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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Mar 5, 2014.

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    1. evilking

      evilking Member

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      yes, use trinity plugin, it has an option to force salvage all rares
       
    2. Seero

      Seero Member

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      Where is that located?

      Ive looked all over the place under the plugin. Im probably overlooking it im sure. I have it preset to salvage all rares under Scoring/townruns but its not, its saving everything.


      Edit: Finally found it.
       
      Last edited: Mar 26, 2014
    3. XmidiXx

      XmidiXx New Member

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      Please Post Log's from your DB folders when reporting Error's or issue's.

      Copy Pasting Small bit's or Saying so and so and such happened does not give the Dev's information it only send's them on the HUNT rather then RAW data for them to go thru which they understand a lot more then 95% of us will.

      Thanks
       
    4. Gorm

      Gorm Member

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      Can you also add support for affixes "+element skills deal x% more damage" and "increases skill damage by x%" and arcane beam rotation?

      These 2 things are critical for RoS. You can get 80% more damage from those affixes, they are even better than CC and CHD, and since bounties and rifts are full of elite packs it will be very important to be able to deal with arcane.

      Right now gear scoring is pretty much unusable. If we raise it too high, we miss out on those affixes. If it is too low, we have to manually dig through hundreds of items.

      Arcane avoidance is non-existent. Trinity can only treat an arcane beam as covering 360 degrees so once there are a few on the map, Trinity is unable to path out anymore and it completely ignores them.
       
    5. Kjin

      Kjin New Member

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      Will be so nice when Bounties are included. Rifts should be very doable actually (Just roam map, enter level 2/3 of dungeon and kill monsters until 100%) rest is always the same: Teleport back to town, talk to the guy, get reward. (A check at the end if char has more keys and if so repeat the whole process would be amazing).
       
    6. BBD90

      BBD90 New Member

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      You guys getting DDOSed or something? It's taking forever to download.
       
    7. darkamasta

      darkamasta New Member

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      What's wrong with the download? Website takes forever to load and update is just simply not downloading :(
       
    8. Kevin Spacey

      Kevin Spacey Community Developer

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      Total games (approx): 274 [35,43 per hour]
      Total XP gained: 186953,37 million [24172,68 million per hour]

      the Exp still broken...
       
    9. XmidiXx

      XmidiXx New Member

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      New Beta is out, Can you Post Change Logs on front page.

      Thanks
       
    10. Kevin Spacey

      Kevin Spacey Community Developer

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      is there any tags for anventure mod? how to force the bot start in this mode, anyway?

      except Resume = True
       
    11. Swaggasauruz

      Swaggasauruz New Member

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      This.
       
    12. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      In the CreateGameArgs element in the act attribute in a profile put, "OpenWorld" and it will start adventure mode when it creates a new game.
       
    13. Kevin Spacey

      Kevin Spacey Community Developer

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      Ty, Nesox. will you ppanned to add full suport of the adventure mod? like did all bounties for reward, or interract with Nephalem stone and clear all rifts till end etc?

      P.S. - Exp hour still broken...

      ===== Misc Statistics =====
      Total tracking time: 11h 5m 46s
      Total deaths: 12 [1,08 per hour]
      Total games (approx): 56 [5,05 per hour]
      Total XP gained: 171639,70 million [15468,31 million per hour]
      Total Gold gained: 1953,32 Thousand [176,04 Thousand per hour]
       
      Last edited: Mar 28, 2014
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Yes, I'm working on it :)
       
    15. Xenetron

      Xenetron Member

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      I love you :)
       
    16. XmidiXx

      XmidiXx New Member

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      Anyway i can donate to you?
      <3<3<3<3
       
    17. Kjin

      Kjin New Member

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      Fyi: I think it would be very simple to write a profile or base for Rifts.

      It could work like this:



      This would mean we could do bounties for fun and let the bot handle rifts, this would be extremely nice and I think wouldnt take a lot of time to quickly implement.
       
      Last edited: Mar 28, 2014
    18. Kevin Spacey

      Kevin Spacey Community Developer

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      about different red errors, like this
      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 2300E120, Size: 2504
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.()
         at Zeta.Game.Internals.FastAttribGroupsEntry.()
         at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
         at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
         at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
         at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
         at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in d:\BOTS\K!\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
         at Trinity.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in d:\BOTS\K!\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
         at Trinity.PlayerInfoCache.RefreshHotbar() in d:\BOTS\K!\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 285
         at Trinity.Trinity.ResetEverythingNewGame() in d:\BOTS\K!\Plugins\Trinity\Helpers\GameEvents.cs:line 203
         at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\BOTS\K!\Plugins\Trinity\Helpers\GameEvents.cs:line 117
      one programmer told me

      mb it will helpful
       
    19. Nuok

      Nuok Community Developer

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      Too add to that even checking if CPlayer is null causes a null error. This is also present in Belphegor atm.
       
    20. Hajkfas

      Hajkfas New Member

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      Hi,

      Would it be possible to ask for DB to have an option of logging chat / whispers? The chat log in game unfortunately does not store long enough of a history, and coming back to some flashing windows without seeing the whispers could sometimes be bad =/

      Thank you,
       
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