interactRange="20"/>
             <LoadProfile profile="Legendary Road.xml" nodelay="true" />
          </If>
      </Order>
      
       
      Last edited: Mar 18, 2014
    3. julienf62

      julienf62 New Member

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      Hi can you give me a good build for barb ?
       
    4. bob1234

      bob1234 New Member

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      Hi guys,

      Having some problems loading this profile, iv been using the amazing A1 COTA exp profile which rocks but im new to DB and i cant figure out how to load multiple parts of a profile like the Leg road ? would really appreciate some help for a newb like me iv been searching the forums for ages trying to figure it out :*(.
       
    5. Gangus5567

      Gangus5567 New Member

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      Just load the file named Legendary Road.xml The other files just support this file.. It will load them as it needs them.
       
    6. Kevin Spacey

      Kevin Spacey Community Developer

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      or you can read ReadMe.txt:p
       
    7. Kevin Spacey

      Kevin Spacey Community Developer

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      i will add in first post of each my profile this infographic, for better understanding the profile

      [​IMG]
       
    8. NoMenko

      NoMenko New Member

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      same here.. 1.8.4 and 1.8.5 works

      but again my character stuck after the gate 3 min running forwards and backwards, then running near the next stuck point


      how can i fix this
       
    9. bob1234

      bob1234 New Member

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      been watching it run for a while now and has missed dark seller every time is there a fix?
       
    10. BlowMeDry

      BlowMeDry New Member

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      Yup... Same here as highlighted earlier. The Gob is in this cellar.
       
    11. HybridEntity

      HybridEntity New Member

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      I'm seeing a bug where when DB gets stuck somewhere after having entered one of the cellars and has to exit the game prematurely, it tries to load the cellar .xml instead of Legendary Road.xml and it fails to create game (error 316609). It then gets stuck in a loop, trying and failing to create games forever.

      Once I stop it and "Load" Legendary Road.xml it works fine again.

      Any ideas Mr. Vice President?
       
    12. Defqon

      Defqon Member

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      hey guys what are people using for their loot rules for patch 2.0+ I'm getting far too many junk items
       
    13. Legari

      Legari New Member

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      Hey, anyone can tell me if its safe to run this profile on HC? I have a decent gear 1.5kk+ thoughness, I just want to now if its fully afkable on normal mode.
       
    14. Nightmare13

      Nightmare13 New Member

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      I just turn my threshold up all the way to max so it doesn't keep anything except legendaries.
       
    15. Flyingtoo

      Flyingtoo New Member

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      I have no problems with it but I'm on Normal. Others reporting crashes. Why not try it first, watch it and see how it performs?
       
    16. Flyingtoo

      Flyingtoo New Member

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      Code:
      <Order>
      
                  <If condition="CurrentLevelAreaId == 161964" >
      			   <TrinityMoveTo questId="1" x="586.8774" y="575.7211" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="569.2005" y="516.4106" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="607.4683" y="476.7434" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="569.2005" y="516.4106" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="586.8774" y="575.7211" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="497.5201" y="610.1197" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="568.6942" y="656.4723" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="603.3949" y="714.2595" z="0.1" pathPrecision="8" />
      			   <TrinityMoveTo questId="1" x="623.8937" y="658.032" z="0.1" pathPrecision="8" />
                     <TrinityMoveTo questId="1" x="709.9084" y="609.129" z="0.1" pathPrecision="8" />
                     <TrinityMoveTo questId="1" x="630.5699" y="583.7847" z="0.1" pathPrecision="8" />
                     <UseObject questId="87700" stepId="27" actorId="176537" isPortal="True" destinationWorldId="71150" interactRange="20"/>
      			   <LoadProfile profile="Legendary Road.xml" nodelay="true" />
                  </If>
      			
      </Order>
      
      </Profile>
      The NE corner coordinate is 497.5201x, 610.1197y. I'll report back. ((EDIT: I ran this about 5 times... It doesn't go up into that corner twice if the zone is empty so it might have to do with enemies being up there initially. Maybe the combat range could be tweaked just for the cave and reset upon exit?
       
      Last edited: Mar 19, 2014
    17. Flyingtoo

      Flyingtoo New Member

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      I optimized the profile a bit. Every time the code processes this command...

      Code:
      <While condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentWorldId == 71150">
      			[B]<TalkTo questId="87700" stepId="50" actorId="3739" x="2841" y="2934" z="24" />[/B]
      			<WaitTimer questId="87700" stepId="50" waitTime="2000" />
      ... the bot would hang for seconds.

      I added a SafeMoveTo before each one (there are 4). You have to put in the coordinates of the next line of code for it to work properly.

      Code:
      <While condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentWorldId == 71150">
      			[B]<SafeMoveTo questId="87700" stepId="50" x="2841" y="2934" z="24" name="Captain Rumford" />[/B]
      			<TalkTo questId="87700" stepId="50" actorId="3739" x="2841" y="2934" z="24" />
      			<WaitTimer questId="87700" stepId="50" waitTime="2000" />
      The profile is faster when it works although it appears to not work 100%. I'm not certain what would cause the hangup. :(

      Add the code to lines 39 (current code becomes 40), 222 (current code becomes 41), 228 (becomes 229), 280 (becomes 281).

      Any ideas?
       
      Last edited: Mar 19, 2014
    18. Kevin Spacey

      Kevin Spacey Community Developer

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      fixed in .357 db beta already - read first post section issues you will see
       
    19. Kevin Spacey

      Kevin Spacey Community Developer

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      decrease your chest open range radius mb
       
    20. moletas

      moletas Member

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      gor annyone who use this script i sugest to change combat range: 15-20 for trash, elite: 80, skip destroyable items, corpse loot 15, i get 4--6 legs hour beocuse those changes speeds up run a lot.
       

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