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  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

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    1. paind

      paind Member

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      lool, retard alert :D
       
    2. lilobat

      lilobat New Member

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      ExploreArea work better now, but it need to improve, when i do random cave, can't allocate the second level entrance. By some luck may be, out of 10 only once success.
      Example of my script for Cave spawn in FOS
      With this script there's few problem i encountered.
      1. Exploring dungeon will go back to some location which already explored, waste time.
      2. How to interact with the random location entrance using DB's profile tag? I only can use trinity to enter level 2, but sometimes explorearea will stop at far distant, trinity tag didn't included NAV will stucked or Out of detection distant.
      3. until="ExitFound" not doing full exploration and stopped. I have monitored for many times, the wings with exit, bot just don't fully explore the area and stopped. I thought ExitFound should base on FullyExplored but breakout from the exploration when object found. Because FullyExplored does explore the whole place from my monitoring. ExitFound also should make sure the bot move nearer to the object when found, ease for us to complete the dungeon things...

      Please comment...
       
    3. paradoxdoc

      paradoxdoc New Member

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      just downloaded. running with giles trinity, unstuck me, and rads atom for plugins. ACT 3 inferno. props to big reds champion hunting profile. amazing work. runs almost seamlessly.


      Edit. Will test and reply with the results.
       
    4. Dradge

      Dradge New Member

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      so now that we have the patch live on EU this works on eu too? or still for some reason US only?

      Edit: works like a charm
       
      Last edited: Oct 26, 2012
    5. nezron

      nezron New Member

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      Maybe Im just bad at this but im still new to this thing.
      But mine just crashes straight out I just log in and it crashes is there going to be an official release that will resolve this problem or is the beta version going to be used all the time now?
       
    6. Geckoz

      Geckoz Member

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      I second this question :)
       
    7. and1mixtape

      and1mixtape New Member

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      another + 1
       
    8. metralleta

      metralleta New Member

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      just try it? it works fine to me.
       
    9. Polyester

      Polyester New Member

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      the dungeonexplorer is awful and needs a lot of work, bugs like you mentioned (not properly finding the exit) were supposedly fixed a few builds ago, but werent. the bot still randomly decides to stop without finding the exit (even if the given size and tolerance allows a path to the exit). take my advice and just give up on it, its only going to cause you more and more frustration.
       
    10. quark82

      quark82 Banned

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      Works fine for me on eu? Any reason i should not use it until tomorrow? Just asking since you wrote it with very large big red letters :)
       
    11. and1mixtape

      and1mixtape New Member

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      U can use it the beta version for EU! It's working very good :)
       
    12. darknight

      darknight Member

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      Beta is working great no lag at all when you click out the game and all plugins still work and DB is running batter then ever has been
       
    13. drizzt001

      drizzt001 New Member

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      I think that is because the Patch on the US Servers has gone live yesterday. So until then the Beta would have only worked on US-Servers.
      Patch on EU has gone live somewhen early in the morning and since then the Beta is working fine on EU too.
       
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      There's a new stable build up that works on eu
       
    15. dow

      dow New Member

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      beta is awesome, great job, ww barb is ww through targets instead of away from them. still some troubles when ranged mobs are on stairs, seems to do the old run towards then run away using ww, without touching them, but at least it is better on mobs on the same level. i can manage much higher mp now, awesome thanks
       
      Last edited: Oct 26, 2012
    16. Pocisk

      Pocisk New Member

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      Its working on EU servers ?
       
    17. Pocisk

      Pocisk New Member

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      Where is this working beta on EU servers?... cause when I trying to use it , its stop at "flasing window" and nothing more happend
       
      Last edited: Oct 26, 2012
    18. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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    19. 99dsimonp

      99dsimonp Member

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      My beta (which is the same build as release) is working fine. Been running for hours (EU) already, but I do have one small issue that I hope you can look at Nesox.
      I'm trying to develop a complete A1 quest profile, which is working perfectly untill it reaches the Hidden Cellar below Adria's Hut.
      At this point I'm getting spammed in log with the following:
      Code:
      [09:51:11.060 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.   at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 )
         at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
         at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
         at Zeta.CommonBot.Logic.OrderBot.(Object , EventArgs )
         at Zeta.CommonBot.Logic.BrainBehavior.()
      And this continues while it tries to path it's way back to the Cellar's (outside) Entrance which is impossible.

      Is it because the Hidden Cellar isn't meshed well enough?
      Logs attached.
       

      Attached Files:

    20. Mammon

      Mammon New Member

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      Just wanna give thumbs up for the new 3d-2d and long distance click adds.. Really makes alot of difference in the keyrunning profiles with a barb!
       
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