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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Apr 8, 2015.

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    1. Deltaweb

      Deltaweb New Member

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      updated new beta. It has effectively made the bot useless. Will start a game, go to the first level. Walk for about 15 sec and stop. Won't do anything after that. Will try to post some logs.
       
    2. Deltaweb

      Deltaweb New Member

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    3. limonada22

      limonada22 New Member

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      Trinity not start after last auto-update 573

      after updated to version 573, the trinity plugin no longer starts. :(
      i hate to do a new installation is much work to redo all the settings manually.:mad:

      View attachment 5684 2015-10-27 00.31.txt
       
    4. TazzGames

      TazzGames New Member

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      This can't be right?
      Is there something wrong with Trinity exp read?
      U6BP Monk
      Beta 573
      Trinity 2.13.62
      Adventurer
      Running GR and regular if no GR keys.

      Adventurer][Rift] Total XP Gained: 23,980,842,543
      [Adventurer][Rift] XP / Hour: 165,321,187,862

      [Adventurer][Rift] Total XP Gained: 42,396,783,108
      [Adventurer][Rift] XP / Hour: 375,979,093,155

      [Adventurer][Rift] Total XP Gained: 52,329,358,201
      [Adventurer][Rift] XP / Hour: 371,630,250,620

      [Adventurer][Rift] Total XP Gained: 53,589,550,410
      [Adventurer][Rift] XP / Hour: 425,425,559,224

      [Adventurer][Rift] Total XP Gained: 34,543,198,645
      [Adventurer][Rift] XP / Hour: 209,237,535,030
       
    5. D3BarbSeasons

      D3BarbSeasons Member

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      Maybe you're just very good :D
       
    6. niaati

      niaati Member

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      Code:
      Application: Demonbuddy.exe
      Framework Version: v4.0.30319
      Description: The process was terminated due to an unhandled exception.
      Exception Info: System.OutOfMemoryException
      Stack:
         at Demonbuddy.App.‪****‪‏*‪*​‏*‫‪‪‫******‪**‏‎‎*(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
         at System.Windows.Threading.DispatcherUnhandledExceptionEventHandler.Invoke(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
         at System.Windows.Threading.Dispatcher.CatchException(System.Exception)
         at System.Windows.Threading.Dispatcher.CatchExceptionStatic(System.Object, System.Exception)
         at System.Windows.Threading.ExceptionWrapper.CatchException(System.Object, System.Exception, System.Delegate)
         at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
         at System.Windows.Threading.DispatcherOperation.InvokeImpl()
         at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
         at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
         at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
         at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
         at System.Windows.Threading.DispatcherOperation.Invoke()
         at System.Windows.Threading.Dispatcher.ProcessQueue()
         at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
         at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
         at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
         at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
         at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
         at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
         at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
         at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
         at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
         at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
         at System.Windows.Application.RunDispatcher(System.Object)
         at System.Windows.Application.RunInternal(System.Windows.Window)
         at System.Windows.Application.Run(System.Windows.Window)
         at Demonbuddy.App.Main()
      
       
    7. bombastic

      bombastic New Member

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      changelog for .575?
       
    8. Bonte02

      Bonte02 New Member

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      With the new version .575 the bot don't pickup deaths breath in nephalems (yes it's activated in the settings).
       
    9. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Profiles:
      --------------
      * Combat Bot profile added.

      API Changes:
      --------------
      * ACD
      - Every attribute now has a property in ACD, use this instead of GetAttribute for best performance.
      - A lot of new attributes that was missing or incorrectly named has been added.
      * DiaPlayer
      - CurrentPrimaryResource works again.
      - CurrentSecondaryResource works again.
      - MaxPrimaryResource works again.
      - MaxSecondaryResource works again.
      * CPlayer
      - KanaisPowersExtractedGbIds property added.
      - KanaisPowersExtractedActorSnoIds property added.
      - NumExtractedKanaisPowers property added.
       
    10. TazzGames

      TazzGames New Member

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      I noticed that to in 575.
      It will pickup during regular run but when Rift boss is killed in regular rift and "visit Orek in town" message is visible it will not.
      That happens when character still needs to fight to make town run.
      Seems like after killing rift guardian bot don't care anymore about items just want to get to town and if something prevents it from that run, character will kill it but won't pick up Death Breaths if they drop.

      Also I noticed couple times that when bottom stash and back pack is full character will run endlessly between stash and salvage place till timer kicked in. (not always)
       
    11. ChetanG

      ChetanG New Member

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      View attachment 7976 2015-11-19 20.55.txt
      Using DemonbuddyBETA 1.1.2779.575.zip

      One fairly persistent problem is during a Grift is after death the bot is not resurrected at corpse or any other choice made.....bot just sits there ... eventually times out and leaves game.
      This doesn't happen all the time, but does happen quite a lot.

      The bot picks up everything for me. Death Breath, etc. this has never been a problem for me. Have used last two Beta builds.
      NEVER update the new beta with console...ALWAYS download zip and make new folder...then add Armory from old folder and start.
       
      Last edited: Nov 20, 2015
    12. Sebozz

      Sebozz Banned

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      changelog for .582 pls!
       
    13. Sebozz

      Sebozz Banned

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      so fast answer...
       
    14. turkeyslayer

      turkeyslayer Member

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      Can we have the changelog for 582 please ?
       
    15. Sebozz

      Sebozz Banned

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      changelog for DemonbuddyBETA 1.1.2828.583 pls?!
       
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