• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

    Thread Status:
    Not open for further replies.
    1. peshmarie

      peshmarie New Member

      Joined:
      Jun 13, 2012
      Messages:
      231
      Likes Received:
      0
      Trophy Points:
      0
      which version of rads are u runnig?
       
    2. thekingkong

      thekingkong New Member

      Joined:
      Jul 13, 2012
      Messages:
      146
      Likes Received:
      0
      Trophy Points:
      0
      was that teleport idea implemented? The one where you would move within 10 seconds because I saw one of my guys stuck in the failed animation trying to teleport home for 20 seconds or so without trying to move. Just wondering if that was ever implemented into this version.
       
    3. paind

      paind Member

      Joined:
      Sep 11, 2012
      Messages:
      35
      Likes Received:
      1
      Trophy Points:
      8
      why does bot still missing about 5-10% of loot? it that giles plugin problems, or DB memory reading issues?
       
    4. Xelation

      Xelation Member

      Joined:
      Apr 1, 2010
      Messages:
      196
      Likes Received:
      0
      Trophy Points:
      16

      what's your giles set at and what type of items do you see it missing?
       
    5. Erson

      Erson Member Legendary

      Joined:
      Jun 27, 2012
      Messages:
      270
      Likes Received:
      0
      Trophy Points:
      16
      Actually it's tottaly random I've also noticed that after last diablo patch. It could be anything Legendary or rare any ilvl, and sometimes bot picks up WHITE and blue random items.
       
    6. Roflologist

      Roflologist New Member

      Joined:
      Jul 11, 2012
      Messages:
      46
      Likes Received:
      0
      Trophy Points:
      0
      build 52 is fine and all, but the new patch 1.05a is coming out to fuck everything up again :D
       
    7. Moley

      Moley New Member

      Joined:
      Jul 15, 2012
      Messages:
      227
      Likes Received:
      0
      Trophy Points:
      0
      PEBKAC
      Your loot rules are screwed or your running a bad combo of filters either way not a DB issue
       
    8. shagar

      shagar New Member

      Joined:
      Mar 29, 2011
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      Again same problem after a few hours with latest beta build (#52): bot idle after path request, until inactivity timer kick in, then exit game, do not create a new game...

      I tried different settings for DB and Rads inactivity timers (using only DB's, then rads', then only DB with rads' "fixed" 1.5.1 version) , but it doesn't solve the problem...

      Here is my latest log:

      View attachment 13872 2012-10-25 09.44.zip


      I have also posted a full log for the same problem with non beta release #281 in the support section.

      I must add that i never had this problem 7-10 days ago, but multiple times a day since release #279 i think.
       
      Last edited: Oct 25, 2012
    9. Erson

      Erson Member Legendary

      Joined:
      Jun 27, 2012
      Messages:
      270
      Likes Received:
      0
      Trophy Points:
      16
      Same issue here .. sits in menus
       
    10. pit

      pit New Member

      Joined:
      Apr 19, 2012
      Messages:
      44
      Likes Received:
      0
      Trophy Points:
      0
      Same sometimes does that, and also after a town run as well.

       
    11. Immortality

      Immortality New Member

      Joined:
      Oct 22, 2012
      Messages:
      55
      Likes Received:
      0
      Trophy Points:
      0
    12. Mammon

      Mammon New Member

      Joined:
      Jun 16, 2012
      Messages:
      413
      Likes Received:
      0
      Trophy Points:
      0
      new offsets for new patch.. i'm sure nesox is onto it allready
       
    13. Maxasy

      Maxasy Member

      Joined:
      Sep 19, 2011
      Messages:
      534
      Likes Received:
      2
      Trophy Points:
      18

      Hopefully he will post an ETA soon :)
       
    14. taeyza22

      taeyza22 New Member

      Joined:
      Sep 17, 2012
      Messages:
      7
      Likes Received:
      0
      Trophy Points:
      0
      i cant login with beta version. What Code for testing?
       
    15. ProfileBuddyBud

      ProfileBuddyBud New Member

      Joined:
      Oct 17, 2012
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      0

      Okay I had this problem with only 1 of my scripts and i figured out what is causing it, if you have more than like 150-200 yards/meters/demonbuddy distance between two nodes the bot wont properly path between them, i just added in a extra node between the exact spot it got hung up and the next travel node it fixed this problem

      I've been able to run TWO bots 18+ hrs on build #52 without them stopping once with only checking the DB logs every 3-4 hours and that's after i fixed my one profile.

      However since the 1.05 to 1.05a I've been getting this "Could not read from bytes 00000000 [299]" Error Mentioned above and cant Connect to DB anymore
       
      Last edited: Oct 25, 2012
    16. GTR

      GTR New Member

      Joined:
      Oct 16, 2012
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      ^ lol
       
    17. dreams81

      dreams81 Member

      Joined:
      Aug 5, 2012
      Messages:
      194
      Likes Received:
      0
      Trophy Points:
      16

      this.
       
    18. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      Changelog

      • Updated for 1.0.5.12811
      • Added most of the aspect ghosts to the ignore targets list in the combat targeting.
      • AdvanceConversation tag added, let's just advance in a conversation. example: when talking to Tyrael before doing iskatu, <AdvanceConversation questId="1" numTimes="5" />
      • When using the ExploreArea tag the bot should no longer get stuck trying to move to nodes it can't navigate to, this is hopefully the last issue regarding stuck issues with the dungeon explorer.
       
      Last edited: Oct 26, 2012
    19. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      The link on first post is not updated to 12811,
       
    20. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      It is now.
       
    Thread Status:
    Not open for further replies.

    Share This Page