xbatt i kinda have find a temporary solution to the issue (the combat stance bug happens way less frequently). first, set your pull distance to 60 or 70, i recommend 70. next, uncheck use mount (stops the dismount and loot issue).. i am in northrend and using a 68-73 profile so being on a mount really isnt essential for me right now. doing this has helped get the CC to work, but like i said it still does have its hang ups on occasion. i love the unholy rotation so much...insane amount of DPS. the CC is excellent..it actually could be HB causing this issue because i feel any targeting issues are HB related.
Ah okay, ill try that out. Im also lvl 66 right now so im in northrend as well. does not using the mount affect the rate of exp? or does it not really matter.
well it slows it if you cover a lot of yards from grind spot to grind spot. however, i feel the HB and the CC work best when you turn off looting and mounting..as those two seem to be major issues and contributors to the main common HB issues.
Mordd, why don't you try it on a private server? There's a nice french project called Easy-X, where X is a very well known wow server and delicious orange/yellow fruit. (I'm out.)
You're syaing this quite a lot; so I spent 10seconds researching ... http://www.maxdps.com/deathknight/blood.php Here's the blood cycle, I'm pretty sure if you look at this and the talents you can piece together a plan; you should have done this yourself.
I don't think the problem is figuring out the rotation.. It's just that it is quite hard to test something with no death knight.. But imo cowdude came with a nice tip..
Seems there is a little problem with adds or single mobs sometimes. It kills the first mob correctly(using skills) and when it goes to second mob or gets some adds it will not use any skills other then autoattack. Log only shows #Combat Stance Enabled# Rotation is blood Everything regarding adds is unchecked.
Here's the fix for the broken rotation: 1. Open Deathknight.cs and find this line: 2. A few lines below you should see . Replace 3.5 by 4.95 (~=wow max melee range) --------------------------------------------------------------- Btw, it would be great to set it more aggressive on PvP (MoveToMelee): is a bad idea for pvp fights. And I also think that the first line of the Combat() method: Should be: Really nice blood CC btw.
if (Me.CurrentTarget.Distance > 3.5) Fixed the bugging rotation issue, as far as I can see. Thats a load cowdude.
can you guys upload a edited version of the deathknight.cs? Everytime i change 3.5-4.95, it wont compile. Thanks
I started playing my DK because of that problem (I know, poor me.. xD), thank you for the fix, cow! +rep I'll report back after I'm done scanning the AH Edit: Works perfect for blood spec, XP is up to 260k/hr!