Truly awesome I am curious is it possible to PvP with this now? I have mostly done PvE with my pets aside from all the trainers etc.. but is it a goal to try and make these good enough for that?
Well, the days of spamming the 1 key are definitely over, but to make them truly awesome in PvP a few more steps have to be taken. They won't behave stupid anymore, but they also don't use synergies and those are important. Just give it a bit time. I was really fast with the first iteration, but I do need to make a proper plan for the next step.
Yea I get what your saying. Also another question. I favor VoTFW for my Ringerx2 even if there are some better places out there. I like the wide open space and little competition, and on a PvP server that is a good thing for Pet Battling. Question is some pets have abilities strong against different breeds, but don't have a cooldown. Example Fledgling Nether Ray and Nether Ray Fry are absolutely amazing in VoTFW because they can have 2 no cooldown abilities that perform very well against 2 different breeds that are common in VoTFW (Bite and Slicing Winds) Are there any possibility of those guys using one or the other depending on aquatic or critter enemy breed?
I brought this already up to Prostak and he liked the idea. I think we are both leaning towards putting this information into profiles. I am not sure how far he is willing to go. Defining countertypes, defining counterpets or even counterattacks depending on the enemy you are approaching... it is possible. We will have to see. 34 undead pets have made their way into the next build. I am going to sleep a bit now and tomorrow I will finish the mechanical ones. Then we have tactics for every single pet in this game. Good night!
42 Mechanical pets are now done. With this every pet in Prosto_Pets should have a viable tactic as soon as the next build is released. All tactics except for the latest mechanical changes have already been published by Prostak and are available to you, if you update your botbase. With this now done, I move to extending tactics/conditions and planning boss tactics.
Yeah, that is going to be the fun part. For now I will probably try to replicate the ones available on Wowhead in the comments. Those tend to work pretty well as I have been relying on them for my dailys.
Studio; I love the newer tactics you're adding! Do you or Prostak have any plans for external tactic configurations (or internal for that matter)? when it worked the tactics config in PokeBot was awesome.
Well, for now you can always insert a tactic into the custom.cs and it will be used instead of the already implemented tactics. I have not heard or seen anything that indicates a tactics UI, but If there are enough people wanting it, it might be worth the effort.
Hey Guys, just to get you updated on the whole tactics business: I am currently updating all pets, abilities and auras (buffs/debuffs) to be based on game IDs instead of names. When this is done and merged into Prosto_Pets, my tactics will work regardless of the language you play World of Warcraft in. In this process I already eliminated a dozen bugs I probably never would have found. Damn those typos late at night... it is called "Sandstorm" not "Standstorm"...
You can download Studio60's last post with updated tactics here: https://www.thebuddyforum.com/honor...attle-pets-4-1-a-post1842262.html#post1842262
Thanks for the reply Valpsjuk. Do I just override the files from Prosto Pets folder? Also, if I SVN update Prosto Pets folder I will lose these custom routines right?