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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Mar 5, 2014.

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    1. Oksehode

      Oksehode Active Member

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      Yes, or you could just download revision 219 of the RiftBot profile. :)
       
    2. DyingHymn

      DyingHymn New Member

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      While SafeMoveTo is a QT tag, MoveTo is a DB tag which can be less functional. I would advise not use MoveTo and stay with the old revisions/versions. I am investigating what's going on with 2.0.1's SMT.
       
    3. snakkes

      snakkes New Member

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      Still none that can point me in an direction to where I can get 404? :D

      404 worked ALOT better for bounties to...
       
    4. Oksehode

      Oksehode Active Member

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      @Nesox

      As a dev of Demonbuddy maybe you could answer this.

      Is there a way to distinguish two different rift maps of the same theme from eachother other than the coordinates of the entrance portal? I need this info for the RiftBot project.
       
    5. skyline9394

      skyline9394 New Member

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      repost 404 plz
       
    6. raynforce

      raynforce New Member

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      I would like a link to the previous version too. I simply cannot do bounties anymore since this version for the same move failed! issue at bosses.
       
    7. skyline9394

      skyline9394 New Member

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      +1 move failed! issue at bosses.
       
    8. mcdeman

      mcdeman Member

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      Changelog 406?
       
    9. mcdeman

      mcdeman Member

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      thx
       
    10. Kevin Spacey

      Kevin Spacey Community Developer

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      good! any plans to skip conversations between tyrael and imperius? first quest act5
       
    11. Oksehode

      Oksehode Active Member

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      @Nesox:

      WorldId's seems to be fixed in rifts depending on what level of the rift you're on.

      Level 1: 288454
      Level 2: 288685
      Level 3: 288687
      Level 4: 288798
      Level 5: 288800
      Level 6: 288802
      Level 7: 288804
      Level 8: 288810
      Level 9: 288814
      Level 10: 288816

      The only viable marker I've found to distinguish the difference between different variations of lets say a Catacombs map is the coordinates for the entrance portal. But on some maps the entrance portal is in the exact same coordinates even if the layout of the map is different.

      Any other suggestions?
       
    12. Oksehode

      Oksehode Active Member

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      Where can I find that? The only Id's I can dump with DemonBuddy is WorldId and LevelAreaId.
       
    13. Oksehode

      Oksehode Active Member

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      That is awesome news Nesox! If this pans out, I should be able to make waypoints for every rift level that needs it. Thanks for the swift response on this matter. :)
       
    14. snakkes

      snakkes New Member

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      Really liking this good conversation between the developers and profilmakers :D
       
    15. Oksehode

      Oksehode Active Member

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      @Nesox:

      Profiles doesn't seem to support WorldDynamicId or DynamicId. What would be the right tag to make it work in profiles?

      I used:
      <If condition="WorldDynamicId==2000748563">

      Code:
      [COLOR="#FF0000"]14:05:15.080 DEBUG IfTag Traceback (most recent call last):
        File "<string>", line 6, in Execute
      NameError: global name 'WorldDynamicId' is not defined[/COLOR]
      14:05:15.080 INFO  BotMain Stopping the bot.
      14:05:15.080 INFO  BotMain Session lasted for: 00:00:00.0360556
      14:05:15.081 DEBUG BotMain CurrentBot.Stop()
      14:05:15.555 DEBUG BotMain Navigator.Clear()
      14:05:15.555 DEBUG BotMain TreeHooks.Instance.ClearAll()
      14:05:15.555 INFO  RoutineManager Chose Trinity as your combat routine
      14:05:15.555 DEBUG TreeHooks Replaced hook [RoutineCombat] 09f39ba1-2051-4ef5-9277-4ce577ad2f42
      14:05:15.565 DEBUG BotMain OnStop event
      14:05:15.565 DEBUG BotMain OnStop Event Invoking
      14:05:15.565 DEBUG ProfileOrderManager ProfileOrderManager.OnBotStop. Resetting caches.
      14:05:15.565 DEBUG ProfileOrderManager Resetting current behavior.
      [COLOR="#FF0000"]14:05:15.565 DEBUG BrainBehavior Exception during scheduling Pulse: IronPython.Runtime.UnboundNameException: global name 'WorldDynamicId' is not defined[/COLOR]
         at IronPython.Runtime.Operations.PythonOps.GetVariable(CodeContext context, String name, Boolean isGlobal, Boolean lightThrow)
         at IronPython.Compiler.LookupGlobalInstruction.Run(InterpretedFrame frame)
         at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
         at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
         at IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
         at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
         at _Scripting_(Object[] )
         at Zeta.Bot.Profile.Composites.IfTag.GetConditionExec()
         at Zeta.Bot.Profile.Composites.IfTag.get_IsDone()
         at Zeta.Bot.Profile.ProfileBehavior.get_IsDoneCache()
         at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
         at Zeta.Bot.ProfileOrderManager.(IEnumerable`1 )
         at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
         at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
         at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
         at Zeta.Bot.Logic.BrainBehavior.()
      
      I know It's in DB:
      Code:
      zeta.game.internals.gameworld.worlddynamicid
      zeta.game.zetadia.currentworlddynamicID
       
      Last edited: May 7, 2014
    16. Oksehode

      Oksehode Active Member

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      Thank you.

      I'll try that. I also need to find out if map layouts and dynamicIDs are 1-to-1 mapped, but if they are, this is a slam dunk.

      Edit:
      It worked! Now I just need to figure out if WorldDynamicId equals map layout.
       
      Last edited: May 7, 2014
    17. gafgarion9420

      gafgarion9420 New Member

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      latest beta version doesnt work, crashes when i open it from a fresh installl.....my updated version of 394 works fine tho (thats now 406 through updater)
       
    18. k1ndbudz

      k1ndbudz Member

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      i have the same problem after DB beta auto updated
       
    19. Oksehode

      Oksehode Active Member

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      @Nesox:

      Well, WorldDynamicId was a bust. I came over a Catacombs map and a Zoltun Archives map with the same WorldDynamicId value. I'm starting to think It's not possible to distinguish the maps from each other by any type of markers.. :/

      Do you have any other suggestions? Like SceneId or somthing similar?
      I don't think that is the answer either.

      If the map is a wild-world map like fields of misery, the layout is static. Only the obstacles and event locations are randomized. If the map is a cave/dungeon, it is either a static one (cursed Tower) or pure random one (silver spire). The generation of silver spire is like stack toy bricks. It has several different types of huge box (with size of more than 100 yards). The layout/obstacles in the box are static. When generating the map, different numbers and types of these boxes are randomly selected and combined together. So that is the reason why it is possible that two different layouts share the same starting point.

      This is the profile if you want to take a look at it:
      View attachment RiftBot.zip
       
      Last edited: May 7, 2014
    20. nekrosstratia

      nekrosstratia New Member

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      Try out some of these Oksehode --

      ZetaDia.CurrentWorldDynamicId
      ZetaDia.CurrentWorldId
      ZetaDia.CurrentLevelAreaId
      ZetaDia.Me.SceneId
      ZetaDia.Me.CurrentScene.SceneInfo.SNOId
      ZetaDia.Me.CurrentScene.SceneGuid
      ZetaDia.Me.CurrentScene.SceneInfo.ApperanceSNO
      ZetaDia.Me.CurrentScene.SceneInfo.PhysMeshSNO
       
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