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  • BestLEGS [2.0.3] - Legendary Road

    Discussion in 'Archives' started by Kevin Spacey, Mar 15, 2014.

    1. Juggz

      Juggz New Member

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      Last edited: Jun 12, 2014
    2. MUFFDIVER

      MUFFDIVER Member

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      Getting Stuck at the Hidden Cellar Entrance?

      Your bot is trying to loot the corpses on the other side of the blocked path.
      Before the quest advances and the corpses become unrestricted from the
      BreakableDoor Name: trOut_Adria_Door_Breakable-5322 ActorSNO: 194603


      One of the few ways to fix this issue is by adding the corpses to the blacklist.
      You can find this list in the Legendary Road.xml file.

      Look for:
      <TargetBlacklists>

      Add these lines (below) in the same way as the other blacklisted items:

      <TargetBlacklist actorId="188227" /> <!--OldTristram_Guard_Corpse_01-->
      <TargetBlacklist actorId="188228" /> <!--OldTristram_Guard_Corpse_02-->
      <TargetBlacklist actorId="188229" /> <!--OldTristram_Guard_Corpse_03-->
      <TargetBlacklist actorId="188230" /> <!--OldTristram_Guard_Corpse_04-->
      <TargetBlacklist actorId="188231" /> <!--OldTristram_Guard_Corpse_05-->
      <TargetBlacklist actorId="188232" /> <!--OldTristram_Guard_Corpse_06-->


      Save, exit, and enjoy your AFK time.

      *Tested working with either of the solutions above or below.*
      =========================================================================

      Alternate solution by editing the: Legacy of Cain.xml

      Code:
      	
      	
      	<!--Adria's Hut-->
          <If condition="IsActiveQuest(72095) and IsActiveQuestStep(39) and CurrentWorldId == 71150">
              <!--stuck fix below-->
      [COLOR="#000080"]	  <ToggleTargeting questId="1" combat="True" looting="False" lootRadius="0" killRadius="40" />[/COLOR]
      	  <SafeMoveTo questId="1" x="1761.916" y="2911.426" z="20.3" pathPrecision="8" />
      	  <WaitTimer questId="72095" stepId="39" waitTime="5000" />
          </If>
      	
      <!--Enter the Hidden Cellar-->
          <If condition="IsActiveQuest(72095) and IsActiveQuestStep(41) and CurrentWorldId == 71150">
              <!--stuck fix below-->
      [COLOR="#000080"]	  <ToggleTargeting questId="1" combat="True"[B] looting="False" lootRadius="0" [/B]killRadius="40" />[/COLOR]
      <If condition="IsActiveQuest(72095) and IsActiveQuestStep(41) and CurrentWorldId == 71150">
      	    <MoveToActor questId="72095" stepId="41" x="1771" y="2917" z="21"  actorId="191886" interactRange="6" name="g_Portal_Square_Blue_Cellar-5614"  isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" />
              <WaitTimer questId="72095" stepId="41" waitTime="1000" />
      	  </If>	
          </If>
      
      Or if you don't feel comfortable messing with the code... I have attached the fixed files below. Just download and overwrite the old files with these new ones... then you'll be ready to roll. Alternatively you can use the 'full package' attachment just like the original download... everything is included.

      Fixed Files Only:
      View attachment Legacy of Cain.xml (9.7 KB)
      View attachment Legendary Road.xml (12.4 KB)

      Full Package (fixed files included):
      View attachment Legendary Road v1.1 fix.zip (9.7 KB)

      After going through all the trouble I happened to notice the small print:
      "Uploads not utilized within one hour will be deleted"
      -Get'em while they're hot ;)
       
      Last edited: Jun 28, 2014
    3. Kevin Spacey

      Kevin Spacey Community Developer

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      urghhh

      added in FAQ again. this problem with corpses was fixed long time ago but looks like it apperaagain
       
    4. MUFFDIVER

      MUFFDIVER Member

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      No worries Kevin ;)

      Thanks for your efforts, time, and profiles :)

      I have verified the fixes I listed work anyway so hopefully that will save you some effort... worst case you have some details to work with.

      Take Care.
       
    5. Mistermafia

      Mistermafia New Member

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      I have version 1.1, and it still gets stuck at the damp cellar. He just stares at that door that opens up after u go down the cellar to kill that girl, and moves back and forward. Any Idea what is happening? Log doesn't even show it. I have to manually click on it for him to go down.
       

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