I updated trinity and did a fresh install. When doing this Legendary Road run, The game looks like its frozen and as soon as I pause the bot window, the game goes back to normal. Not sure whats going on. Found this in my logs 2014-03-30 04:27:37,832 [1] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block LoadChild took 314.30ms. Trinity.Technicals.PerformanceLogger.Dispose 2014-03-30 04:27:37,833 [1] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block LoadChild took 316.00ms. Trinity.Technicals.PerformanceLogger.Dispose 2014-03-30 04:27:37,834 [1] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block LoadChild took 316.76ms. Trinity.Technicals.PerformanceLogger.Dispose
is it intended that in the last "cellar" he dosen´t kill the named behind the cauldron and completes the quest by talking to leah? he just enters and leaves db .364 / trinity .13 / questtools .18 start dungeon (after last wm): [Trinity] Fully explored area! Tag Finished. [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=453441 [Trinity] Town Portal timer finished ========== Grid segmentation resetting!!! ============ Interacting with unit CaptainRumfoord-13105 [Trinity] Clicking UI element Conversation Button (807854080) Skipping Conversation Closing questreward dialog Loaded profile [Legendary Road FULL v0.8] Daltyn Interacting with unit Leah-13106 [Trinity] Clicking UI element Conversation Button (807854080) Skipping Conversation Using Waypoint to the Old Ruins Using Waypoint Waypoint_Town-13156 Number:1 ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:40 [Trinity] [TrinityMoveTo] Started Tag; x="1908,107" y="2785,488" z="33" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1908,107" y="2785,488" z="33" [Trinity] [TrinityMoveTo] Started Tag; x="1837,5" y="2761,703" z="27,1" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1837,5" y="2761,703" z="27,1" [Trinity] [TrinityMoveTo] Started Tag; x="1807,946" y="2760,645" z="27" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1807,946" y="2760,645" z="27" [Trinity] [TrinityMoveTo] Started Tag; x="1796,834" y="2833,527" z="20,8" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351" [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1796,834" y="2833,527" z="20,8" [Trinity] [TrinityMoveTo] Started Tag; x="1786,845" y="2951,892" z="20,1" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351" [Trinity] [TrinityMoveTo] Started Tag; x="1761,916" y="2911,426" z="20,3" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
updated to hb .365 (which should be 2-4h old...) trinity .13 is already the latest (also checked the svn) still happens
First I have to say that I love the profile.. Then I have to ask if there is any way to get the bot to just go for the wretched mothers and special name champs instead of taking all trash? (like he does in the video) I am not that used to the DB and all with it so don't know if it is something in the profile or something in the settings that have to change for that.
This is impressive yet abysmal at the same time but pretty much sums the trip from lvl 1-70 and then a few paragons running normal difficulty You need to register and have one post to see spoilers!
In my case the reason it was logging out when entering the cellar was latency so I added a small wait timer between entering and moving on and it works 100% of the time. I attached it and I hope the author doesn't mind.
I was just testing the same exact thing, thank you sir for saving me time and horrible scripting skills. Verified works, at least for me
This worked for me. Dunno which is the better solution (this or the delay) but I'm sure Kevin will figure it out.
Think it depends on what your latency is, I play while I am at work and we use satellite internet based out of Canada so my latency is 500+ instead of my normal 50 or so at home.
I don't know why, but the bot stop when he enter in a cave. DB Demonbuddy v1.1.1741.348 Trinity 1.8.13 [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2270,482" y="2678,791" z="27,1" ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:0 ==== found The Cave Under the Well ==== ToggleTargeting, new values: Looting:True LootRadius:0 Combat:True KillRadius:0 Interacting with object g_Portal_Circle_Blue-1145 ========== Grid segmentation resetting!!! ============ Stopping the bot. Reason:Failed to locate profile. Chose Trinity as your combat routine Bot Thread Ended. Was this requested?