Well, I have to rewrite the combat code then and please continue to report, it's a reason I released a beta
Random: Anyway to make the bot pick pocket from a safer distance for those who have the glyph? Not sure if its possible but would greatly increase uptime on successful pick pockets without combat.
Let me refer you to a thread concerning your "donation" requirement... http://www.thebuddyforum.com/honorb...ion-access-file-its-not-donation-its-fee.html
Such an ignorant and unnecessary response to this thread. He clearly stated there would be two releases for this BotBase; a free version for anyone to download and a more advanced version for an undisclosed fee. He hasn't falsely marketed anything here, if anything he has been extremely fore coming and honest. Setting a fee for an advanced copy of this BotBase may be due to a financial change in ones life or simply looking to get paid a small fee for all the time spent coding and updating the BotBase. Stop with the ridiculous crusade (I have read your forum post, someone is clearly lacking attention) and simply use the BotBase or don't, it's that simple.
Update: Hope you don't mind but I changed your coding slightly for personal taste; - Blacklist timer down to 10 minutes. - Pickpocket range so that bot didn't get too close to mob. - Removed reset code so that it continues after returning to original hotspot. Main problems currently that I have witnessed; 1. After pickpocketing an NPC the bot will walk through the last NPC if the next NPC is in that direction. - This happens surprisingly a lot since most of the areas this BotBase is suited to are highly condensed mob areas. - Not really sure if there is anything that can be done here though? 2. Defensive and healing abilities whilst in combat currently are not working. - BotBase using offensive abilities and buffs completely fine. 3. Bot instantly going into stealth after combat is excellent but this also happens when any bleeds/poison are active on the player. - This obviously leads into continued pulling, besides using the BotBase in an area where the mobs don't bleed, is it possible to have a wait timer when bleeds/poisons etc are actively on the player maybe? Those are the only problems that I am personally experiencing at the moment. Good additions to the premium version would be; - Automated chest opening support. - Vendor/Mail support. - Ability to avoid predefined mobs. - Still thinking... -3vasive
Thanks for the feedback Ok, Vendor/Mail support is going to be added to the free version (when I learn how to implement a profile usage in botbase, this is my first botbase so I'm learning as I go), adding hotspots to a profile is not going to be in a free version tho. I know about the issue where it walks straight over mobs to get to the next one, I have an idea how it might be solved but I don't know if it could be practicly implemented, I really don't want to recode the whole navigation system, either way, I know about it and am going to try to figure out a workaround. I'm going to look at other botbases today to learn about how to proparly insert combat/rest stuff into the bot, as it is now, it's a hack way, sure, it uses offensive combat, but it doesn't use defensive/heal abilities. The distance it moves to mobs is a work in progress, I'm going to add a check if you have the pickpocket glyph or not, but it's not a top priority atm
Ok, to explain myself on this matter. This ver is free and will ALLWAYS be free. I'm not advertising to sell a other version, sure there is going to be a other version that is not free, but the free version is still going to do everything and work perfectly (in the end). The none free version is going to have some extra kinks that's all. As an example : Free version : you have to manually move to a area and click start button. NOT Free version : you can start bot anywhere and set the start area in a profile. Note that above is an example and may not have anything to do with this botbase.
Quick update for you before I head out: Positive: - Healing and defensive abilities are now being used. - Bot is also now eating to regain health when low. - Automated opening of chests seems to be working fine. Negative: - Bot does not release spirit after dying in combat. - Bot does not return to body after manually releasing. - Bot still not working outside of combat specification. - Bot still running through mobs and pulling aggro regularly. 3vasive.
I know, it's not coded yet. I know, it's not coded yet. ?? I'm running it with assasination and it works just fine. Yes I know, haven't looked at that yet, but I'll get to it eventually.
Hmm... can't think of why this would happend. But I don't think it has anything to do with the botbase.
Might be my end, but it's not a huge problem so I won't be looking into it Patiently waiting for the next update.
Friend, could you add the skill "Burst of Speed" like <Pulse> if(SpellManager.HasSpell("Burst of Speed") && !Me.Auras.ContainsKey("Burst of Speed")) { SpellManager.Cast("Burst of Speed"); } ------------------- Example: public override void Pulse() { //Code here } Would be a good upgrade i think.
Let me just say, amazing work here! It should be required that users have the pick pocket glyph because steal detection isn't all that too great.