70 is such overkill; rather get 11+ pick-up-range. Having your character running around for 5 sec picking up every single gold-pile will drastically drop your gph.
Try this : Find the line where ferrets is summoned, then move that line to right above the "interacting with cellar". save and restart bot.
Have moved it, but it still hesitates about 1-2 seconds after first vault, im trying to watch the log to see what it says, maybe a NAV pathing issue since its the first "walk" or "move" once in side the cellar it needs to "make" a nav point and then once it creates the nav point it then moves....just a thought
Can you please attach the script you are using here? ill look at it. Also, whats your base disc + what rune do you have on tumble / prep?
It was working fine (perfectly) BEFORE the latest patch on D3 and the latest build of DB...if that helps....so it is something new, either a NAV issue or a plugin issue... Here is the log if this helps.... Code: [09:41:58.786 N] Interacting with object g_Portal_Square_Blue-319 [09:41:58.903 V] Using power Axe_Operate_Gizmo clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2026438918 [09:41:59.204 D] [NotificationOKClick Plugin0.7] Check for Notification UI [09:41:59.204 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True [09:41:59.278 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999568897 [09:41:59.278 N] [Icool's Sarkoth farm helper v0.1] Found a cellar! [09:41:59.279 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters [09:41:59.407 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot [09:41:59.410 D] Navigator.Clear [09:41:59.411 D] Replaced hook [ProfileOrderBehavior_Hook] a3885d36-1ab6-4ff0-911e-00d24f1af9e0 [09:41:59.411 D] Navigator.Clear [09:41:59.529 D] Replaced hook [ProfileOrderBehavior_Hook] ae53a14f-9dd8-4cd9-a387-95476e8465e5 [09:41:59.547 V] Using power DemonHunter_Vault clickPos:<107.8864, 159.6786, 0.1000003> worldDynamicId:1999568897 targetACDGuid:-1 [09:42:01.683 D] Replaced hook [ProfileOrderBehavior_Hook] c443297c-f9e4-4d8d-92ab-09e87147776c [09:42:01.700 D] Generating path to UNKNOWN - <120.093, 151.7398, 0.1000006> [09:42:01.795 D] Raycast path generated. [09:42:01.795 D] Generated path to <120.093, 151.7398, 0.1000006> () with 1 hops. [09:42:01.795 V] Using power Walk clickPos:<120.093, 151.7398, 0.1000006> worldDynamicId:1999568897 targetACDGuid:-1 [09:42:02.188 V] Kicking in barricade Table_Empty_trOut_Cellar-404 [09:42:02.188 V] Using power DemonHunter_HungeringArrow clickPos:<0, 0, 0> worldDynamicId:1999568897 targetACDGuid:2028077063 [09:42:02.301 V] Using power Walk clickPos:<120.093, 151.7398, 0.1000006> worldDynamicId:1999568897 targetACDGuid:-1 [09:42:02.590 D] Start/Stop Button Clicked! Here is the profile i am using (just moved ferrats and it didnt work) Code: <Profile> <Name>Carguy's Ultimate Sarkoth v1.3c - 0ms</Name> <GameParams quest="72221" step="35" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!--Vault 1--> <UsePower x="1990.316" y="2623.536" z="29.94242" questId="1" powerId="111215" name="Vault 1" /> <MoveTo questId="1" x="1990.316" y="2623.536" z="29.94242" pathPrecision="3" /> <!--Vault 2--> <UsePower x="1996.962" y="2589.192" z="27.09873" questId="1" powerId="111215" name="Vault 2"/> <MoveTo questId="1" x="1996.962" y="2589.192" z="27.09873" pathPrecision="3" /> <!--Vault 3 and Caltrops--> <UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="111215" name="Vault 3"/> <MoveTo questId="1" x="2019.214" y="2562.19" z="27.1" pathPrecision="3" /> <UsePower x="2019.214" y="2562.19" z="27.1" questId="1" powerId="129216 " name="Caltrops1"/> <!--Vault 4--> <UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2034.808" y="2541.074" z="27.1" pathPrecision="3" /> <!-- Wait quick before logic--> <WaitTimer questId="1" waitTime="50" /> <!-- Checking for cellar entrance--> <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <!-- Using Prep to recharge disc--> <UsePower questId="1" powerId="129212" /> <!--Vault 5--> <UsePower x="2058.809" y="2517.405" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2058.809" y="2517.405" z="27.1" pathPrecision="3" /> <!--Vault 6--> <UsePower x="2076.984" y="2493.537" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2076.984" y="2493.537" z="27.1" pathPrecision="3" /> <!--Vault 7--> <UsePower x="2063.827" y="2469.698" z="27.1" questId="1" powerId="111215" name="Vault 4"/> <MoveTo questId="1" x="2063.827" y="2469.698" z="27.1" pathPrecision="3" /> <!-- Summon ferrets --> <UsePower questId="1" powerId="133695" /> <!-- Interact with cellar --> <UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" /> <!-- Wait quick before vault--> <WaitTimer questId="1" waitTime="50" /> <!-- Inside Vault (1)--> <UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/> <MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/> <!-- Inside Vault (2)--> <UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" /> <MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/> <!-- After Sarkoth kill,Last move to grab gold before port --> <MoveTo questId="1" x="119.1644" y="108.9403" z="0.1000006" pathPrecision="3"/> </If> <!--Caltrops to hopefully save some deaths while porting--> <UsePower x="2034.808" y="2541.074" z="27.1" questId="1" powerId="129216 " name="Caltrops 2"/> <UseTownPortal questId="1" /> <LeaveGame reason="Run is OVARY!" /> </Order> <KillMonsters>False</KillMonsters> <PickupLoot>False</PickupLoot> </Profile> 40 DISC Skills: Caltrops : CArved Steaks Vault : Rattling Roll PRep : Invigorating Compaion : Ferrat MS: 0 and using 0 Profile
updated to latest icool sarkoth, didnt help Removed UI notification clicking - didnt help It isn't a BIG deal breaker, but noticing that hesitation can definitely add to lowered GPH lol....
This works perfectly!! just want to change something if possible.. In cellar after kill sarkoth he vaults to loot, sometimes he doesn't pick all the loot (Gold) he moves to get the remaining... how can i change this behavior ? i just want to get that first gold after the vault and let the ferrets pick the rest without my character moving to get the remaining. Thx in advance..
I'm sure this has been said before, but with AGB and 1.4 0MS, I am getting like 5 - 10 second delays over each run. It happens the most when he enters the cellar. He stands there for a couple seconds before fighting Sark. Also, picking up gold is a bit slower than usual. Lots of little delays for each pick up. When he TPs after there is no cellar, sometimes he just stands there like a derp not fighting monsters after he gets hit.
[19:58:54.762 N] Last run took 00:00:31 | Cellar Found in 89/186 Runs over 01:11:28 Average Gold per Cellar: 5156 gold | A total of: 458k gold since start | Coming to 385k GP/H Total Deaths: 2 | Total Stucks: 1 [19:58:57.858 N] GC: 12649844 THX MAN
I don't think there's a problem with the profile since I was running v1.1 40 disc yesterday and when I updated d3 and DB I started having the same problem. That's when I decided to try the "newest codes". Can't really come here and bother with problems with old versions. Anyway the the "pause issue" was still there. Have to be something with the new version of DB, maybe it can be worked around with some code, or this should be brought up to the devs and see what they say/can do about it.
I also think it has something to do with the DB rather than the profile, but I am wondering if it is an issue with a NAV point IN the profile that is causing a conflict with it or if its just a NAV issue overall..
@Carguy: I noticed something else, right as I pop up in the cellar I get red text saying "spell is not ready yet", and Prep is the only thing on cd - I think that there's something with Balph again. Edit#2: or forget what I said: switched back to Icool+v1.140disc and the "spell is not ready yet" is gone but the 2sec~-pause still remains. caught the moment in the log: Code: ..................bla bla bla [20:38:17.397 N] Interacting with object g_Portal_Square_Blue-267 [20:38:17.408 V] Using power Axe_Operate_Gizmo clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2023424004 [20:38:17.940 D] Navigator.Clear [20:38:17.941 D] Replaced hook [ProfileOrderBehavior_Hook] 2ff46342-6db5-4138-aa05-d7ed3268c6e1 [20:38:17.941 D] Navigator.Clear [20:38:18.057 D] Replaced hook [ProfileOrderBehavior_Hook] 70062ab1-b31c-456e-80db-40128e561369 [20:38:18.073 V] Using power DemonHunter_Vault clickPos:<107.8864, 159.6786, 0.1000003> worldDynamicId:1999568897 targetACDGuid:-1 [20:38:20.202 D] Replaced hook [ProfileOrderBehavior_Hook] ade4a2a6-c8e0-4436-9be6-84a7902c3df3 [20:38:20.217 D] Generating path to UNKNOWN - <120.093, 151.7398, 0.1000006> [20:38:20.218 D] Raycast path generated. [20:38:20.218 D] Generated path to <120.093, 151.7398, 0.1000006> () with 1 hops. [20:38:20.218 V] Using power Walk clickPos:<120.093, 151.7398, 0.1000006> worldDynamicId:1999568897 targetACDGuid:-1 [20:38:20.626 D] Start/Stop Button Clicked! Edit: also this doesn't look right; Code: [20:47:23.072 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 253/1042 games! [20:47:23.072 N] [Icool's Sarkoth farm helper v0.1] This Run took: 9s [20:47:23.072 N] [Icool's Sarkoth farm helper v0.1] The average fail run is: 8s [20:47:23.073 N] [Icool's Sarkoth farm helper v0.1] Money made this run: 0 [20:47:23.075 N] [Icool's Sarkoth farm helper v0.1] Money made in total: 1657394
Does anyone know why my guy is leaving behind random loot? This is driving me insane. Even at loot radius 70, sometimes he will TP after just picking up some gold and a little loot. Sometimes it'll just leave shit on the ground. Is there a quick fix for this? Thank you! Edit: It's happening with EMC 2 as well. Not often, but like 1 out of 10 runs.
what's your rate of cellar found? it seems to have dropped a lot for me, or i'm just unlucky today. currently at 14/42... pretty bad
@Bomberman: Every game adds 2 runs to the counter, a simple glitch that I'm sure will be worked out soon. Therefore: 42/2 = 21 so you have 14/21 which is all normal, considering your short test period. Hope that clears out some concern for ye buddy!