• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

    Thread Status:
    Not open for further replies.
    1. Polyester

      Polyester New Member

      Joined:
      Jun 18, 2012
      Messages:
      927
      Likes Received:
      1
      Trophy Points:
      0
      will this fix the stuck in arreat crater 1/2 that i posted about yonks ago?
       
    2. Polyester

      Polyester New Member

      Joined:
      Jun 18, 2012
      Messages:
      927
      Likes Received:
      1
      Trophy Points:
      0
    3. Geckoz

      Geckoz Member

      Joined:
      Aug 25, 2012
      Messages:
      157
      Likes Received:
      0
      Trophy Points:
      16
      This new combat looting feature - why doesn't it show up in the GlobalSettings.xml file? Which file is this setting written to?
       
    4. zippysticks

      zippysticks New Member

      Joined:
      Jun 14, 2012
      Messages:
      452
      Likes Received:
      0
      Trophy Points:
      0
      It's character specific, and it's located in CharacterSettings.xml
       
    5. ryan12345

      ryan12345 New Member

      Joined:
      Aug 16, 2012
      Messages:
      392
      Likes Received:
      0
      Trophy Points:
      0
      im getting stuck in town a lot...... : /
       
    6. Polyester

      Polyester New Member

      Joined:
      Jun 18, 2012
      Messages:
      927
      Likes Received:
      1
      Trophy Points:
      0
      nesox, any chance we can get a waitrandom tag? im sure all those tinfoilhats out there might appreciate it, and wouldnt take long to implement either. something like
      <WaitRandom questId="1" min="1" max="10"/>
       
    7. jiznadj

      jiznadj New Member

      Joined:
      Nov 3, 2012
      Messages:
      412
      Likes Received:
      1
      Trophy Points:
      0
      Yes, this would be a very nice feature
       
    8. StefanKFG

      StefanKFG New Member

      Joined:
      Sep 5, 2010
      Messages:
      432
      Likes Received:
      1
      Trophy Points:
      0
      thumps up Nesox! ;D
       
    9. Polyester

      Polyester New Member

      Joined:
      Jun 18, 2012
      Messages:
      927
      Likes Received:
      1
      Trophy Points:
      0
      well yeah obviously easier and thats how i would do it too, it doesnt actually accept those attributes currently though does it? if it does i must have missed it when it was added :|
       
    10. fuimusbruce

      fuimusbruce New Member

      Joined:
      Aug 2, 2012
      Messages:
      450
      Likes Received:
      2
      Trophy Points:
      0
      Nesox,

      That TalkTo fix you did made all the difference. The advanceconversation tag is now working. Thanks dude.
       
    11. joe3563

      joe3563 Member

      Joined:
      Jul 27, 2011
      Messages:
      213
      Likes Received:
      1
      Trophy Points:
      18
      With .95 I get this: testing .98 now...

      [18:04:22.880 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
      at System.Collections.Generic.List`1.set_Capacity(Int32 value)
      at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
      at System.Collections.Generic.List`1.Add(T item)
      at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
      at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
      at Zeta.Navigation.DefaultNavigationProvider.MoveToInternal(Vector3 destination, String destinationName, Boolean useRaycast)
      at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.CommonBot.BotMain.()
      [18:04:23.004 D] Node is 249.1919 away.
      [18:04:27.386 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
      at System.Collections.Generic.List`1.set_Capacity(Int32 value)
      at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
      at System.Collections.Generic.List`1.Add(T item)
      at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
      at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
      at Zeta.Navigation.DefaultNavigationProvider.MoveToInternal(Vector3 destination, String destinationName, Boolean useRaycast)
      at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.CommonBot.BotMain.()
      [18:04:27.425 D] Node is 249.1919 away.
      [18:04:31.783 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
      at System.Collections.Generic.List`1.set_Capacity(Int32 value)
      at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
      at System.Collections.Generic.List`1.Add(T item)
      at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
      at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
      at Zeta.Navigation.DefaultNavigationProvider.MoveToInternal(Vector3 destination, String destinationName, Boolean useRaycast)
      at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.CommonBot.BotMain.()
      [18:04:31.831 D] Node is 249.1919 away.
      [18:04:36.237 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
       
    12. jubisman

      jubisman New Member

      Joined:
      Aug 17, 2012
      Messages:
      1,732
      Likes Received:
      28
      Trophy Points:
      0
      I'm still getting that "Generating path" loop issue. It isn't Atom and I don't think it could be Unified. Are you guys sure I'm the only one experiencing this issue?

      Also, this appears once in a while:
      Code:
      [04:40:24.785 D] Exception while receiving length!
      [04:40:24.785 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at Zeta.Navigation.DefaultNavigationProvider.(IAsyncResult )
       
      Last edited: Nov 22, 2012
    13. nedudej

      nedudej New Member

      Joined:
      Oct 5, 2012
      Messages:
      82
      Likes Received:
      0
      Trophy Points:
      0
      nope, i get this too so i go back to 282 version, in 285 an beta 98 sometimes bot stuck in town and looping generating path all the time
       
    14. jubisman

      jubisman New Member

      Joined:
      Aug 17, 2012
      Messages:
      1,732
      Likes Received:
      28
      Trophy Points:
      0
      user fuimusbruce is also having the same issue
       
    15. greenblood

      greenblood New Member

      Joined:
      Jun 22, 2012
      Messages:
      172
      Likes Received:
      0
      Trophy Points:
      0
      Same here, 285 or latest beta = stuck/idle in town randomly.
      I reverted back to beta .82 now which works very well.
       
    16. cryptoris

      cryptoris New Member

      Joined:
      Oct 31, 2012
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      i cant seem to find a link to the .82 or 84 version.. can someone provide a link plz
       
    17. ksmaze

      ksmaze Member

      Joined:
      Sep 4, 2012
      Messages:
      239
      Likes Received:
      1
      Trophy Points:
      18
      always keep backup, there is no link for old version, and no one should provide you that.
       
    18. cryptoris

      cryptoris New Member

      Joined:
      Oct 31, 2012
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      yeaa.. someone linked me to it.. thank you to the person who did that :)
       
    19. ungo666

      ungo666 New Member

      Joined:
      Oct 10, 2012
      Messages:
      108
      Likes Received:
      0
      Trophy Points:
      0
      Anyone else experiencing stuttering with latest version of beta db ? (other plugin updates may be the cause too , i'm investigating... )
       
    20. east

      east New Member

      Joined:
      Oct 26, 2012
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      "285 or latest beta = stuck/idle in town randomly" confirm
      roll back to 284
      plugins:
      GoldInactivityTimer
      GilesTrinity
      RadsAtom
       
    Thread Status:
    Not open for further replies.

    Share This Page