i use the TL beta for 8h straigth and eran 15k xp withe the main tank 11k xp with sec tank and 8kxp with the 3rd tank and like 5k xp with the 4th tank in this time only stuck 2 time but he unstuck himself so id say its far better than normal TL keep up the gd work and i forgot to say how many credits well over 1.3mill
What tanks you using? So far for me this was a fresh account and has been botted with BETA/Standard. Created Account on Friday on EU Client 712 Battles 44% win rate 157k xp with 50k remaining convertible 47 Awards 7 Badges Every Tank used has a Mastery Badge So far researched 4 separate T5 tanks The French Tanks AMX38/40 and B1 seem to me have been better XP and Credit makers than the German ones.
I often notice that BOt in artirelly always shoot straight when take aim. Bot dont wait for reduction of aim. Please solve it!
@ Aevitas The piles of pipes on the harbor map need a little bit increased boundary zone.... problems with tog and sometimes with loewe
need to create one that sometimes skipped bot use hot keys, something very important against anti bot detection system in the game
Is there a way to get the bot not to have to travel to every single waypoint in the path to the flag? If there is a tank dead right in the middle of the path all the bot does is drive in circles around the wreck trying to get unstuck.
I hit the debug button because the log was not showing anything when the bot goes into the mode of not moving after about an hour. I get this each time the bot is running for about an hour. The bot will still engage the enemy but will not move. [16:32:22.920] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 53.03 ms [16:32:22.976] [Debug] Moving to: <115.9869, 4.030079, -373.1667> [16:32:22.984] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:32:22.984] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 53.03 ms [16:32:23.053] [Debug] Moving to: <115.9869, 4.030079, -373.1667> [16:32:23.060] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:32:23.060] [Debug] Generated path to <115.9869, 4.030079, -373.1667> in 53.03 ms
ok, I also got now the lost navigation problem. @ Aevitas I think that this is a major problem, if not the most important point that needs to be adressed. PLEASE PLEASE PLEASE Implement a dissconnect to the server routine that lets go back 2 the garage and try 2 reconnect after a random ammount of time (20 mins+). If this is impossible that at least stop to react to enemys cause it marks us as botters. If this is solved well, then I just have 2 say. Good work at the current beta. I really had doubts if you get the promised stuff that good to work. Especially after all this problems in the past. But well you proofed your points. Both thumbs up
I have had several DC's while botting with the BETA through out the night. I don't get them with the regular bot. I was wondering if they may have implemented something. The last DC was while the game was still starting
Nav server DC's or WoT DC's? I was getting disconnects in-game when running the bot the other day, which is never happening to me when I play myself, so it was quite weird.
i run the TL after 8 hrs i came back ,i found it run only for 3 hrs and in the garage . 1- i got DC ,so i did conect agine and run TL agine . it is ok for me ,at least i am not in the battle doing nothing and finaly get reported . run it agine , and watch it for few pattles ,kiling few tanks . 2- for me i would like to get the Mesh download .but we will have a lot of update to do ,becouse it is Beta . 3-mybe they dont allow us to downloading it ,for some reason . If they can find a faster way to update the files ( mesh ) ,without the down time ,would be good .
We can't let you do the navigation client side, simply because it's too hardware-intensive. The server we use had two high-end CPUs and uses up to 24GB of RAM, it utilizes 50-80% of our CPU power at any given time. On top of that, we have to update the navigator quite frequently, and having it server side just makes that a lot easier than having to push client updates every time we have an update. We've released an update which considers dead vehicles when generating paths, and to a lesser degree, alive ones. It should bump into vehicles a lot less, and should navigate around dead ones properly. We've also fixed an issue with disconnecting from the navigation server, the bot should now automatically reconnect whenever it loses its connection, and continues botting happily ever after.
Awesome! What else are you gonna do until you consider to release it as a common non beta release? Do you have a small roadmap?
I'm gona test this right now, if this works, ave Aevitas. Small step for developer, big step for botting humanity
Any chance for a changelog for each of the updates? There is no real word anywhere on what has changed with each update. Would be nice thing to have.