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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Mar 5, 2014.

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    1. byobodybag

      byobodybag Member

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      db beta 394 not picking up gold no matter how big or small.
       
    2. borderjs

      borderjs Community Developer

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      Is there a plan to update the ZetaDia.Me.SetTraits so I can make my plugin auto assign passive traits?
       
    3. SIL3N7

      SIL3N7 Active Member

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      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at QuestTools.MoveToMapMarker.RefreshActorInfo()
      at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    4. Mookz

      Mookz New Member

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      Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
      at Zeta.Game.ZetaDia.()
      at Zeta.Game.ZetaDia.()
      at Zeta.Game.Internals.DynamicPointer`1.get_Value()
      at Zeta.Game.ZetaDia.()
      at Zeta.Game.Internals.ActorManager.()
      at Zeta.Game.Internals.ActorManager.Update()
      at Demonbuddy.MainWindow.HandleStartStopBot()



      Can anyone tell me what's happening i've been using the bot for a while now and have never had a problem like this before.
       
    5. Xenetron

      Xenetron Member

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      Bounty bug still there... Has anyone tried trinity .24 & latest DB?
       
    6. logikz

      logikz New Member

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      Anyone getting this on login?

      DemonbuddyBETA v1.1.1816.394 started
      System.Net.WebException: Unable to connect to the remote server --->
       
    7. Oksehode

      Oksehode Active Member

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      @Nesox: Is it possible for you to make the exploration so that the bot prioritize node boxes close to him before a few not fully explored far away so in many situations he backtracks the whole level to explore the last inch of that node?

      I don't think it should be hard to implement.
       
    8. snakkes

      snakkes New Member

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      Does some of this bots maybe require the 64 bits version of C++?

      Microsoft Visual C++ 2010 Redistributable Package (x64)
       
    9. _Steve_

      _Steve_ New Member

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      From the front page, literally the first page you see...

       
    10. blablub

      blablub New Member

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      @snakkes
      some bots honorbuddy purerotation at least also require .net (4.5) not sure what you ment by "some of this bots"

      if its just db 32bit version of c++ 2010&2012 should be enough like _Steve_ pointed out
       
    11. simplify

      simplify New Member

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      where can i get .391? .393 seems a bit buggy for me
       
    12. braska

      braska New Member

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      Need Demonbuddy BETA v1.1.1799.391+ or Demonbuddy v1.1.1819.357+ link pls
       
    13. SIL3N7

      SIL3N7 Active Member

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      Well i dont know where your going to get .391 but you can get .357 from Buddy Updates Ad its the current release version
       
    14. Benevolene

      Benevolene Member

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      Can't start.

      "Chose Trinity as your combat routine
      Loaded profile Act 4 - Loader
      Chose Trinity as your combat routine
      [Trinity] Bot Starting
      [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
      [Trinity] Bot Starting
      [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
      Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.ReplaceTreeHooks()
      at Trinity.Trinity.TrinityBotStart(IBot bot)
      at Zeta.Bot.BotEvent.Invoke(IBot bot)
      at Zeta.Bot.BotMain.Start()
      at Demonbuddy.MainWindow.HandleStartStopBot()"

      Nvm, restarting the DB client fixed it.
       
      Last edited: Apr 25, 2014
    15. Botomaniac

      Botomaniac Member

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      see first post for .391 DL
       
    16. simplify

      simplify New Member

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      1st post is for .394
       
    17. litdeer

      litdeer New Member

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      Very random but frequently see the following crash
      Code:
      [Trinity] Clicking UI element Conversation Button (128618496)
      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.DiaObject.get_Position()
         at QuestTools.MoveToActor.WithinInteractRange()
         at QuestTools.MoveToActor.<CreateBehavior>b__2e(Object ret)
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Wait..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      which may be caused by the following code

      Code:
           public static void SafeClickElement(UIElement element, string name = "", bool fireWorldTransfer = false)
              {
                  if (ZetaDia.Me.IsValid)
                  {
                      if (IsElementVisible(element))
                      {
                          if (fireWorldTransfer)
                              GameEvents.FireWorldTransferStart();
      
                          //Thread.Sleep(250);
                          Technicals.Logger.Log("Clicking UI element {0} ({1})", name, element.BaseAddress);
                          element.Click();
                          //Thread.Sleep(250);
                      }
                  }
              }
       
    18. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      litdeer,

      That's not a crash, it's an error message, you can ignore it.
       
    19. Aehaze

      Aehaze New Member

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      Just did a fresh DB install with Trinity .27, Ill report back with results.
       
    20. EPRock

      EPRock New Member

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      Bug Report: 1.1.1816.394 Not saving settings on exit.

      Newer beta versions are not saving these variables
      GameWaitTimeMax or the Last Profile Used anymore also have to choose the combat routine every time.
       
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