If I die to sarkoth, then I'm basically done for. The script goes haywire trying to do whatever it was supposed to inside the cellar.
Got it working for some reason when i did it the first time it didnt work but now the issue is their not spawning at all haha tried changing the wait time but thats not working guess ill just deal with it =) thx
Got it working by downloading the new .cs, completely deleting the old one (not just renaming it), and downloading 1.3b. Thanks man for the super fast update, since I know the other DH guide, that the guy is German, so who knows if he'll be updating.
Anyone have any idea why all my guy does now is teleport home and talk to the merchant nonstop. It worked for a few runs but now it keeps doing this everytime I stop it and restart it.
after the bag is full, my bot teleport to town, get stucked and the disconnet message poped out. I found out the problem is caused by identifying the rare stuff in bag. If i stop DB, identify them manually, then restart the bot, it will just go stash/sell just without stuck. So is it a bug of new version DB or is it related to loot rules or profile? Anyone fixed it already?
Im getting this right after i load 1.3 Failed to load profile: Element EnableCombat is not supported. Please check your XML and try again. (<EnableCombat questId="1" stepId="1" />) Line 57
I'm having a similar problem. Bot works great until he has to go back to town and sell stuff. Then it gets all whacky and he just tps home from the checkpoint everytime until i completely restart diablo 3.
After patch 1.03, sarkoth also dropps lv63 rare, it makes a lot sense to stack mf along with gf. Since i have 312gf 213mf now, it's rly fast to get the bag full. I'm tired of keeping manually indentifying rare stuffs in bag and want to solve it before i go sleep.... pls, anyone help.
People having casting issues makesure you update the combat file after the patch demonhunter.cs or w/e I believe the patch rewrote it. On another note, mine isnt casting ferrit everytime and it is missing gold almost every run. I have 14 radius and its missing nearby gold
Carguy's Ultimate Sarkoth v1.3b - 25ms + Icools Sarkoth Helper V1.0 That is working quite well for me. Only problems: Spawning ferrets at the checkpoint. That makes me lose 1 vault - main problem is that zombies are attacking me more often when i got ferrets out and try to TP if cellar is closed. Sometimes the bot uses TP before every item is looted. Is there any cooldown i can adjust to have more time to loot?
so the fix to the ferret spam just as he starts at the checkpoint, can be fixed with the belphegor thing on the first page? because this is slowing my runs down by 10 seconds, I had to switch prep to give me that 10 or 15 extra disc for howeverlong 5-10 seconds i think. as well as make it pop prep after like vault #4-5 instead of 6-7 otherwise it ended up walking. also carguy this is a little late, but i appreciate all the work on the script you have done. the effort/time to help others out. I +rep'd you, but thats not nearly enough. Once my sales are processed maybe i can donate a few bux to ya on paypal. ive got 28 blizzard bux(small items for 3-5$ seem to sell the best) but i snagged 2 bows that went for 20 each, and won bidding on another bow for 400k that i resold 25usd on rmah.
Im wondering about the tp also. It doesnt wait for everything to drop. I dont think its looting at all because I have some loot instructions and havent seen it grab anything yet
does anyone know why when i use the new demon hunter.cs it never works it just gives me a bunch of errors , if i try to click start anyways its says no routine is loaded. I have t he newest version of DB .140
Did they change the Quill Fiends to start attacking much earlier now? I mean the ones outside of the cellar. My bot dies quite often right now if cellar is closed. Or is it just because of ferrets? I'm not using merc atm. Other option would be to enable combat for a few seconds if cellar is closed before TP'ing to town.