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  • [Bot] (Beta) DungeonBuddy - A Dungeon bot.

    Discussion in 'Archives' started by highvoltz, Jul 6, 2012.

    1. boohoo

      boohoo New Member

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      Is there any way to fix the problem with the bot not ringing the gong in AoA scenario?
       
    2. razer

      razer New Member

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      So how do we fix it locally our selves since I had tried deleting the other files and see if that worked but it did not for me.
       
    3. mymegabot

      mymegabot Member

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      Stuck In Loop

      Looks like there is a bug where the bot gets stuck in a loop. When the Dungeon was complete, the roll took forever ... and the bot waited for it to be complete. Right after it was complete, everyone immediately left the dungeon, and the bot then thought it had been abandoned ... and proceeded to just spam this in the logs for 10 minutes with the below. It never exited the dungeon, eventually I just manually left ... and it queued up for the next one again.

      Code:
      [01:35:06.787 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:06.788 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:06.899 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:07.025 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:07.025 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:07.134 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:07.263 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:07.263 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:07.374 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:07.499 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:07.499 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:07.609 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:07.739 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:07.739 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:07.847 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:07.974 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:07.974 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:08.084 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:08.211 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:08.211 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:08.323 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:08.514 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:08.514 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:08.623 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:08.750 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      [01:35:08.750 N] [DungeonBuddy 435]: No one left in dungeon group. Leaving in 5 seconds
      [01:35:08.893 N] [DungeonBuddy 435]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [01:35:09.020 N] [DungeonBuddy 435]: Dungeon is considered complete in 5 seconds. Reason: AbandonedInDungeon
      
      Thanks -
      Mega
       
    4. 23051602

      23051602 New Member

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      Thanks for Dungeonbuddy it's a great effort!

      Though it has some serious flaws which makes it very very hard to use for 5 bots. They are just not smart enough for many instances.

      Team:
      All bots around 460 ilevel, 2 ranged, 1 melee

      Gates of the setting sun:
      - Works many times without too much problems.
      - It will however reset the first bossfight more often than it completes because it's running to the pile in the northern corner. Please make the room coordinates a bit smaller.
      - Second fight Striker Ga'dok often works quite well. Takes a long time but it works.
      - Commander Ri'mok it's lot of running in that fight. still works most of the time
      - Raigonn Simple fight almost always works

      Scarlet Halls
      - More or less impossible to do this instance in a non full bot group. It will attack every hound it finds.
      - Houndmaster Braun: Bots should only focus down the boss and skip dogs
      - Armsmaster Harlan: Works quite well since bots know how to avoid the whirlwind attack
      - Flameweaver Koegler Simple avoidance fight for the bots.

      Mogu'shan palace
      - Don't do this instance with bots only! It's an miserable failure.
      - Trial of the King, loads of unexplained deatsh especially when Kuai the Brute is up and not being focused
      - Gekkan Takes a lot of luck to get through this fight without the bots understanding CCing
      - Xin the Weaponmaster, Have never made it, Bot's keep running from everything and can't get any dps done. The bot much be much smarter here to avoid movement. Warlocks and Hunters might do better here since they can move and shoot at the same time.

      Siege of Niuzao Temple:
      - Stay away from this instance!
      - Vizier Jin'bak Quite doable but dying a lot on the groups before that.
      - Commander Vo'jak, took a lot of tries to get through this fight. Bots need to understand to shoot the demolishers otherwise they will explode in their face.
      - There are many pathing issues after the Commander fight. Leader bot will 2/3 times run into 1 or 2 cages. Needs black spots.
      - General Pa'valak, Not a chance! Not even close. Bots must help tank blowing up some of the adds. Maybe and random choice 50/50 throw at boss and 50/50 throw at adds. Still don't know if it works because tank can't hold aggro on all the adds.
      - Wing Leader Ner'onok - Never got here.

      Scarlet Monestary
      - Bots will more or less pull every single mob in this instance which makes it take a long time
      - Thalnos the Soulrender: Bots have a hard time focusing down the boss. They spend a lot of time on the empowered spirits which is useless. Usually works fine
      - Bots will not be able to path to the room with the bit pool. They will always stop just before inside the room. Some ClickToMove has to be added or the mesh fixed.
      - Brother Korloff: Works fine if the bots don't pull the rest of the room at the same time.
      - High Inquisitor Whitemane, Usually a simple fight for the bots if they don't pull the boss before clearing trash.
       
    5. Quiksmage

      Quiksmage Member

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      Which one in there is the correct v3 to install. There's 2 in branches v3 and exemplar-testing. then in trunk there's another singular.
      I assume the correct one is trunk since there is a changelog file in that one. There is also an honorbuddy folder with honorbuddy.exe and a few dll's. Do I replace all these in my current version of honorbuddy? I want to be sure that's the correct way of installing this version of singular.
       
    6. razer

      razer New Member

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      I am still getting the instance problem even after deleting the files people have said

      [DungeonBuddy 435]: No script found for dungeonId: 304
      [DungeonBuddy 435]: Successfully loaded default profile for Grim Batol

      Am I doing something wrong? I was thinking of going back 1 HB update since it worked fine before that.

      So MoP works but Cata Dont! and Cata is the one I need! hmmm....
       
      Last edited: Feb 12, 2013
    7. botorific

      botorific New Member

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      I used the one in trunk v3. Backed up my original singular folder. Copied pasted the singular folder in v3 trunk. Works...but im not a shaman. I just wanted to have bleeding edge singular!
       
    8. Quiksmage

      Quiksmage Member

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      so you didn't have to replace the honorbuddy folder exe/dll's that were also in the svn trunk?
       
    9. Jacan

      Jacan New Member

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      Tank keeps trying to mount in vortex pinnacle.. thinks its outside but you cant mount there, running back to last boss is terrislow
       
    10. zxcv

      zxcv New Member

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      1 question..can this mod works if i have 2 acc and 1 of them using this hb dungeonbuddy and another acc i manual control? for instance i am controlling the tank to do lfd and wanted 2nd acc a dps such as rogue to be controlled by HB..possible? and does dungeonbuddy able to do dungeon questing? such as loot quest item and use them ?
       
    11. razer

      razer New Member

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      Yes you can do that control one and have another follow by HB and Dungeon Buddy, The questing part is a bit screwed up sometimes it will accept but not turn in and pick up
       
    12. botorific

      botorific New Member

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      No, I only modified the singular part of my install. We have no idea what state the work is at in those other folders - so I won't touch it.

      H.V. states the issue was in singular. I'm not aware of any.dll that needs to be updated - he would need to say otherwise...

      I've pulled singular updates from the official singular thread in this manner the same way (in between official HB releases).

      I'll be doing my shaman soon - let us know if this is the right folder. :)
       
      Last edited: Feb 13, 2013
    13. Kekskruemel

      Kekskruemel Member

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      [17:16:17.055 D] Could not generate full path from {1035.122, 600.4164, 0.3456238} to {864.9898, 604.6695, 9.9894} (time used: 1 milliseconds)

      Dungeon Buddy Scarlet Monastery

      Same with fresh install and deleted mesh folder.
       
    14. ShortRound

      ShortRound New Member

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      That's the bit in the hallway in the middle isn't it?
       
    15. ShortRound

      ShortRound New Member

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      Latest seems to pick up quests ok now when they're scripted. I can't comment on the 'missing dungeons' problem yet as my toons are still working through classic. I have noticed a few occasions where the bots aren't looting quest items from dead mobs.

      Tonight's full bot team is hard at work. I will post updates here as I go.

      Uldaman - fully afkable.
      Dire Maul - Warpwood Quarter - serious mesh/navigation issues. Tank drops down into the courtyard from the start. Ends dungeon after Zevrim Thornhoof and doesn't go through the courtyard to kill Alzzin the Wildshaper.
      Scholomance - fully afkable but very messy. Might want to bump up the targeting priority on the Boneweavers in the Chamber of Summoning. It will kill them eventually. Also tries to leave by the gate before killing Rattlegore. For Rattlegore, tank only runs away and doesn't pick up any Bone Armor. Slight issue with picking up the book in the Viewing Room for the quest, the party doesn't move into range to pick that one up. Forcing the tank to the top platform will trigger the pickup. Only the bot in the side rooms needs to target the Expired Test Subjects, the others must focus on Darkmaster Gandling. No point in targeting the others when you can't get to them.
      Dire Maul - Capital Gardens - mesh/navigation issues. Not picking up alliance side quests, doesn't move close enough to questgivers. Problems, problems, problems. Tank heads down to Tendris Warpwood, rest of party run over to the ramp going upstairs and back repeatedly. Besides a nav problem again with reaching the south crystal in the prison (why the north one first?) the rest of the dungeon is ok. Possible fix - schedule Tendris Warpwood to 3rd boss.
      Razorfen Downs - fully afkable.
       
      Last edited: Feb 13, 2013
    16. botorific

      botorific New Member

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      QQ Post Alert!

      My team is benched due to my lousy luck having a shadow priest (affected by the DB queue role selection bug...wants to be a healer) - yes I know I can manually queue and start bot, it just slows me down from completing my guild dungeons for the week. Thanks for trying to get this fixed as soon as possible. Glad that it was caught quickly!!!
       
    17. boat_58

      boat_58 Member

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      Summary: Toon won't Move or Attack
      Class: Shaman
      CustomClass: Singular
      Role: DPS
      Queue Type: Random Queue
      Party Mode: Off
      Dungeon: Heroic MoP Dungeons

      it queues up the dungeons, accept the queue, then it just stands at the entrance and doesn't do anything. even when mobs come to him he won't attack he just stands there and does nothing. I don't know what i did wrong, i didn't change any settings it just won't work for me. Can anyone help me please.

      Thanks
       
    18. r0sc0

      r0sc0 New Member

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      Hey HighVoltz, I think a serious update we need is dps focus, not to switch when tank does as a tank switches between targets to taunt etc.
      more of a check on what everyone else is focusing on the rest of the dps, and switch when they switch.
      can we get an update on whats happening with dungeon buddy or a blog or something would be great.
      Cheers appreciate your work mate
       
    19. dabootzi

      dabootzi Member

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      Well it's a good idea but sry it's not working . If there's any script that can play 5 heroics for DPS at least this will be a great project.

      till now Using this in lvl 90 HCS is a total miss and wipe.
       
    20. leztek

      leztek New Member

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      How can we fix locally until it's applied to HB?
       

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