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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. Minarcae

      Minarcae New Member

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      strange, works again, maybe this is a bug with some sort of configuration?
       
    2. romanasu

      romanasu New Member

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      i use the TL beta for 8h straigth and eran 15k xp withe the main tank 11k xp with sec tank and 8kxp with the 3rd tank and like 5k xp with the 4th tank

      in this time only stuck 2 time but he unstuck himself :) so id say its far better than normal TL

      keep up the gd work :)

      and i forgot to say how many credits well over 1.3mill :)
       
    3. russ1979

      russ1979 Member

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      What tanks you using?

      So far for me this was a fresh account and has been botted with BETA/Standard. Created Account on Friday on EU Client

      712 Battles 44% win rate
      157k xp with 50k remaining convertible
      47 Awards 7 Badges
      Every Tank used has a Mastery Badge
      So far researched 4 separate T5 tanks

      The French Tanks AMX38/40 and B1 seem to me have been better XP and Credit makers than the German ones.
       
    4. buster1998

      buster1998 New Member

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      I often notice that BOt in artirelly always shoot straight when take aim. Bot dont wait for reduction of aim. Please solve it!
       
    5. romanasu

      romanasu New Member

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      lvl 8 tanks prem ones
       
    6. russ1979

      russ1979 Member

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      You on EU server?
       
    7. Minarcae

      Minarcae New Member

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      @ Aevitas
      The piles of pipes on the harbor map need a little bit increased boundary zone.... problems with tog and sometimes with loewe
       
    8. rosava

      rosava New Member

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      need to create one that sometimes skipped bot use hot keys, something very important against anti bot detection system in the game
       
    9. maspien

      maspien New Member

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      Is there a way to get the bot not to have to travel to every single waypoint in the path to the flag? If there is a tank dead right in the middle of the path all the bot does is drive in circles around the wreck trying to get unstuck.
       
    10. lipluradon

      lipluradon New Member

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      I hit the debug button because the log was not showing anything when the bot goes into the mode of not moving after about an hour. I get this each time the bot is running for about an hour. The bot will still engage the enemy but will not move.


      [16:32:22.920] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 53.03 ms
      [16:32:22.976] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
      [16:32:22.984] [Debug] Already connected; you have to disconnect before attempting a new connection.
      [16:32:22.984] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 53.03 ms
      [16:32:23.053] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
      [16:32:23.060] [Debug] Already connected; you have to disconnect before attempting a new connection.
      [16:32:23.060] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 53.03 ms
       
    11. Minarcae

      Minarcae New Member

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      ok, I also got now the lost navigation problem.

      @ Aevitas
      I think that this is a major problem, if not the most important point that needs to be adressed.
      PLEASE PLEASE PLEASE Implement a dissconnect to the server routine that lets go back 2 the garage and try 2 reconnect after a random ammount of time (20 mins+). If this is impossible that at least stop to react to enemys cause it marks us as botters.

      If this is solved well, then I just have 2 say. Good work at the current beta. I really had doubts if you get the promised stuff that good to work. Especially after all this problems in the past. But well you proofed your points. Both thumbs up ;)
       
    12. russ1979

      russ1979 Member

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      I have had several DC's while botting with the BETA through out the night. I don't get them with the regular bot. I was wondering if they may have implemented something. The last DC was while the game was still starting
       
    13. 4arodej

      4arodej New Member

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      Nav server DC's or WoT DC's? I was getting disconnects in-game when running the bot the other day, which is never happening to me when I play myself, so it was quite weird.
       
    14. Minarcae

      Minarcae New Member

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      yeah me 2!
       
    15. rosava

      rosava New Member

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    16. jacks

      jacks Member

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      i run the TL after 8 hrs i came back ,i found it run only for 3 hrs and in the garage .
      1- i got DC ,so i did conect agine and run TL agine .
      it is ok for me ,at least i am not in the battle doing nothing and finaly get reported .
      run it agine , and watch it for few pattles ,kiling few tanks .

      2- for me i would like to get the Mesh download .but we will have a lot of update to do ,becouse it is Beta .

      3-mybe they dont allow us to downloading it ,for some reason .
      If they can find a faster way to update the files ( mesh ) ,without the down time ,would be good .
       
    17. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      We can't let you do the navigation client side, simply because it's too hardware-intensive. The server we use had two high-end CPUs and uses up to 24GB of RAM, it utilizes 50-80% of our CPU power at any given time. On top of that, we have to update the navigator quite frequently, and having it server side just makes that a lot easier than having to push client updates every time we have an update.

      We've released an update which considers dead vehicles when generating paths, and to a lesser degree, alive ones. It should bump into vehicles a lot less, and should navigate around dead ones properly. We've also fixed an issue with disconnecting from the navigation server, the bot should now automatically reconnect whenever it loses its connection, and continues botting happily ever after.
       
    18. Minarcae

      Minarcae New Member

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      Awesome!

      What else are you gonna do until you consider to release it as a common non beta release?

      Do you have a small roadmap?
       
    19. 4arodej

      4arodej New Member

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      I'm gona test this right now, if this works, ave Aevitas. Small step for developer, big step for botting humanity :D
       
    20. Stige

      Stige New Member

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      Any chance for a changelog for each of the updates? There is no real word anywhere on what has changed with each update.

      Would be nice thing to have.
       

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