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  • Bot and Card Logic Fixes

    Discussion in 'Hearthbuddy Forum' started by greenxeyezz, May 9, 2014.

    1. Redhood

      Redhood Member

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      Code:
      Checking hand cards priorities :    Card Kill Command has an ULTRA priority!
          Card Harvest Golem has a low priority
          Card Wolfrider has a low priority
          Card Starving Buzzard has a low priority
      Grabbing card: Kill Command
      
      
      Targeting card: Sen'jin Shieldmasta
      
      
      Checking hand cards priorities :
          Card Harvest Golem has a low priority
          Card Wolfrider has a low priority
          Card Starving Buzzard has a low priority
      Grabbing card: Starving Buzzard
      
      
      Dropping currently held card!
      
      
      Checking hand cards priorities :
          Card Harvest Golem has a low priority
          Card Wolfrider has a low priority
      Grabbing card: Wolfrider
      
      
      Dropping currently held card!
      
      
      Checking hand cards priorities :
      
      
      No target for Wolfrider
          Card Steady Shot has a very low priority
      Grabbing card: Steady Shot
      
      
      Dropping currently held card!
      
      
      Checking hand cards priorities :
      
      
      No target for Wolfrider
      Bot uses Kill Command before dropping the Starving Buzzard, thus resulting in 2 less damage done because of the buff that Kill Command gets when there is a minion on the table. It wouldn't have mattered much in this case because I was facing a Shieldmasta with 30 hp, but still it's something that can be better.
       
    2. greenxeyezz

      greenxeyezz Member

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      updated with latest fixes as i have seen
       
    3. sugarhighwhoo

      sugarhighwhoo New Member

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      So, something that definitely needs fixed in logic. Was watching my bot play my warlock zoo deck. Enemy had 9 hp left, had soulfire in hand, drew a leroy Jenkins. Obviously play leeroy, then soulfire, kill for win. It chose to soulfire discarding the leeroy as priority and I lost. Why would soulfire ever be higher over a legendary like that? (This was a 10 mana crystal turn too) =/
       
    4. greenxeyezz

      greenxeyezz Member

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      yep soulfire logic has already been added as a needed fix
       
    5. greenxeyezz

      greenxeyezz Member

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      updated, will moved fixed items to its own "list" to show people that things they are requesting for have been fixed, gives much hope!
       
    6. greenxeyezz

      greenxeyezz Member

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      bot has had a lot of work THUMBS UP!, trying to keep up with the updates and what still needs fixing
       
    7. Liferose

      Liferose New Member

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      Couple obvious priest things, useful or not.

      • Priests shouldn't feel the need to heal every turn it can even if there's no damage taken on any friendlies. It's humorous as a mulligan, but time consuming thereafter.
      • Holy Nova needs layers of conditions for it to be used properly, but sadly such a great card to be missing from any deck. The bot can use it really inefficiently, ergo: I have full healthed friendlies that could attack 3+ healthed mobs, then use Holy Nova to destroy the weakly <= 2 mobs. Can make or break tons of games if used properly, but not really worth coding atm.
      • Lightwells are great early pressure if the enemy has no mobs. If they have something however, it's a free kill.

      I forgot I bought this and Hearthstone all together and the bot got me from 25 to 15 without losing with a semi-random deck, not bad at all. I've seen some other more simple things but I'm horrible with keeping track of these things.
       

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