• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [CoRo-Frost] A Combat Coroutine For Frost Death Knights

    Discussion in 'Archives' started by Dagradt, Jul 25, 2014.

    Thread Status:
    Not open for further replies.
    1. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Jugganuts,

      Currently Plague Strike is only applied of we have an Unholy rune there is really nothing else to do. Currently trying to add a Mastery check so we can hot-swap rotations on 14K + Mastery but, I'll take another look into it. As for CDs, am I correct to say that upon pressing Alt+E Ghoul doesn't pop? ERW is broken atm, still checking the issue...
       
    2. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Daemon9,

      I'll check the Ghoul call tonight.
       
    3. Jugganuts

      Jugganuts New Member

      Joined:
      Oct 7, 2012
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      @Dag
      Cheers for that I assumed it was essential for us to keep up both debuffs. Yeah when I hit alt+e ghoul wont go off cd i have to manually press it for it to start cycling off cooldown but thats not a big fuss since the ERW is the only real concern. A lot of frost also use Death and decay off cd for single target fights was wondering if that was really worth it and if youll end up putting it into the profile?

      edit. Not sure if it was intended or not but out of combat horn of winter just spams off cd and makes it look kind of fishy~ Any way to enable it to go off only while in combat? I know it only does that as a "pre pull buff" cd but im sure it would be better to let the user pre pot/cd before pull :)
       
      Last edited: Aug 8, 2014
    4. daemon9

      daemon9 New Member

      Joined:
      Feb 11, 2011
      Messages:
      528
      Likes Received:
      5
      Trophy Points:
      0
      Using DnD in your single target DW rotation is a part of the MasterSimple priority and is supposed to be used at a certain mastery breakpoint. I ran some sims with my 577 ilvl who's mastery is well over 18k and removing Obliterate (part of MasterSimple, too) and using DnD and Plague Strike to get rid of Unholy runes was actually a dps decrease by about 2k. And this was due to the decrease of Runic Power generated by Obliterate. You might wanna use SimC and run the rotation templates found here to see if it's dps increase for you. With that said, I don't feel the MasterSimple rotation should be hard-integrated into the CC...maybe just a toggle, as it's doing really awesome for me as it is.
       
    5. Megser

      Megser Well-Known Member

      Joined:
      Apr 17, 2010
      Messages:
      1,389
      Likes Received:
      73
      Trophy Points:
      48
      Are you sure about that? YourRaidingBuddy seems to be pulling nice numbers for me. Btw, what are the benefits of doing it the "Co" style, Dagradt? And another question, are you able to choose between Mastersimple and Mastercomplicated?


      Edit: Have been testing it on a training dummy. So far it has actually out-performed the CC I'm using right now, WITHOUT CASTING ANY COOLDOWNS. That's pretty cool. I've downed HC Garrosh, I'll do some testing in the raid tonight.
       
      Last edited: Aug 11, 2014
    6. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Jugganuts,

      The application of Blood Plague would give extra DPS and added strength to our Obliterates but, after a certain amount of Mastery our Howling Blast will remove the need to Obliterate all together. Even without the Mastery break, Blood Plague's tick isn't really enough to push us to warrant a need for the application unless Unholy Runes are present and we cannot cast anything else. Upon the break point, we use Plague Strike or Death and Decay in place of Obliterate which is where you see the usage more often. With our two piece set granting us stack-able mastery, it would be easier to have the routine switch for us upon reaching "X" Mastery. I'm still working on this. As for Horn of Winter, I can set it to cast upon having a target only and I still need to check Ghoul further for a fix...
       
    7. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Megser,

      It's been along time since we've discussed a routine, the original release of GME I believe, I'm glade to see you're still active. Now in regards to the "Co-Routine" style or method:

      Personally I find no reason to use this method as I see no direct benefit or perk in the combat routine area but, this isn't to say that there isn't one. The purpose of my crafting CoRo-Rotations is to see exactly what we can do with these methods and to see where the increase or decrease resides. Honorbuddy has stated that, eventually, they will be moving to this style as it does grant a lot of usage in other areas. I'm just trying to get round the curve before rather then after in this regard.

      You say that [CoRo-Frost] can out-perform your current routine, would you PM me the name of the routine for my verification? Lastly, when I get the Mastery check to work I will add in a toggle or GUI option to use said method. The question is to hard-code it or leave it to the user to determine it's usage.
       
    8. Megser

      Megser Well-Known Member

      Joined:
      Apr 17, 2010
      Messages:
      1,389
      Likes Received:
      73
      Trophy Points:
      48
      I was using the "YourRaidingBuddy" routine in the "all-in-one" section. It was pulling more DPS at least. Was standing by the three dummies outside Shrine so I was cleaving. I had the Mastersimple option enabled in YourRaidingBuddy.

      Aaaand... It's good to see you too buddy. I had so much fun using your DK PvP CC, really miss it. During the summer break of said year I was using your CC which helped me attain the Battlemaster title!
       
    9. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Megser,

      Yes, mine is Master-Complicated so the removal of Obliterate might have given this routine to upper hand. Tricky usage with Mastery as the catalyst...
       
    10. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Thread Update

      >> Update: 08/11/2014 @1013CST <<

      I'm getting some very strange results with the cool-down issue. A few of my testers are not seeing the issue at all but, then a few are. The only difference between my testers characters is that of gear I-level and name spelling in which special characters are used. In other-words, I am lost on this
       
      Last edited: Sep 9, 2014
    11. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Thread Update

      >> Update: 08/11/2014 @1332CST <<

      Added a race check to racial's as this might be the issue we're not casting cool-downs and Horn of Winter requires a target to cast during pre-combat. Only the SVN has been updated at this time
       
      Last edited: Sep 9, 2014
    12. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Thread Update

      >> Update: 08/12/2014 @1130CST <<

      Removed SS and RD will now cast, SVN/Zip updated to reflect changes
       
      Last edited: Sep 9, 2014
    13. Sippinhaterade

      Sippinhaterade Member

      Joined:
      Jul 10, 2011
      Messages:
      387
      Likes Received:
      2
      Trophy Points:
      18
      586 ilvl dw, gonna give this a go when I get a chance to raid this week. Ill post some feedback when we finish up.
       
    14. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Sippinhaterade,

      Sounds good. I'm also available on Skype during the day for additional overview outside of the forums.
       
    15. Megser

      Megser Well-Known Member

      Joined:
      Apr 17, 2010
      Messages:
      1,389
      Likes Received:
      73
      Trophy Points:
      48
      Yes, please drop some ASAP. Curious to see what others say.
       
    16. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Thread Update

      >> Update: 08/15/2014 @0953CST <<

      Mastery detection has been added so that, once reaching a certain percentage, a Master-Simple rotation will hot-swap with the Master-Complex(this will be override-able like AoE). We are currently testing six variations of both Master-Simple and Master-Complex, once we've reached a solid verdict of which is best, I'll update. If you'd like to test this in Private Beta, please let me know...
       
      Last edited: Sep 9, 2014
    17. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Thread Update

      >> Update: 08/15/2014 @1604CST <<

      We're down to four(4) rotations, two(2) Master-Simple and Two(2) Master-Complex. Testing will continue over the weekend and we'll have a solid release very soon. Again, if you'd like to test the private beta please contact me
       
      Last edited: Sep 9, 2014
    18. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Thread Update

      >> Update: 08/19/2014 @1301CST <<

      So we've solidified the rotations(small tweaking might be needed) and I've added in a swap toggle for complex to simple else automatic Mastery detection will switch for you at 50% Mastery(this will be changeable). GUI has been added but, is not functional at this time. SVN/Zip have not been updated(testing still underway)
       
      Last edited: Sep 9, 2014
      <Weischbier> likes this.
    19. runejesp

      runejesp New Member

      Joined:
      Feb 20, 2012
      Messages:
      11
      Likes Received:
      0
      Trophy Points:
      1
      So far, it works like a charm. Thank you.
       
    20. Dagradt

      Dagradt Community Developer

      Joined:
      Jul 26, 2010
      Messages:
      1,423
      Likes Received:
      44
      Trophy Points:
      48
      Runejesp,

      Any thoughts in regards to changes you'd like to see or implementations?
       
    Thread Status:
    Not open for further replies.

    Share This Page