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  • CLU (Codified Likeness Utility) - (Pt. 2)

    Discussion in 'Archives' started by wulf, Aug 28, 2012.

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    1. tavi8767

      tavi8767 New Member

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      The rogue sub spec is constantly trying to cast Tricks of the trade. I have it set to not cast and it is still trying to cast it. Is it possible to check on this?
       
    2. KsuCoolCat

      KsuCoolCat Member

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      Made some quick additions to the Feral Medic Subroutine. Replace the cat form portion with this and it should improve its survivability a little bit.

      Code:
                              new Decorator(
                                  ret => Buff.PlayerHasBuff("Cat Form"),
                                  new PrioritySelector(
                                      Spell.CastSelfSpell("Healing Touch", ret => Me.HasMyAura("Predatory Swiftness"), "Free Healing Touch!!"),
                                      Spell.CastSelfSpell("Barkskin", ret => Me.HealthPercent <= 80, "Barkskin"),
                                      Spell.CastSelfSpell("Renewal", ret => Me.HealthPercent <= 60, "Renewal"),
                                      Spell.CastSelfSpell("Might of Ursoc", ret => Me.HealthPercent <= 50, "Might of Ursoc"),
                                      Spell.CastSelfSpell("Survival Instincts", ret => Me.HealthPercent <= 40,
                                                          "Survival Instincts"),
                                      Item.UseBagItem("Healthstone", ret => Me.HealthPercent < 40, "Healthstone")))));
      
       
    3. survivalhunter

      survivalhunter Banned

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      BM Hunter is using Focus Fire with only 1 stack of Frenzy, resulting in a DPS loss ...

      Can someone look into this please?

      Thanks.
       
    4. Jon310

      Jon310 Member

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      I have an issue with the monk Mistweaver portion of the cc, I have been using it for raids and instances and I notice that its not spending Chi as often as it should. Being as spending chi to heal is our primary way of getting mana back via Mana tea stacks, my monk is running out of mana while staying at full chi for more than half of the fight.

      Thank you for your work, it is greatly appreciated.
       
    5. wulf

      wulf Community Developer

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      UPDATE

      • Feral/Gaurdian Survival cooldowns added. (UI settings soon to come) // Thanks KsuCoolCat for the prompt to put them in.
      • Subetly Rogue Tricks of the Trade Spam should be fixed.
      • Hunter Misderection should be fixed needs testing.
       
      Last edited: Oct 13, 2012
    6. crocodilul

      crocodilul New Member

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      MS still not working on hunter. Trying somehow to cast using target: [CLU] 3.3.6: [Casting] Misdirection on Shao-Tien Fist, not pet or focus (tried to put pet on focus too).
       
    7. froggystyle

      froggystyle New Member

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      is altar time gonna be able 2 be added to mages ? or is that gonna have 2 be a manual input..
       
    8. wulf

      wulf Community Developer

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      Ok will look into soon... levelling other toons at the moment. You can disable it of course.
       
    9. tavi8767

      tavi8767 New Member

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      Sub is fixed. Seriously wulf you are the best.
       
    10. Ama

      Ama New Member

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      It dumps Chi at 5 Chi... this way, you can keep 3 Chi pooled for healing.
       
    11. Clubwar

      Clubwar Member

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    12. wulf

      wulf Community Developer

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      UPDATE

      • [Mage] Alter Time added to Fire, Frost, Arcane
      • [Mage] Inferno Blast Added to Fire
      • [Mage] Ice Lance, Inferno Blast added to Fire while Moving
      • [Mage] rune_of_power added to Arcane - commented out until it can be tested at 90
      • [Mage] Ice Lance, Fire Blast added to Arcane while Moving
      • Addition of Flashfrozen Resin Globule trinket
       
    13. Irnawtbottng

      Irnawtbottng Member

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      Fire should be scorch/inferno blast while moving.. using ice lance outside of frost is lol damage wise, don't have much of a choice with arcane tho

      but if that was done incase a fire mage doesn't pick scorch for their first talent then they prolly shouldnt roll fire
       
      Last edited: Oct 13, 2012
    14. wulf

      wulf Community Developer

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      If you read the code, its actually inferno/scorch/ice lance...Ill remove the Ice lance at the end (not that it matters)...but next time how bout a thanks instead of a smart arse remark..


      EDIT: Further to that...what if the user hasn't talented scorch?..I think Ill leave it there...
       
      Last edited: Oct 13, 2012
    15. Irnawtbottng

      Irnawtbottng Member

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      then you mistyped yourself cuz u put only ice lance and inferno blast in ur update post
       
    16. Irnawtbottng

      Irnawtbottng Member

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      i don't know coding so i prolly wouldn't be able to find what is actually there anyway, I was just going off ur update post and it wasn't to be a smartass. it was to help your CC be more optimal DPS wise so if u can't appreciate that then whatever man

      if u crit with ur inferno blast and then crit with ice lance it wont proc hot streak.. with scorch it will ice lance in fire will stop hot streak procs you need two single-target non-periodic fire spell crits to proc hot streak so throwing ice lance in while moving is a bad move
       
      Last edited: Oct 13, 2012
    17. Irnawtbottng

      Irnawtbottng Member

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      For your edit.. then they shouldn't roll fire
       
    18. Clubwar

      Clubwar Member

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      I love you men :cool:
       
    19. wulf

      wulf Community Developer

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      UPDATE

      • Fixed Impending Victory and Victory Rush for warrior (Impending Victory Percent UI setting is common across all specs)
      • All Mage Specs now have Rune of Power Talent support - Tested and working as intended by Condemned // thanks

      Your Impending Victory healed You 27435 Physical.
      Your Impending Victory hit Hungry Bloodtalon 4969 Physical.
       
      Last edited: Oct 14, 2012
    20. Condemned

      Condemned New Member

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      New mage changes are awesome. I can confirm that the rune of power does work. I added it to the fire rotation and tested it. It will apply the buff whenever the player does not have it and will check to reapply when you move. Great work to whoever figured that out - i had been fighting with it for a couple of days.
       
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