Hate to ask this but after switching it back, did you remember to delete the Compiles Assemblies folder?
yeah I do this everytime when I change something within the plugin and routine folder. also when I forcequit the bot. I also restarted the pc already. same issue.
Not sure but this issue may be the result of the 3.1a patch. I read someplace where Cryogenesis mentioned this and that BW would likely not work, to be patient and wait for the BW Update. He also mentions that you can find the updates here; Buddy Updates I just checked and it hasn't updated yet. still v1.0 r1140 build569
So whats the issue? I Ran the same spec 2 weeks ago, but my downer on that spec it keeps stealth up all the time. i dont see any other issues in your log...
Ama, for updating i would take a look at these posts: https://www.thebuddyforum.com/buddy...ines/197829-defaultcombat-28.html#post1856855 https://www.thebuddyforum.com/buddy...ines/197829-defaultcombat-27.html#post1849028 https://www.thebuddyforum.com/buddy...ines/197829-defaultcombat-24.html#post1843186 There is also an incoming fix for proper class detection... just dont know if thats tonight.
Thats the thing cyro. I shows nothing in the log. I start the bot. The bot starts walking and when he meets an encounter he stealths and runs to the and when I get lucky he makes 1-2 skills and thats it Add: Nevermind for now I started the bot again today and it needs to be updated anyway after the client pulled the update. At least I'm able to run the 2nd bot as long as I dont upload the swtor client
I think its not so bad that he tries to keep stealth up. In case he gets stuck somewhere nobody can see it
Not sure if it is the routine or BW but has anyone else noticed that if you bring a Mob down to 1 hp that you will just stand there let it beat you to death? BW thinks it's dead.
I started to bot with PT as Advanced Prototype (also tried pyrotech) The bot is only using "Rocket Punch", "Retractable Blade" and from time to time "Explosive Dart". I have read almost the complete thread and tried every little suggestion that was made by posters but nothing helped. To be honest I read so many suggestions and fixes that at some point I really lost track on what i already did and what combinations of fixes I have used. I would really appreciate a simple answer or even the revised files for this problem. I attach the most recent log but I don't think that I will be of any help because there's nothing there what wasn't mentioned in this post already
yep it happened again just now . this is the first time since update. No entry in the logs. Edit: The mob actually has 0 HP BW should reattack an attacking mob regardless how much life he has. This is of course a SWTOR issue but I suggest not to tell them. Could be paranoia but maybe.... Edit: You're right it also happens when the mob has 1 HP
Known since BW exists. Its more the game that doesnt report the HP correctly and the bot then also thinks its dead.
The PT is 10 and I'm using DefaultCombat (without the fix, because this is only used when advanced skill is not available right?). I wouldnt mind if he uses only these 3 skills at this level but as you can see in the log he doesn't really use them regularly.
Code: Spell.Cast("Rocket Punch", ret => Me.CurrentTarget.Distance <= .4f), Spell.Cast("Rapid Shots") Rocket punch is not in the advanced Pyrotech routine and rapid shots is but only used when you used flame burst Try this: Code: public override Composite SingleTarget { get { return new LockSelector( //Movement CombatMovement.CloseDistance(Distance.Melee), new Decorator(ret => Me.ResourcePercent() > 40, new LockSelector( Spell.Cast("Flame Burst", ret => Me.HasBuff("Flame Barrage")), Spell.Cast("Rapid Shots") )), Spell.Cast("Flame Thrower", ret => Me.BuffCount("Superheated Flame Thrower") == 3), Spell.DoT("Incendiary Missile", "Burning (Incendiary Missle)"), Spell.DoT("Scorch", "Burning (Scorch)"), Spell.Cast("Rail Shot", ret => Me.HasBuff("Charged Gauntlets")), Spell.Cast("Immolate"), Spell.Cast("Thermal Detonator"), Spell.Cast("Flaming Fist"), Spell.Cast("Flame Burst") [B]Spell.Cast("Rapid Shots")[/B] ); } }
Good job. But I have another question. Can I simply add the skills as Spell.Cast/Spell.Dot or are there any dependencies (except for the level) that I have to consider? Because atm (level 10) he spells "Rocket Punch", "Retractable Blade" and "Rapid Shots" only. But he could use "Explosive Dart" and "Missile Blast" as well. Flame Thrower seems to be in the rotation but I guess it's programmed to cast only if the buff is on me.
Cryogenesis, any ETA to update by SVN? or can you please, post a commando and mercenary arsenal file? thanks for help and keep doing a excellent work!
Sorry s4 I'm no dev of this routine I only try to help as far as I can. If its a spell then use cast spell, if its a dot then use dot. We can also take a look to use this till a certain level. Lets say below level 20 use this, else it would f. Up the end game routine.