I also have the same problem, it takes forever for my guy to pick up loots and tp back to town..... usually after boss kill she just walks up and down the stair for a while before picking up everything and returning back to town.... don't know why. It is not the wrong quest as i have followed the exact video posted above. Although, it seems like the pathing somehow gets better after 4-5 games into the run.
t4(60) barb ===== Misc Statistics ===== Total tracking time: 7h 0m 55s Total deaths: 123 [17,53 per hour] Total games (approx): 317 [45,19 per hour] Total XP gained: 282539,59 million [40274,21 million per hour] Total Gold gained: 41,45 Thousand [5,91 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 905 [129,00 per hour] Items dropped by quality: - White: 49 [6,98 per hour] {5,41 %} - Magic: 449 [64,00 per hour] {49,61 %} - Rare: 394 [56,16 per hour] {43,54 %} - Legendary: 13 [1,85 per hour] {1,44 %} --- ilvl 60 Legendary: 13 [1,85 per hour] {1,44 %}
Weird issue, It seems he's likes getting caught on the steps after he kills Ssthrass and just runs up and down them and gets himself in a loop. Any idea's anyone?
I have a problem like that too. The profile seems to get stuck on the steps before finally moving past it. The profile also does not seem to kill the summoned vipers even when I delete the blacklist. Maybe the bot is getting stuck because the invisible mobs are blocking the path. Here is the monster information. Type: Monster Name: snakeMan_Melee_B-734 ActorSNO: 5433
ye i know they id but i havent your problems with my barb, mb only stuck for few second, not critical
Yeah I am running it on Wizard. Most of the time it will continue to work, but sometimes it stays on the steps too long like it is stuck while the snake man kills me. Why doesn't demonbuddy attack the snake man? I removed everything from my blacklist and it still doesn't attack. It is probably faster to finish killing the trash and TP instead of running back to the other zone for another loading screen. update I just figured out, if you use straightLinePathing="true" to walk past the stairs, the bot will walk across the stairs more smoothly. There is a problem with the pathfinder, it thinks there is an obstacle there or something. However there is still a problem with the minions blocking you.
Thank you very much for this profile! I ran it for 7 hours last night and my stash had some nice legs waiting for me this morning.
Working very well here my 1h stats Barb t6 ===== Misc Statistics ===== Total tracking time: 1h 18m 30s Total deaths: 2 [1.52999997138977 per hour] Total games (approx): 73 [55.7999992370605 per hour] Total XP gained: 63899.78125 million [48840.328125 million per hour] Total Gold gained: 399.529998779297 Thousand [305.369995117188 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 225 [171.970001220703 per hour] Items dropped by ilvl: Items dropped by quality: - White: 9 [6.88000011444092 per hour] {4 %} - Magic: 103 [78.7300033569336 per hour] {45.7799987792969 %} - Rare: 104 [79.4899978637695 per hour] {46.2200012207031 %} - Legendary: 9 [6.88000011444092 per hour] {4 %}
I seem to have a problem where my character derps the hell out on the stairs after a kill, like it wants to go loot but get scared on the last step x100. I wasn't sure if it was my loot rules so I defaulted it(nope), tried using ShutteR's(nope), and this(nope), to fix the problem. ~ Reason for the loot rules is I want to just vend all blue/yellow, but have not been able to find any kind of setting to do so. The linked 'tight' loot rules post is the closest to doing so I've been able to find. I also set trinity(1.8.17) DH~avoidance (arcane/azmo body/etc..) all to a radius of 2 and health% of 0, which didn't seem to work. I'd like to use the profile, but the @ the risk of it going full retard for hours on end, I just can't do it. Demonhunter DB v1759.349 Trinity 1.8.17 Attached some logs I found. In my trinity log I found it having some kind of problem with Vengeance, so I took that off and it didn't seem to matter. Might anyone have a suggestion I could try? Edit: a word.
NEW VERSION UP! Code: v0.4 - little fixes of pathfinding, thanks Gorm, must be little smoother now, i hope
I tried 0.4 and had the same troubles unfortunately. Uninstalled release, installed beta(1760.372) with trinity 1.8.18. I have a slight variation of the same thing happening now. It doesn't go as far down the stairs and does the back-forth motion faster now. After 10 sec or so it makes it down/back then goes back in to tp out/make next game.
Well, going back to .15 worked, but another thing I'm noticing as I watch is that I attack/target way off screen(happened with release and beta DBs), any thoughts? I know that can't be a good thing(and may have nothing to do with your profile). ~Your work is appreciated.