It all depends on how fast your runs are, how high is your dps? It might be worth while to set minimum trash pack size to a bit higher in Trinity. Edit: Also what all do you pick up? Are you looting rares/magic items, white items? Or have minimum gold pile size to something low? My settings for loot are setup to only loot gems(no diamonds) legendaries, plans, designs, legendary plans and my minimum gold pile size is at 4000. Basically you want to make sure the only thing its gonna loot are the leg's or things that sell for decent gold right now.
Currently running with 183k DPS, 900k Toughess. As for what I pick up, it is currently set to only pick up legendaries. I ignore all Whites, Blue, Yellows, Gems, etc, and gold is set at Max. Edit: From you experience, has the majority of legendaries come from chests/shells or trash mobs?
Been running it for 6hours on torment1 with a wizard 200k dps 600toughness and only gotten 3 legendaries.. However ive just noticed its not opening vessels and ive replaced the data file and have open vessels under not setting. Any tips?
@hhm007 - Yeah you should be getting tons with those settings and that dps. Most my legs were from chests/vessels. @XmidiXx - Whats your build for the Wizard? I couldn't get mine to work with Trinity but that was also 2 versions ago and I'd rather bot my wiz than barb.
I did not use the demonic vessel file here. http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/93720-trinity-download-here.html i downloaded Trinity 1.8.2 and replace DBs current one.
Hey guys, is there actually a difference in Legendary drop rate? I just started runs, no legendaries yet. But i am doing it on normal, since it goes really really fast.
you wont get much at all on normal, Torment increases the chances of LEGGIE drops but it doesnt show %s
@swaggasauruz The bot log ( int he text box in DB) shows alot of red zones, errors. The bot runs smothly, but i was wondering if the red text is normal? This is what keeps appearing before fighting elits : [Trinity] Error while refreshing DiaObject ActorSNO: 4747 Name: Monstrosity_Scorpion_B-4410 Type: Monster Distance: 40 [Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId() at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\Users\Ahmed\Desktop\Deamonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 492 at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\Ahmed\Desktop\Deamonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 124 at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Ahmed\Desktop\Deamonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329 Im not sure if this is how you post these things here
Also, is it just me or is there no way of seeing the time elapsed when starting a profile? Nor the number of legendaries looted exactly.
@wazaki/XmidiXx - that is a Trinity error, it does not seem to effect the functionality of the profile. @wazaki - As far as I know the only numbers you can get are in measures of per/hour not exact values.
Lastly IVe been watching the bot, its fun to do. Whenever u return to town to empty inventory. ( i have a DH ) and hit the stash. He gets stuck after for a while. The script tries to unstuck him multiple times before succeeding. The process is about 1 minute every time. this is awesome! Also, is DB profile server side? Or is it like AutoIT with the sarkoth bots back in the day ? Why can't warden instantly ban us?
@Kimyio - Nice to see positive feedback, thanks. @wazaki - I have not had this issue(I think it might be a Trinity problem but not 100% sure) I do not have my bot loots yellows/blues/whites/greys only the legendaries and gems so it rarely uses the stash. As for the second question I cannot honestly answer that I have no idea lol.
HTML: Hey Swaggasauruz, question when it first starts and happens to run into one of the non-interactive flame breath things - it just hugs it, you have to forcibly move the bot away from it to help it find it's path. Is this normal for you? Or do you have a work around? Thanks!
I think this is an issue with DB/Trinity, it should never really path close enough to those to get stuck. I'll look into it and try to find a work around. Could you include a screenshot of the spot this happens when you have a chance?