I know about that, I just haven't had time to code this weekend, but the range will be fixed, it's going to come with the UI.
Hi AknA Just found another issue with RPP. It's trying to pp mobs, that are tagged and infight with another player, resulting in also being attacked i.e. by AoE damage of the opponent. Due to the well known "infight bug" it is not possible to stealth again but using Vanish manually. Only for my private purpose, I've added a StyxWoW.Me.CurrentTarget.TaggedByOther now to the IncludeTargetsFilter on line #111: Hopefully that works, since I haven't had the time yet to test it. Maybe you can fix the behavior with the next version.
The randomness of targeting and travel/pathing would make it a great grinding tool. Because there is no set path it looks more human in its actions. Grinding out say leather or some kind of token would be pretty easy.
I've been working alot lately so haven't had much time infront of the computer, but I started on the UI today
Well, I had a little time to work on the GUI tonight when GF went to bed, hopefully I can make a new release tomorrow but here is a sneak peak of the first ver of the GUI. View attachment 108069
0.80 Ok, UI ver 1 is up, You can now select if you want to loot corpses or not, you can allso select from what range to pickpocket 1-10 yards, it will now allso sap the closest target to you that is within 10 yards, hopefully this will resolv aggro issues. Please let me know of any issues you have and please allso comment if it works/doesn't work like you think it should.
I'll test it as soon as my open GM ticket is answered. Botting with an open ticket is not so crispy. Anyway, thumbs up!
Well, I'm not working today and GF is not home so I have time to code I'm working on a new idea to speed up the search for things (corpses/sap targets/pickpocket targets). I'm just going to update ObjectManager 1 time each tick instead of several times, hopefully this will speed it up some more and make the code easier to follow and easier to implement new features.
Ok, that didn't work.... I just broke the botbase with the new code, I have go back to the old one and start over So that is ALOT of hours for nothing, yay.
Ok now, my ticket is closed and I had the opportunity to test RPP. For v0.80 I found 3 issues most likely based on pp with sap and without sap mixed mode, AknA. a) It's hard to describe this one: Rogue is targetting mob A. While walking to it, it runs past a near mob B and stunning it (while already past it!). While the sap GCD ticks, it runs into mob A (still has mob B in target) getting detected and attacked. b) RPP sometimes ignores the preset distance (have it on 8 yards here) and walks more or less tight to the target, or in some cases exactly into the target mob (getting attacked). Seems as this only happens, when RPP wants directly pp a mob. c) pp without sap often results in a detection, because RPP runs through the just robbed mob/mob pack on its way to the next one. Hence I'd prefer pp with sap only. Can I switch off direct pp somewhere? HTH
Yeah, I notised myself that the bot still has some flaws When it finds a mob to sap it sometimes takes too long for hb to react and sometimes you have allready moved past the mob (more than 10 yards), and sometimes you move too close to the mob to pickpocket because it's busy with the sap code (still moving) it doesn't stop at the correct distance from the mob to pickpocket. That's why I tried to completly recode the logic yesterday but the 6-7 hours I spend on it was for nothing as I totaly failed in the new logic and broke the bot so I had to go back to ver 0.8 again. I'm going to try a new logic when I have time to sit down again and hopefully I can make it work this time
I'll try it again with the new Beta release... must be a silver bullet as I just have read. Maybe some flaws wouldn't occure with it now.
Nice idea but sadly for me at least it doesn't work to well yet. I tried it in SRA'VESS today and I die like every 2-3 minutes from pulling 5-6 mobs. The Bot saps a mob and then walks right thru the mob standing next to it after pickpocketing it and of course the mob attacks me then.
Yes, I know of this issue, I need to recode the bot completly to speed up the AI of the botbase but I've been working for the last 7 days and working tomorrow as well, and it's 10-12h work with a traveltime of 2 hours, so I haven't had any time at all at the computer. I will work on this when it calms down at work.