Got it working now, but ye it attacks every zombie on the way Then it tps to town and continues to try and tp while in town endlessly. [23:29:06.492 D] [Combat Behaviors 1.0.0.5] Starting to cast town portal. [23:29:06.492 D] System.InvalidOperationException: Cannot Town Portal when we're already in town!
found the perfect setup combatroutines is needed to run 1.3 carguy profiles. so load combatroutines (no need to enable), icools and unstucker latest version. using carguy 1.3 with 0ms. fully smooth just as pre-injunction. also using kapitan's demonhunter.cs above...
Hey carguy love your profiles, any new loot rules since 1.03 is out? tried editing but it stooped picking up loot! lol
here is some temp ones, until CombatRoutine plugin gets fixed. You will have to use Icools plugin with these, unless you want to attack everything along the way. Also, can anyone else verify that once in the cellar the bot backtracks? When i tested at 0/12/25, it didnt seem to be an issue, but a few reported. Can other people verify?
using latest DB .138 carguy profile with 12ms 1.3version and combat behavior plugin 1.0.0.5 the bot seems to do nth after kill sarkoth...back to town and wont logout... can i know which settings or plugin u guys are using now to be able to work? i am not sure icool is still supported in this version of DB?
Ok, before i go bed, i think ive got it working using the following CombatBehaviors_1.0.0.3.zip Carguy's Ultimate Sarkoth v1.3 - 0ms.xml Unstucker 2.0.5 Icools Sarkoth Farm Helper 0.1 NotificationOkClick Plugin and the modded DH.cs posted 2 pages ago running for few mins (as a barb)
Im having an issue after the update. The bot is now summoning the ferrets at the checkpoint and no longer after entering the cellar. I never had the issue before the update to db and i was using the 1.2 profile I've since updated to the 1.3 and then just tried the 1.3b. Any ideas on how to fix this? the bot spams the ferrets until its out of disc then runs to the cellar
having it work but then each run took longer than last time...2x sec for successful run and i still having this problem when the bot is inside the cellar it will vault back near to the entrance before entering a door before sarkoth...is like my disc is not enough while entering the cellar and once the disc generated enough for vault which is when my bot is moving towards the door before sarkoth it will then vault into reverse direction which is near to the cellar entrance...i am having 37disc and 12% movement speed...
My Diablo 3 crashes every time now after I click Start on the bot. Very annoying, probably not on your end but Demonbuddy's end.
This. When using the 1.3 and 1.3b profiles mine doesn't spawn them in the cellar. I'm using a 1.0 profile so the ferrets work correctly.
find this line: <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="50" /> and change it to <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="150" /> If that doesnt work, keep going up by 50-100 increments. Save the profile, Stop the bot, reload it and start.