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  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

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    1. bombastic

      bombastic New Member

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      Load start.xml from menus.

      It will load an Act 1 profile, exit the game after 5 seconds (using LoadProfile tag with leaveGame option) and load an Act 2 profile. Then will loop (quiting and joining the game) because db will load both previous (act 1) and actual profile (act 2), like i've posted in bold entries.

      Just to be crystal clear -- I'm talking about these 2 "Loaded profile" entries below. Run the profile and you will see.

      Code:
      [10:53:11.486 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>
      [10:53:19.148 N] GameChanged. Clearing actors
      [10:53:19.203 N] ========== Grid segmentation resetting!!! ============
      [10:53:19.203 N] Game joined, Reloading profile.
      [10:53:19.428 N] Loaded profile [A1 - Inferno] teste
      [10:53:24.659 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm 1.0.0 Karatefylla - Black Canyon Mines
       

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      Last edited: Nov 8, 2012
    2. bombastic

      bombastic New Member

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      Maybe instead of hardcode the new tp method, create a gui option. I have never encountered this problem. Probably will make more harm than good.
       
    3. ChineseMate

      ChineseMate New Member

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      with beta #71 fresh install, when click on start, db freeze. in CompiledAssemblies folder, db keeps compiles dll endlessly.

      1.jpg
       
    4. bodosko

      bodosko New Member

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      Same happens here.
       
    5. ksmaze

      ksmaze Member

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      same happens... please fix this. I don't want to use old Rads again.
       
    6. zippysticks

      zippysticks New Member

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      Does faster ticks/s increase the chance of DB crashing? I noticed when I lowered my ticks/s, the crash happens less often. Or am I just experiencing a placebo effect?
       
    7. xyber

      xyber New Member

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      Same here
       
    8. JayIsBlack

      JayIsBlack New Member

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      I agree as this is ridiculously annoying since it prolongs the run a lot more. The stutter step TP needs to get looked at.
       
    9. ChineseMate

      ChineseMate New Member

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      same
       
    10. shuto1

      shuto1 New Member

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      Why did you ruin a perfectly good build, then skip town?
       
    11. mrwilliams

      mrwilliams New Member

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      I've got the same tp bug.
       
    12. kawayipig

      kawayipig New Member

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      same problem
       
    13. davidfok

      davidfok New Member

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      Yes same here, after get the new version when TP back town keep walk and stop till wall or some things block only can success back town....
       
    14. oruna

      oruna Member

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      Nesox can you take a look in the identify disconnect thing? Getting very annoying can't run the Bot over night without DC's
       
    15. vwest877

      vwest877 New Member

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      I find it ironic that I have very few or no TP issues before, but I read about others having them. So I DL the new update which says its fixed the TP issue, and now the TP issue is FAR WORSE for me. It stutter steps it way through the entire profile trying to cast TP.
       
    16. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Thanks, i was able to reproduce it and it should be working in the next build. :)
       
    17. bombastic

      bombastic New Member

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      ur da man :p

      Nesox can you make a profile tag to select MonsterPower?

      act 1 and act 2 profiles most people use mp1 or mp2, but act 3 mp0 is a must.

      For those (like me) who use mixed profiles (act 1 / 2 / 3) that tag would be a life saver :)
       
      Last edited: Nov 9, 2012
    18. tvyper

      tvyper Member

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      Excelent ideea with the monster power tag!

      Nexos, please don't forget about the disconect while identifying items... it's a really annoying bug.

      Awesome work, thanks!
       
    19. jiznadj

      jiznadj New Member

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      I have seen this as well. tries to TP, and hits a wall and then gets stuck too. This new TP routine causes more problems then it fixes.
       
    20. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Yea i added "monsterPower" to the create game params.
      Example:
      PHP:
      <GameParams quest="87700" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" monsterPower="5" /> 
      Will push a new build soon with fixed tp behavior
       
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