What is wrong, i run short verison. after finishing SK -> dark celar kills the goblin, gos to act 1 town and sells. then it trys to run outside true the gate but it cant. Sold item [Dash Prism] Sold item [Stomp Defiance] Sold item [Soldier's Revenge] [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336" [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
^ It happens occasionally with me too when I finish the run in act 1 doing a townrun right before the game ends. I think it's probably more of a demonbuddy/trinity bug. Just activate your gold inactivity timer and you should be fine after the set time
I got that fixed i think. just didn't upload new one. if you died that pathing shouldn't reset. il upload it once pathing is good with the one im working on.
The newest 1.3.3 large profile has a problem with Keep Depths. He runs all the way to Ghom's entrance then turns around and runs the entire area again. I think that final point isn't close enough to ghom's door to register or something. Not sure.
KD3 is constantly changes map. So there two things happening: 1 it Fully clears 2 once clears, it looks for the portal and it will look everywhere. I just let demonbuddy do the pathing and find the portal automatically. There are couple things that the bot would try to pick up but its not there and I found some that I blacklisted. but if you find one make sure you give me the actorID.
I dont bot on the small version. Someone asked for it so I did. I am only updating the large version.
<TrinityIf condition="(not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)) and (CurrentLevelAreaId==111516)"> So help me understand the tag condition above. the x y z inside the parenthesis. you mean to say that whenever i go to new area or world. I have to write the previous last x y z telling DB that im not there but at ActorExistsAt(meActorSNO at which levelarea or worldid?? or the insde parenthesis is my target x y z and if im not there the bot will back track and get there.
try replace it with this line Code: <!-- Kill Cydia --> <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> <TrinityIf condition="CurrentWorldId == 119650 and (not ActorExistsAt(Me.ActorSNO, 1151.841,1092.842,0.1000028, 100))"> <MoveToActor questId="312429" stepId="2" actorId="95250" interactRange="20" x="1151.841" y="1092.842" z="0.1000028"/> <WaitTimer questId="312429" stepId="2" waitTime="2000" /> <TrinityIf condition="CurrentWorldId == 119650 and (not ActorExistsAt(Me.ActorSNO, 1151.841,1092.842,0.1000028, 100))"> <MoveToActor questId="312429" stepId="2" actorId="95250" interactRange="20" x="1151.841" y="1092.842" z="0.1000028"/> </TrinityIf></TrinityIf> <WaitTimer questId="312429" stepId="2" waitTime="2000" /> <TrinityTownPortal questId="312429" stepId="2" /> <!-- End TC -->
Small update, from Magdha too Azmo, it went flawless, however when it enters Tower of the Damned Level 1 it get stuck. Same place both times, almost straight north of the portal. UPDATE: After that, it teleported to core and got stuck at the wires into azo.
make sure you are using the very latest beta DB and trinity, they always update and ive used it with the one i uploaded. i die in td level 1 and i didnt get stuck it went where it supposed to which is td lvel 2
Basically, this dictates that 2 conditions must be fulfilled. 1. If the actor is not at the coordinates 416, 386 2. Current LevelAreaId is 111516 (Azmodan) With these 2 conditions, upon death the bot will not re run the scripts so long as there are If conditions preventing them from reloading unrelated scripts. You can download the file I posted and test it yourself, I believe it works fine as I've tested it overnight View attachment 123462
Ive tested it doing single run profile like TD1-2 and if the bot dies on both levels they revive and dont break the path and continues. The only thing Im having issue with is if im doing it in the full run. Thats what im testing as of now. I've tested each in single run they all dont break pathing. Thanks btw for helping me figure it out.
Xyber, your profile works great !. Thank you so much. Also Taskmanager thx for putting together. Xyber, could you remove Azmodan quest from your Long Adventure? Then, it would be perfect for me. You can post it separately from here if you like to. People will appreciate it.