why not my char pickup all gold before teleport? My farrets sometimes not have time anough to pick up all gold!
Stop spamming the thread with useless posts of your cellar %'s please - The spawnrate of the cellar has not changed in the patch. Get a bigger sample and you'll come to realise this.
The bot should pick up all piles of gold above a specific value, I think it's 100 or something - below that and you only get it by ferrets, as the bot doesn't bother running over it.
Finally one good profile working.. Profile: Carguy's Ultimate Sarkoth v1.3b - 25ms Plugin: Icools Sarkoth Helper V1.0 Rules: No Trash - Only Loot Legendary and Jewelry Hi want change rules maybe..I think he does not pick up equipment blue ilvl 60> .. : | Someone has rules that picks up these items?
Thing is, for now, you can do : <PickupLoot>True</PickupLoot> at the end of your profile, but it'll sometimes loot the corpse at the begining. That is, until we can get combatbehaviours working again. Once that is, profile should be money . Also, i'm working on the ferret cast, something in these last few versions seems to make it not want to cast like before. Sit tight.
Ferrets work if u move it carguy to before he clicks on the door. it will spawn them then. Problem i have with your script is when i die some times and rez's back up it cannot find the path back to door.
Quote Originally Posted by moca View Post after the bag is full, my bot teleport to town, get stucked and the disconnet message poped out. I found out the problem is caused by identifying the rare stuff in bag. If i stop DB, identify them manually, then restart the bot, it will just go stash/sell just without stuck. So is it a bug of new version DB or is it related to loot rules or profile? Anyone fixed it already? Anyone know how to fix it tks?
After the new patch a new Belpgor file is added that weirds out your movement its called 'BelphgorPlayerMover' remove this file from DB and your movement should go back to the way it was before the patch (Mine was triple using vault at the start and ruining my runs)
Ok guys, I think i got the gold pickup issue fixed. I just added a small wait before summon ferret and before the last move to pickup. Use this if you want to pickup loot: <Profile> <Name>Carguy's Ultimate Sarkoth v1.3 - 0ms</Name> <GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <DisableCombat questId="1" stepId="1" /> <DisableLooting questId="1" stepId="1" /> <!--Vault 1--> <UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" /> <MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="3" /> <!--Vault 2--> <UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/> <MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="3" /> <!--Vault 3--> <UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/> <MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="3" /> <!--Vault 4--> <UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="3" /> <!-- Checking for cellar entrance--> <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <!-- Using Prep to recharge disc--> <UsePower questId="1" powerId="129212" /> <!--Vault 5--> <UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" /> <!--Vault 6--> <UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" /> <!--Vault 7--> <UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" /> <!-- Interact with cellar --> <UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" /> <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="150" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> <!-- Inside Vault (1)--> <UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/> <MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <!-- Inside Vault (2)--> <UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" /> <MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/> <WaitTimer questId="1" waitTime="350" /> <!-- After Sarkoth kill,Last move to grab gold before port --> <MoveTo questId="1" x="119.1644" y="108.9403" z="0.1000006" pathPrecision="3"/> </If> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <SecureTownPortal questId="1" distance="40" /> <LeaveGame reason="Run is OVARY!" /> </Order> <KillMonsters>False</KillMonsters> <PickupLoot>True</PickupLoot> <WaitTimer questId="1" waitTime="100" /> </Profile> If you dont want to use loot <Profile> <Name>Carguy's Ultimate Sarkoth v1.3 - 0ms</Name> <GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <DisableCombat questId="1" stepId="1" /> <DisableLooting questId="1" stepId="1" /> <!--Vault 1--> <UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" /> <MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="3" /> <!--Vault 2--> <UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/> <MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="3" /> <!--Vault 3--> <UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/> <MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="3" /> <!--Vault 4--> <UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="3" /> <!-- Checking for cellar entrance--> <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <!-- Using Prep to recharge disc--> <UsePower questId="1" powerId="129212" /> <!--Vault 5--> <UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" /> <!--Vault 6--> <UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" /> <!--Vault 7--> <UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" /> <!-- Interact with cellar --> <UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" /> <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="150" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> <!-- Inside Vault (1)--> <UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/> <MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <!-- Inside Vault (2)--> <UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" /> <MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/> <WaitTimer questId="1" waitTime="350" /> <!-- After Sarkoth kill,Last move to grab gold before port --> <MoveTo questId="1" x="119.1644" y="108.9403" z="0.1000006" pathPrecision="3"/> </If> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <SecureTownPortal questId="1" distance="40" /> <LeaveGame reason="Run is OVARY!" /> </Order> <KillMonsters>False</KillMonsters> <PickupLoot>False</PickupLoot> <WaitTimer questId="1" waitTime="100" /> </Profile> I didnt do alot of testing. But it definitely seems to be working better. However It doesnt seem to be picking up loot for me. Anyone else having this issue? I tried setting it to pickup lvl 30+blues and still no luck
This resulted in my bot not loading, cos routines missing. EDIT: I replaced it with PlayerMover from a previous version, to avoid the triple vault killing me in my runs. Works perfectly now. Time to go to bed, without rare/legendary loot on, and hope for an identifying fix tomorrow
the uptime of the ferret is worst...1st time the bot found the cellar it will cast ferret...after that once it was found again it wont cast ferret anymore...
This is my first time running Sarkoth script (just hit 60 only), had a little bit of hiccups at the start but things seem to be running smoothly now: Carguys 1.3b - 0ms (from page 61 of this thread) Demonhunter.cs (from page 59 of this thread) Combat Behaviours 1.0.0.3 Icools Sarkoth Helper V1.0 NotificationOKClick 0.5 Unstucker v2.0.5 237GF/24 PR/140MF 335k per hour over around 100 runs so far. Everything seems to be working great so far, just wanted to say a big thanks to Carguy and the others out there being very helpful to solve problems. I have a slight problem and was wondering if anyone was the same. When I need to repair, the bot runs to the Tashun the Miner Merchant towards the top of the screen, activating a checkpoint in town along the way. Afterwards the bot is unable to resume games again from the Old Ruins/Old Tristam Road checkpoint, thus messing up the whole routine. Does anyone else have this problem? How do you get around it? Prior to running sarkoth script, I start the quest at 2.1 The Legacy of Cain > Begin Quest, run to the Old Ruins/Old Tristam Road to get the checkpoint saved, then start the bot.
Please use Code: tags :) [quote="kevilay, post: 580667"]Ok guys, I think i got the gold pickup issue fixed. I just added a small wait before summon ferret and before the last move to pickup. Use this if you want to pickup loot:[CODE] <Profile> <Name>Carguy's Ultimate Sarkoth v1.3 - 0ms</Name> <GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <DisableCombat questId="1" stepId="1" /> <DisableLooting questId="1" stepId="1" /> <!--Vault 1--> <UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" /> <MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="3" /> <!--Vault 2--> <UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/> <MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="3" /> <!--Vault 3--> <UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/> <MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="3" /> <!--Vault 4--> <UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="3" /> <!-- Checking for cellar entrance--> <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <!-- Using Prep to recharge disc--> <UsePower questId="1" powerId="129212" /> <!--Vault 5--> <UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" /> <!--Vault 6--> <UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" /> <!--Vault 7--> <UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" /> <!-- Interact with cellar --> <UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" /> <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="150" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> <!-- Inside Vault (1)--> <UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/> <MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <!-- Inside Vault (2)--> <UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" /> <MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/> <WaitTimer questId="1" waitTime="350" /> <!-- After Sarkoth kill,Last move to grab gold before port --> <MoveTo questId="1" x="119.1644" y="108.9403" z="0.1000006" pathPrecision="3"/> </If> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <SecureTownPortal questId="1" distance="40" /> <LeaveGame reason="Run is OVARY!" /> </Order> <KillMonsters>False</KillMonsters> <PickupLoot>True</PickupLoot> <WaitTimer questId="1" waitTime="100" /> </Profile> If you dont want to use loot Code: <Profile> <Name>Carguy's Ultimate Sarkoth v1.3 - 0ms</Name> <GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <DisableCombat questId="1" stepId="1" /> <DisableLooting questId="1" stepId="1" /> <!--Vault 1--> <UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" /> <MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="3" /> <!--Vault 2--> <UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/> <MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="3" /> <!--Vault 3--> <UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/> <MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="3" /> <!--Vault 4--> <UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="3" /> <!-- Checking for cellar entrance--> <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <!-- Using Prep to recharge disc--> <UsePower questId="1" powerId="129212" /> <!--Vault 5--> <UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" /> <!--Vault 6--> <UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" /> <!--Vault 7--> <UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" /> <!-- Interact with cellar --> <UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" /> <!-- Inserting waitTimer might fix the not spawning ferrets bug--> <WaitTimer questId="1" waitTime="150" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> <!-- Inside Vault (1)--> <UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/> <MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <!-- Inside Vault (2)--> <UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" /> <MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/> <WaitTimer questId="1" waitTime="350" /> <!-- After Sarkoth kill,Last move to grab gold before port --> <MoveTo questId="1" x="119.1644" y="108.9403" z="0.1000006" pathPrecision="3"/> </If> <EnableCombat questId="1" stepId="1" /> <EnableLooting questId="1" stepId="1" /> <SecureTownPortal questId="1" distance="40" /> <LeaveGame reason="Run is OVARY!" /> </Order> <KillMonsters>False</KillMonsters> <PickupLoot>False</PickupLoot> <WaitTimer questId="1" waitTime="100" /> </Profile> I didnt do alot of testing. But it definitely seems to be working better[/QUOTE]
thx i removed the new one replaced with the old one from 118. aint died yet though so we will see. i got ferrets working just efore he enters.
same problem here, he tp so fast, he miss some blue and gold, and turret dont have the time to pick up all gold. Also got the problem when inventory is full, i got disconected or tp loop. I run DB .140 / Carguy 1.3b / BelphDHmod / new demonhunter.cs / Sarkoth Kill wait. 250% MF / 12 radius / 0% ms / 400gph