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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. russ1979

      russ1979 Member

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      bott will always leave battle once your tank is destroyed no matter if winning or losing. The bot's sole purpose is to spam battles as quickly as possible to farm exp/credits not improve battle performance and stats
       
    2. fannyflap

      fannyflap Member

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      leaving early after dieing does not affect your winnings in any way
       
    3. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      I've just released a beta update which introduces a new way of doing the entire waypoint thing, and it should actually move out of the base and work towards completing the objective. Let me know how it works out, and if you run into any problems!
       
    4. ska51

      ska51 New Member

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      Started a match with a KV-1S, but halfway trough TL disconnected. Last message in the LOG says "[16:15:00.041] Tank: Light Tank AMX 13 75 - Kills: 0" before it crashed:

      Code:
      [16:12:26.260] Queueing for battle with with Heavy Tank KV-1S.
      [16:12:40.695] [Debug] Obtaining waypoints for team 1 on 33_fjord.
      [16:12:40.745] [Debug] Received waypoint: TankLeader.Waypoint
      [16:12:40.786] Waiting for players.
      [16:12:40.800] Status: WaitingForPlayers
      [16:12:40.800] New state: WaitingForPlayers
      [16:12:40.864] Waiting for players.
      [16:12:46.848] Waiting for battle to start.
      [16:12:46.860] Status: WaitingForGameStart
      [16:12:46.860] New state: WaitingForGameStart
      [16:12:46.943] Waiting for battle to start.
      [16:13:16.885] New Objective: Search and destroy!
      [16:13:16.885] [Debug] Hotspot changed! Previous: <-430.372, 73.68882, 137.0987> - New: <177.3365, 7.695407, -52.26821> - Expiry: 00:01:16
      [16:13:16.887] [Debug] Moving to: <177.3365, 7.695407, -52.26821>
      [16:13:16.938] Status: Moving
      [16:13:16.938] New state: Moving
      [16:13:16.974] [Debug] Generated path to <177.3365, 7.695407, -52.26821> in 58.07 ms
      [16:13:16.991] [Debug] Moving to: <177.3365, 7.695407, -52.26821>
      [16:13:26.102] [Debug] Generated path to <177.3365, 7.695407, -52.26821> in 65.17 ms
      [16:13:26.155] [Debug] Moving to: <177.3365, 7.695407, -52.26821>
      [16:13:35.118] [Debug] Generated path to <177.3365, 7.695407, -52.26821> in 54.34 ms
      [16:13:35.212] [Debug] Moving to: <177.3365, 7.695407, -52.26821>
      [16:13:35.990] Status: Camping
      [16:13:35.990] New state: Camping
      [16:13:36.041] New Objective: Search and destroy!
      [16:13:36.041] [Debug] Hotspot changed! Previous: <177.3365, 7.695407, -52.26821> - New: <-366.0083, 0.04844693, 90.51399> - Expiry: 00:01:16
      [16:13:36.043] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:13:36.056] Status: Moving
      [16:13:36.056] New state: Moving
      [16:13:38.164] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 62.67 ms
      [16:13:38.166] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:13:47.257] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 64.88 ms
      [16:13:47.267] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:13:56.369] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 58.88 ms
      [16:13:56.423] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:01.189] We're stuck! Attempting unstuck maneuvre at <126.3094, 10.34237, -35.26707>.
      [16:14:01.210] Status: Stuck
      [16:14:01.210] New state: Stuck
      [16:14:14.236] Status: Moving
      [16:14:14.236] New state: Moving
      [16:14:14.288] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 59.62 ms
      [16:14:14.295] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:23.395] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 69.55 ms
      [16:14:23.406] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:27.691] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 55.91 ms
      [16:14:27.745] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:30.747] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 59.36 ms
      [16:14:30.755] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:33.785] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 62.13 ms
      [16:14:33.797] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:36.814] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 70.94 ms
      [16:14:36.909] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:39.888] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 55.91 ms
      [16:14:39.897] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:42.929] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 63.09 ms
      [16:14:42.936] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:45.954] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 58.25 ms
      [16:14:45.963] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:49.015] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 67.54 ms
      [16:14:49.017] [Debug] Moving to: <-366.0083, 0.04844693, 90.51399>
      [16:14:52.071] [Debug] Generated path to <-366.0083, 0.04844693, 90.51399> in 59.66 ms
      [16:14:52.078] New Objective: Search and destroy!
      [16:14:52.078] [Debug] Hotspot changed! Previous: <-366.0083, 0.04844693, 90.51399> - New: <42.73141, 6.685561, -73.99716> - Expiry: 00:01:16
      [16:14:52.080] [Debug] Moving to: <42.73141, 6.685561, -73.99716>
      [16:14:55.144] [Debug] Generated path to <42.73141, 6.685561, -73.99716> in 65.25 ms
      [16:14:55.146] [Debug] Moving to: <42.73141, 6.685561, -73.99716>
      [16:14:58.230] [Debug] Generated path to <42.73141, 6.685561, -73.99716> in 60.11 ms
      [16:14:58.247] [Debug] Moving to: <42.73141, 6.685561, -73.99716>
      [16:15:00.041] Tank: Light Tank AMX 13 75 - Kills: 0
      
      [16:15:00.041] Error
       
    5. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Yeah I'm on that, think I know what's causing it. Thanks for reporting!
       
    6. Minarcae

      Minarcae New Member

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      Ok, I'm on it...
       
    7. _Hausi

      _Hausi New Member

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      I´m on it.

      In Debug Window i saw this, but it looks good in first 4 rounds

      second one:

       
      Last edited: Mar 21, 2013
    8. Minarcae

      Minarcae New Member

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      also the bot is bumping into standing mates ... this collisiion code should also be improved
       
    9. Venom911

      Venom911 New Member

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      May I suggest everyone setup the wait 20 to 30 seconds before moving from base so everyone dont bump into each other. Also can you put the options for waiting 5, 10,15,20 seconds before moving? Bc if you sit there for 20 to 30 seconds people may report you for being idle and once reported they cant take it back when you move.
       
    10. _Hausi

      _Hausi New Member

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      Nice idea /vote
       
    11. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      We can definitely do that. :)
       
    12. zavara

      zavara New Member

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      7 rounds. All ok.
       
    13. Minarcae

      Minarcae New Member

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      just a few minutes in the past i had it again on the map live oaks / south spawnpoint. in the log "moving" was stated but the tank didnt move
       
    14. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Should be all good again.
       
    15. dlite

      dlite New Member

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      (latest beta) stopped moving all together.. doesnt see the fight started anymore.. ie says queing, when i die it ques for the next etc.. no action anymore
       
    16. Casper_07

      Casper_07 New Member

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      Put the boat at night, and again the disappointment he flew through 30 minutes of the morning had checked the effect of zero.:(
       
    17. _Hausi

      _Hausi New Member

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      "Running" fine but behavior is really ugly. There is alot to do for let this bot looks human like.
      Had some freezes ingame, but cant say thats the bot.

      What can i (we) do to help you, to get it fast stable and smooth?

      Pp.s.: Which targeting is your favorite? Ive tried many, but there often mad. Tank zig zags between the targets :-(
       
      Last edited: Mar 22, 2013
    18. ska51

      ska51 New Member

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      It would really help me if you would put a version index/list on the main post of this topic, so we know when it's updated. That information now seems scattered over several posts.
       
    19. dlite

      dlite New Member

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      Code:
      [16:49:41.404] [Debug] Moving to: <176, 1.692035, 176>
      [16:49:44.499] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [16:49:44.504] [Debug] Moving to: <176, 1.692035, 176>
      [16:49:47.602] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [16:49:47.621] [Debug] Moving to: <176, 1.692035, 176>
      [16:49:50.691] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [16:49:50.711] [Debug] Moving to: <176, 1.692035, 176>
      [16:49:53.780] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [16:49:53.794] [Debug] Moving to: <176, 1.692035, 176>
      [16:49:56.840] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [16:49:56.853] [Debug] Moving to: <176, 1.692035, 176>
      
      thats why it does not move..
       
    20. zavara

      zavara New Member

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      reboot. Me all works.
       

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