its all cool it can go to attack the enemy base and all but its kinda odd when a grille runs solo to the cap point
My bot will not work (((the battle begins and it is, after 1 minute the game freezes [2013-03-23 01:02:12.031] Targeting mode: ByHealth [01:02:12.034] OS Culture: ru-RU [01:02:12.053] Logging in... [01:02:12.079] [Debug] Finished exporting images to C:\Users\San4ez\AppData\Roaming\TankLeader [01:02:12.525] [01:02:12.528] Logged in! Initializing. [01:02:12.617] TankLeader v1.0.480.30 started [01:02:12.617] Using WoT with process ID 4052 [01:02:12.617] Executable Path: D:\закачка!!!\bots\TankLeaderBETA 1.0.480.30\TankLeader.exe [01:02:14.354] Aiming mode: ByHealth [01:02:35.961] Aiming mode: Clever [01:02:37.663] Starting TankLeader [01:02:37.678] Queue priority: (0) 23, (1) 85, (2) 74, (3) 93, [01:02:39.772] [Debug] Disconnected from server. [01:02:39.940] [Debug] System.ArgumentException: Объект IAsyncResult не был возвращен соответствующим асинхронным методом данного класса. Имя параметра: asyncResult в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult) в ..(IAsyncResult ) [01:02:41.805] [Debug] Disconnected from server. [01:02:41.842] [Debug] System.ObjectDisposedException: Доступ к ликвидированному объекту невозможен. Имя объекта: "System.Net.Sockets.Socket". в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult) в ..(IAsyncResult ) [01:02:41.926] [Debug] Connected to host. [01:02:47.033] [Debug] CheckForCaptcha concluded, no challenge. [01:02:47.075] Status: Queueing [01:02:47.081] New state: Queueing [01:02:47.083] Queueing for battle with with Средний танк T26E4 SuperPershing. [01:03:09.407] [Debug] Obtaining waypoints for team 2 on 45_north_america. [01:04:32.525] TankLeader is closing, stopping the bot. [01:04:32.534]
[17:25:04.606] [Error] System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.Socket.Send(Byte[] buffer) at ..(Byte , Byte[] ) at ..?(String , Int32 ) at TankLeader.Navigation.Navigator.?(String , Int32 ) at TankLeader.TankLeaderBot.(Object ) [17:25:04.606] [Error] Unable to fetch waypoints! Trying again in a few.
on path finding... could the bot not move a tiny bit in a random or current direction and try again to find the path?
I've just encountered the "moving" bug in the base again. Wasn't there a new feature in one of the last versions implemented that prevented this bug?
dang i havent seen that Do you have newest version?? 30? maybe its happened when i wasnt watching but must be very random
I really need some feed back PLEASE! on how this program, does with ARTY ?? message me or reply i want to grind up to level 6 arty is this program, capable of doing a decent job? and will my arty act like any other tank and just go huntting? ty!!
this bot uses arty fine. it goes to special arty positions and kills tanks. With arty i have kills - with "normal" tanks not really. Only idiots can be killed by your bot-tank. (! in current Bot-Version !)
Should be all good now. Currently, the beta has its own server so if something goes wrong on that one it's dead in the water. That'll be sorted when we move it over to the main servers though.
And what better way to use version 1.0.475.27 or beta version 1.0.480.30??? Work of the artillery in anti-tank combat mode works???
There is a development team that handles varying aspects of the game. Aevitas has a specific role on the team as does each other member.
I still have the problem with the tank priority settings ist not changeable after the first match. Of course you can still change the list, but it will not take effect before you relaunch the bot. Here is the exception which happens: [12:55:53.595] [Debug] System.NullReferenceException: Object reference not set to an instance of an object. at TankLeader.Logic.Edea.TankBehaviour.(Object ) at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.<Execute>d__2.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() at TreeSharp.Composite.Tick(Object context) at TankLeader.TankLeaderBot.Tick(Object ) Edit: This is very annoying and I think I'm not the only one with this problem.