• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • CLU (Codified Likeness Utility)

    Discussion in 'Archives' started by wulf, Feb 18, 2012.

    Thread Status:
    Not open for further replies.
    1. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      1. Need to do an if moving cast scorch. Already implemented...need to check why its not working.
      2. If it is doing AOE needs to make sure living bomb is on target before it fire blasts with impact. Already implemented (Buff.TargetHasDebuff("Living Bomb") || Buff.TargetHasDebuff("Ignite")) && Buff.PlayerHasBuff("Impact")
      3. I needs to actually aoe....as in 3 or more targets it should blast wave and dragon's breath if in range. Already Implemented...!Me.IsMoving && Units.CountEnnemiesInRange(Me.CurrentTarget.Location, 15) > 2

      hmm some things not working?
       
    2. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      yea it seems to not cast blast wave at all and it has fire blasted with no LB up a few times when there are adds
       
    3. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Ok just adding these rotations by Obliv then I will upload and jump on the mage.
       
    4. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      ok so mage does use blast wave but you have to be in melee range.

      Ok, I am headed to bed now. Guess we will work on spriest next if we are happy with lock. I will give it the full run through on sunday when heroic raid comes around again.
       
      Last edited: Apr 12, 2012
    5. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      LoL im not speced into it either, is it a click to place ability like DnD or more like a Warlock Hellfire?
       
    6. Stormchasing

      Stormchasing Community Developer

      Joined:
      Jan 15, 2011
      Messages:
      4,029
      Likes Received:
      48
      Trophy Points:
      48
      Hi wulf,

      that's right, i start every fight with felhunter instead of felguard (cause most time i'm playing by hand and i'm to lazy to pet swap, so i do compare my own dps (manually played) with CLU and Singular).

      But the DPS is growing atm :), i'll test today LFR part two (Ultraxion) and a 10m DS run with Morchock and Ultraxion HM, i hope there're no bugs with the range of mobs with bug hitboxes^^

      I didn't realized that there's a pet swap feature in there, cause i've seen only two lines (never read the complete rotation, i ever only took a look into the lines where i think it is stucking^^), but i'll give it a try today :)

      I'll report back in the evening!
      How bout the logs? did u need them splittet by bossfights? or only one log for a complete run? (in case i find another problem/ issue)
       
    7. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Change Log
      -------------

      * 12/4/2012 [2.4.0]
      [Warrior] Arms Warrior much improved //thanks to Obliv and thanks again to gniegsch for his intial implementation!
      [Druid] Balance druid added //thanks to Obliv
      [Rogue] Assassination rogue added //thanks to Obliv
      [Warlock] fixed soulfire eating soulburn and not allowing pet swap for demonology spec
      [Warlock] fixed soulfire and improved soul fire (For GOOD!!!!)
      [Priest] removed check from mindspike that looked for lust/hero to not be active
       
      Last edited: Apr 12, 2012
    8. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63

      Thanks StormChasing, I would prefer Logs for individual bosses if its not too much trouble, I know its hard to finish trash then reload HB. Thanks again for your help.
       
    9. gniegsch

      gniegsch New Member

      Joined:
      Dec 15, 2010
      Messages:
      75
      Likes Received:
      1
      Trophy Points:
      0
      Hey Wulf

      I've been having an issue with the unholy DK just stopping for a long while and then suddenly working again. I didnt have time to check on it at that time as we were raiding, but yesterday I noticed it would die if I got in a situation where Death Pact was used. When there's no pet up and the Summon is on cooldown the bot is just idle.

      I'll check the code tonight if I get a chance, just a heads up (but if you can see what it is before, please have a go at it). Meanwhile I commented Death Pact out :)

      A quick fix could be doing a check on the status of the summon before sacrificing
       
    10. Kronz

      Kronz New Member

      Joined:
      Jan 17, 2012
      Messages:
      497
      Likes Received:
      3
      Trophy Points:
      0
      YES! You hit the nail on the head!

      Singular hits the packs like a radioactive train on steroids with extreme prejudice, and CLU takes its time to "think" a second or two before starting its AOE rotation, which causes the DPS who start blasting the mobs and the healer spamming heals to pull massive aggro.

      When there are up to 3 mobs in the pack, the hammer usually buys the CC enough time to do its "thinking" and even when the 3rd mob peels off me, which it usually does, it's not such a problem to taunt it back. When there are 4 mobs and above though, they scatter all over the place, hitting different party members and the rDPS suffer worst.

      Here are some Heroics, where this problem is very noticeable.

      1. Uldum heroics where there are typically 4 and 5 mobs in a pack and everyone shoots at whatever they want.
      2. Bronze dragon shrine where you fight a massive Scourge Terror surrounded by a bunch of small geists. Typically, 3 or 4 of them will run away while the CC "thinks" before proceeding with AoE rotation. I usually run after them and then the CC will generate enough threat to make them naturally jump on me without using taunts.
      3. The one where you fight Benedictus, only at the start of the instance, where the last frozen elemental appears, surrounded by a massive pack of smaller elementals. I usually spam AoE rotation manually there in the first seconds to avoid a massive mob spill and enormous group QQ.
       
    11. gniegsch

      gniegsch New Member

      Joined:
      Dec 15, 2010
      Messages:
      75
      Likes Received:
      1
      Trophy Points:
      0
      OK, I'm not exactly on firm ground here, but it looks like raise dead is only present in the medic and pre-combat section. The medic one is copied from blood I think as it has conditions on health and the presence of icebound fortitude.

      I put:
      Spells.CastSelfSpell("Raise Dead", ret => true && (Me.Pet == null || Me.Pet.Dead), "Raise Dead"),
      in the main section and it seems to have fixed the problem
       
    12. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Change Log
      -------------

      * 12/4/2012 [2.4.1]
      [All] Multi-Dotting Management (Automatic/Manual) and ability to dot up targets with whatever spell you desire!.

      Currently on the spriest "Default" rotation is supported. (More to come)

      // Multi-Dotting will occour if there are between 1 or more and less than 6 enemys within 15yrds of your current target and you have more than 50% mana and we have Empowered Shadow. //Can be disabled within the GUI

      Example:

      Spells.FindMultiDotTarget(a => Units.CountEnnemiesInRange(Me.CurrentTarget.Location, 15) > 1 && Units.CountEnnemiesInRange(Me.CurrentTarget.Location, 15) < 5 && Me.ManaPercent > 50 && Me.CurrentTarget.HealthPercent > 25 && Buff.PlayerHasActiveBuff("Empowered Shadow"), "[Multi-Dot] Shadow Word: Pain"),
       
      Last edited: Apr 12, 2012
    13. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      oh fun stuff. Not sure it even works on the dummies. then again it may not be able to? standing at the dummies that are really close together it only attacks one.....

      EDIT 1 we have to get some form of clipping up. if it is casting mind flay and a dot wears off it will wait to finish pause a second then cast. like mindblast should be used on cooldown as well as death and all the dots should be up 100% of the time except VT i could live with 98% on it since it is casted dot not instant. then this would destroy altarboy.
       
      Last edited: Apr 12, 2012
    14. Krizid

      Krizid Member

      Joined:
      Jul 8, 2011
      Messages:
      93
      Likes Received:
      1
      Trophy Points:
      8
      Just a heads up for CLU users. LazyRaider 2.0 works nicely with it. LazyRaider 2.0 now supports FPS 30 or FPS 60 like RaidBot. I did not have any slow downs, or lag. also DPS was no different then raidbot.
       
    15. bennyquest

      bennyquest Community Developer

      Joined:
      Dec 6, 2010
      Messages:
      2,644
      Likes Received:
      22
      Trophy Points:
      38
      Wulf just noticed for spriest it is casting VT late. the bot is saying it has 2.157 seconds left everytime and it is already fallen off the target...not sure why that is happening.
       
    16. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      yawn....morning, ok spriest time! bennyquest, check your pm :)

      Multi-Dotting works on the dummys. I use ElvUI and set the nameplates to show my debuffs, loves seeing all those Shadow Word : Pain's everywhere!
       
      Last edited: Apr 12, 2012
    17. Stormchasing

      Stormchasing Community Developer

      Joined:
      Jan 15, 2011
      Messages:
      4,029
      Likes Received:
      48
      Trophy Points:
      48
      Hi wulf,

      short feedback from me (again without a log^^)
      Atm i'm very happy with the demonology warlock.
      It did fine yesterday, dd no 1-3 (boss dependant)

      Only Issue i had was on
      Spine of Deathwing
      Situation: Backplate of Deathwing raised (u have to single dps the tendons), 6 or more corrupted bloods were tanked in the range camp, warlock (demon) enters AOE mode
      This seems to be a range problem, cause the blood was tanked miles away from the tendons.
      If it is a range problem, there should be aoe excluded while CurrentTarget = Tendron
      Madness of Deathwing
      The AOE-Detection seems to need a little bit better
      Situation:
      CurrentTarget: Wing Tentakel the big ones where blistering tentacles spawn every now and then)
      Spawning Mobs: Corrupted Bloods (or something like that, i'll take a look into the logs when i'm at home)
      I want it to DPS the wing tentacle but it enters the AOE mode (it'S okay, our group handled this situation with more dps from other people, but it shouldn't enter at this stage cause the spawning blood is far away from the wing tentacle)
      This seems to be a range problem, cause the blood was tanked miles away from the tendons.
      If it is a range problem, there should be aoe excluded while CurrentTarget = Blistering tentacle or WingTentacle, cause if u play it in 10m raid u often have no choice where u wanna take a last dance with Deathwing and his limbs, and u have to stay within the grp.

      Both situations occur only with automatic detection, i know i could set it to manually :)

      But all in all the warlock did very good yesterday.
      The Fading Light and Hour of Twilight in Heroic Mode does well, but it seems that u need a good internet connection, same for normal mode.
      It is working as intended.

      I'll check if i can find the logs for both situations!

      Today i'll test a little bit of the moonkin on a FL 25m raid :)
       
      Last edited: Apr 13, 2012
    18. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Stormchasing, It is good news to hear FL an HoT are working as intended!! Thank you for the feedback I will make changes ASAP (Will be easy). I am glad you are having success with demo.

      On another note, I have just finished tweaking the "Default" spriest rotation and it is now clipping mindflay and has far better VT uptime.

      Next Release imminent. :)
       
    19. wulf

      wulf Community Developer

      Joined:
      Dec 29, 2010
      Messages:
      1,832
      Likes Received:
      128
      Trophy Points:
      63
      Change Log
      -------------

      * 13/4/2012 [2.4.1] [Priest] Default and Mindspike rotations greatly improved, now should be clipping mind flay with very little delay, better DoT uptime.
       
    20. kimsonite

      kimsonite New Member

      Joined:
      Aug 25, 2011
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      0
      This wont be supported to use with bgbuddy? I tried it and it runs around targetting enemies but doesnt attack.. Anyway works really nice else!
       
    Thread Status:
    Not open for further replies.

    Share This Page