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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. Glommy

      Glommy New Member

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      Yep, it run one match and crash. Well, hope they FIX it so I can get some free premium stuff on use.

      ps. allways non-patient can buy account, :rolleyes: .
       
    2. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Currently making a build that forces updates on you, because who needs choice. And it's better for us to get rid of faulty builds altogether.
       
      Last edited: Mar 30, 2013
    3. russ1979

      russ1979 Member

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      This isn't burger king fools this aint your way right away. time for socialist regime updates
       
    4. kasia

      kasia Banned

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      Add new bot fuction:

      *Force tank to positioning where he aiming - because now its the tank is moving forward enemy is behind us. And tank just move turet(but whole corpse isnt moved) the engine isnt protected and BOOM one shoot and kill.
       
    5. russ1979

      russ1979 Member

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      Bot's not suppose to play Clan War's for you. This isn't Honor Buddy for WoW a lot more to tank mechanics than moving your Drood around a BG.
       
    6. Markion

      Markion New Member

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      shit again! infuriates me this is the bot to do everything himself and not for me to sit on it ((((the battle comes but Nitsche does not, one minute the game freezes
      [2013-03-31 00:13:35.893] Targeting mode: Clever
      [00:13:35.896] OS Culture: ru-RU
      [00:13:35.900] Logging in...
      [00:13:35.966] [Debug] Finished exporting images to C:\Users\San4ez\AppData\Roaming\TankLeader
      [00:13:36.541]
      [00:13:36.546] Logged in! Initializing.
      [00:13:36.619] TankLeader v1.0.482.31 started
      [00:13:36.619] Using WoT with process ID 4300
      [00:13:36.619] Executable Path: D:\закачка!!!\bots\TankLeaderBETA 1.0.482.31\TankLeader.exe
      [00:13:37.230] Aiming mode: Clever
      [00:14:01.753] Starting TankLeader
      [00:14:01.760] Queue priority: (0) 23, (1) 96, (2) 74, (3) 94,
      [00:14:01.951] [Debug] Connected to host.
      [00:14:07.019] [Debug] CheckForCaptcha concluded, no challenge.
      [00:14:07.071] Status: Queueing
      [00:14:07.072] New state: Queueing
      [00:14:07.074] Queueing for battle with with Средний танк T26E4 SuperPershing.
      [00:14:31.399] [Debug] Obtaining waypoints for team 2 on 36_fishing_bay.
      [00:15:12.047]
      [00:15:12.047] Stopping TankLeader
      [00:18:27.128] Starting TankLeader
      [00:18:27.144] Queue priority: (0) 23, (1) 96, (2) 74, (3) 94,
      [00:18:32.506] [Debug] CheckForCaptcha concluded, no challenge.
      [00:18:32.506] Queueing for battle with with Тяжёлый танк IS-2.
      [00:18:52.915] [Debug] Obtaining waypoints for team 1 on 42_north_america.
       
    7. Glommy

      Glommy New Member

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      Calm down, take smoke, vodka or beer... and then maybe sauna is good, and when you wake up and have little hangover then Aevitas brings you some fix... (I like lonkero is best).

      TL freezing again but worked fine over 50 match. I think, dont know.

       
    8. kasia

      kasia Banned

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      i cant drink everytime than TL crash because ill be drunk in hour...
       
    9. Dreadwyrm

      Dreadwyrm New Member

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      Funny how people rage about this bot, when you started typing here did you read the first post Aevitas typed? "Please note: This is experimental software, and has not been properly tested yet. This is all-new navigation technology, and we're looking for the general public to test it further before release. If you're not interested in testing software, and expect perfect functionality, this is NOT for you." So help dev's by posting bugs without the rage.
       
    10. kasia

      kasia Banned

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      Dude lates beta is stable so basicaly they sell beta/alpha software and we use it.
       
    11. badass1

      badass1 New Member

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      yes but the main download is NOT experimental :(
       
    12. gaminggrade

      gaminggrade New Member

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      [09:40:57.645] [Debug] Moving to: <-200, 7.791381, -368>
      [09:41:00.608] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [09:41:00.612] [Debug] Moving to: <-200, 7.791381, -368>
      [09:41:03.636] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [09:41:03.711] [Debug] Moving to: <-200, 7.791381, -368>
      [09:41:06.678] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [09:41:06.756] [Debug] Moving to: <-200, 7.791381, -368>
      [09:41:09.704] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)

      I don't know why but the arty have some problems,i mean more than the other tipe of tanks,in most of the time when the battle start,i got that eror:(
      Another one :
      challenge.
      [17:00:02.401] [Debug] Obtaining waypoints for team 2 on 18_cliff.
      [17:00:02.452] [Debug] Received waypoint: TankLeader.Waypoint
      [17:00:23.516] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:23.581] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:23.680] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:26.656] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:26.676] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:29.671] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:29.696] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:32.722] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:32.826] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:35.831] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:35.852] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:38.901] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:38.914] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:41.990] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:42.011] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:45.110] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:45.120] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:48.214] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:48.233] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:51.302] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:51.308] [Debug] Moving to: <368, 3.131915, 288>
      [17:00:54.392] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [17:00:54.419] [Debug] Moving to: <368, 3.131915, 288>
       
      Last edited: Apr 1, 2013
    13. nkn1987

      nkn1987 Member

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    14. _Hausi

      _Hausi New Member

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      Hey Aevitas,

      when the bot targets a tank somewhere it should wait 1-4 secs bevore shooting. As artillery its REALLY mad, as tank too. Without aiming the bot will never hit if it shoots directly - as it does it now!
       
    15. kasia

      kasia Banned

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    16. Unonoctium

      Unonoctium New Member

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      I would like to bring up the priority list problem once more, because I have it with two independent PCs.

      If I set up the prio list like A,B,C,D, then start a game. After the game I change the prio list to lets say D,C,B,A, tank leader will still start with tank A or B if A is still in battle. The new list takes effect when I restart TL.

      Does anybody else have this problem?

      And why are there numbers instead of tank names in the prio list?
       
    17. Glommy

      Glommy New Member

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      Same here, but I dont see problem here with numbers. I just restart TL. Just wondering setting up second computer and then use team viewer or other software to keep things running from distance.

      For different priority list, settings or account why dont just make "copy" of tankleader and other solution is "windows macro recorder" (must test it if it can handel WoT login, Im really bad with passwords...) maybe macrorecorder can also do jobs like "crontab" do in Linux, it might work.

      Well, this is more likely "How to make TL run automatic and switch between accounts without user interaction" - related, without programming its macrorecorder what can do the Thing but only external program can detect if WoT or TL is crashed and recorded macro must run before timer runs out.

      ps. Maybe some one with better knowledge can correct this in new thread.
       
    18. Unonoctium

      Unonoctium New Member

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      So you do actually see tank names in the tank prio list in the settings dialog?
       
    19. l3ol3o

      l3ol3o New Member

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      hmm is the servers bugging again ?
      its just spawn camps, when TL says its moving
       
    20. Glommy

      Glommy New Member

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      Beta TL1, worked fine. Maybe two or three AFK behavior and one total crash on last 24 hours(night between 04 - 05 am.). It getting stuck some times but looks less drunken driver now.


      Yes, dialog show you active tank in garage and you click + to add it, then you see only numbers in list.

      Must add, if you have multiple account each account tanks have same names BUT numbers are different so using two account means two different sets of numbers... so I make two folder for TL to save "My PRECIOUS" time more then later I will add some script what do everything for me even switching between account login etc. Im just checking if I have ability understand how to make timed task... if successful then I will share experience in new thread.

      Oh, and one day I will play that game too.
       

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