This is the debug out: ... [15:05:41.935] [Debug] Moving to: <-104.3802, 0.27482, -186.1917> [15:05:41.943] [Debug] Already connected; you have to disconnect before attempting a new connection. [15:05:42.017] [Debug] Moving to: <-104.3802, 0.27482, -186.1917> [15:05:42.024] [Debug] Already connected; you have to disconnect before attempting a new connection. [15:05:42.103] [Debug] Moving to: <-104.3802, 0.27482, -186.1917> [15:05:42.111] [Debug] Already connected; you have to disconnect before attempting a new connection. [15:05:42.187] [Debug] Moving to: <-104.3802, 0.27482, -186.1917> [15:05:42.195] [Debug] Already connected; you have to disconnect before attempting a new connection. [15:05:42.270] [Debug] Moving to: <-104.3802, 0.27482, -186.1917> [15:05:42.277] [Debug] Already connected; you have to disconnect before attempting a new connection. [15:05:42.401] [Debug] Moving to: <-104.3802, 0.27482, -186.1917> [15:05:42.408] [Debug] Already connected; you have to disconnect before attempting a new connection.
Yeah, try restarting TL and let me know if you still get that. That's a bug in the client I need to fix.
The bot works some time after restart and then stops again. Debug out: ... [16:41:49.872] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:49.881] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:49.881] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:49.969] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:49.982] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:49.982] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.019] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.027] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.027] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.115] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.135] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.135] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.195] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.203] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.203] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.295] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.303] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.303] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.387] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.399] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.399] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.482] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.496] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.496] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.541] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.548] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.548] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.652] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.657] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.657] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.714] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.722] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.722] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms [16:41:50.796] [Debug] Moving to: <13.04555, 0.0216715, -5.54555> [16:41:50.804] [Debug] Already connected; you have to disconnect before attempting a new connection. [16:41:50.804] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms DO NOT RUN THE BOT UNATTENDED CURRENTLY. It will start matches over and over again and do nothing during the matches leading to many afk votes for you!
I'm pushing an update which should address this issue, and make the bot re-connect to the server properly if this happens. After you've tested it, please let me know how it worked out.
When starting the Beta I got a message to download a new version, but it didn't update. Can I check where we get the latest version from so I can update manually? Thanks.
When starting the Beta I got a message to download a new version, but it didn't update. Can I check where we get the latest version from so I can update manually? Thanks.
You find the newest beta version here: http://updates.buddyauth.com/GetNewest?filter=TankleaderBETA Aevitas: You should update the link in the first post of this thread. Otherwise people will download the old one.
Seems to work fine now. Good work I would say I saw one exception but it did not cause any trouble afaik: [19:12:50.897] [Debug] System.IndexOutOfRangeException: Der Index war au?erhalb des Arraybereichs. bei TankLeader.Logic.Edea.TankBehaviour.??() bei TankLeader.Logic.Edea.TankBehaviour.?(Object ) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Switch`1.<Execute>d__2.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Switch`1.<Execute>d__2.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext() bei TreeSharp.Composite.Tick(Object context) bei TankLeader.TankLeaderBot.Tick(Object ??) I will continue testing later and make reports here when I find something.
The bot just won the match for the team He drove the direct way to the opposing base, what nobody was expecting, and captured completely after killing the two arties there
Aevitas,If suddenly you have not seen my previous posts, please see (with screenshots) example: i just updated my post number 99