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    Discussion in 'Archives' started by wired203, Mar 14, 2016.

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    1. FriskyAssassin

      FriskyAssassin New Member

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      I was using everything from the svn. Does the svn targeting file not have the tank check?
       
    2. wired203

      wired203 Community Developer

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      New update to SVN, gives healthpercentage AND hps of target spell from your current target. See if when it spam heals if it doesn't know any better. I have to figure out how to return the list variable without super spamming.
       
    3. wired203

      wired203 Community Developer

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      SVN had the tank check actually, I didn't commit the excluded file. That's in SVN now tho.
       
    4. FriskyAssassin

      FriskyAssassin New Member

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      I tried the new SVN and this is what it mainly does.
      2016-03-17 02:41:30,228 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:31,685 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Probe HPCNT0Health55695.52
      2016-03-17 02:41:33,112 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:34,533 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Infusion HPCNT0Health55695.52
      2016-03-17 02:41:37,695 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:39,201 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:40,610 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan HPCNT0Health55695.52
      2016-03-17 02:41:42,945 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:44,457 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:45,992 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection HPCNT0Health55695.52
      2016-03-17 02:41:48,268 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:50,002 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection HPCNT0Health55695.52
      2016-03-17 02:41:52,421 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52
      2016-03-17 02:41:53,912 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe HPCNT0Health55695.52

      It will continue to heal the same person. And that is his full health. It never switched to another person until he was out of sight. As soon as he came back in, it switched back to the same person.
       
    5. wired203

      wired203 Community Developer

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      Let me try one other can we? That one used current target but this one will actually pull from the healtarget. If we receive a 0 again which I expect we will then we will have targeted the problem.

      Posted one more update to SVN to change logs.
       
    6. wired203

      wired203 Community Developer

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      I'm willing to bet the next log will have a 0 if it gets stuck. Looks like something is happening where we are receiving the health of a target however not a proper health percentage. This could be a issue when it checks, if it calculates it say from Max Health and Health and the calc is bugged it would explain it. I can add a check to make sure the healthpercent is over 0 or don't add them to the list and if it's a bug at 100% that may help resolve the issue if it's not bugged at 99% etc.
       
    7. FriskyAssassin

      FriskyAssassin New Member

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      Heres what I got with the new SVN.
      2016-03-17 03:02:23,273 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:24,685 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:26,087 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:27,488 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:28,923 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:30,441 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:33,377 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health54819.1 TGTPCT0
      2016-03-17 03:02:35,612 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:37,030 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:38,464 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health54819.1 TGTPCT0
      2016-03-17 03:02:39,882 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health54819.1 TGTPCT0
      2016-03-17 03:02:43,437 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:02:44,853 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:02:47,255 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:02:49,607 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:02:51,008 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:02:53,527 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health56921.3 TGTPCT0
      2016-03-17 03:02:55,061 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:02:57,747 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:02:59,532 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:03:03,709 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health57972.79 TGTPCT0
      2016-03-17 03:03:06,006 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health57972.79 TGTPCT0
      2016-03-17 03:03:07,405 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health57972.79 TGTPCT0
      2016-03-17 03:03:08,907 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health57972.79 TGTPCT0
      2016-03-17 03:03:11,175 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health57972.79 TGTPCT0
      2016-03-17 03:03:13,728 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Probe Health57972.79 TGTPCT0
      2016-03-17 03:03:15,279 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:16,697 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:03:19,216 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health56921.3 TGTPCT0
      2016-03-17 03:03:21,551 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:22,973 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:24,455 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:25,981 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health56921.3 TGTPCT0
      2016-03-17 03:03:28,360 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:29,839 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:31,327 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health56921.3 TGTPCT0
      2016-03-17 03:03:32,228 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:03:34,644 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0
      2016-03-17 03:03:36,081 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health55189.06 TGTPCT0
      2016-03-17 03:03:37,502 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:03:39,937 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0
      2016-03-17 03:03:42,352 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health56921.3 TGTPCT0
       
    8. wired203

      wired203 Community Developer

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      Awesome now I need 1 last log and I have the latest update on it. Just updated SVN I know the Targeting.HealTarget.HealthPercent is failing at the Buddywing level for sure, now the next one you run will tell me if they are calculating from Targeting.Healtarget.Health and Targeting.Healtarget.MaxHealth or if he's directly pulling the number so we can get Aevitas to fix.

      Once I have that log we can try something and see if it helps or not, a check for 0 percent and not adding them to the heal target list to see if there's a 100% issue. I couldn't add that check yet as I need to see how MaxHealth returns.

      For anyone curious I have pulled these same numbers from my Companion where the healing seems to work great so I know the logging is correct on that aspect. However seeing the 0% completely explains what is happening and why.

      Original default combat didn't have checks for in party so in the world we would pickup a random and get this 0 percent issue and tag them because 0% is lower than any other percent so they got the absolute top bid and the bot was trying to bring them up from it.

      Now Pures has some great party checks etc so I plan on keeping those changes even once we can get this issue fixed as I feel it lowers the chance for targeting the wrong person by error. Without that check if you ran a grind bot with a healer you would stop in the world and heal anyone randomly which would look kinda bad after a while.
       
      Last edited: Mar 16, 2016
    9. FriskyAssassin

      FriskyAssassin New Member

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      And the next updated svn log:
      2016-03-17 03:11:03,139 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:04,206 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Shield Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:04,255 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Shield Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:04,410 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Shield Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:04,572 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:06,053 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:08,295 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:09,701 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health56921.3 TGTPCT0 MXHLTH0
      2016-03-17 03:11:12,821 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health48570.48 TGTPCT0 MXHLTH0
      2016-03-17 03:11:14,272 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health50800.33 TGTPCT0 MXHLTH0
      2016-03-17 03:11:15,751 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health57241.28 TGTPCT0 MXHLTH0
      2016-03-17 03:11:17,201 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Diagnostic Scan Health63117.43 TGTPCT0 MXHLTH0
      2016-03-17 03:11:19,632 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health59229.36 TGTPCT0 MXHLTH0
      2016-03-17 03:11:21,029 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health57434.04 TGTPCT0 MXHLTH0
      2016-03-17 03:11:23,346 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health63117.43 TGTPCT0 MXHLTH0
      2016-03-17 03:11:24,796 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health63117.43 TGTPCT0 MXHLTH0
      2016-03-17 03:11:26,199 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Infusion Health63117.43 TGTPCT0 MXHLTH0
      2016-03-17 03:11:28,038 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Surgical Probe Health51043.09 TGTPCT0 MXHLTH0
      2016-03-17 03:11:29,451 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Kolto Injection Health63117.43 TGTPCT0 MXHLTH0
       
    10. wired203

      wired203 Community Developer

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      Ok you can see if this works, it shouldn't get stuck again but not sure If a player it would get stuck on will ever get healed. Placed a check in the for loop to ignore 0 percent health.

      if (p.HealthPercent <= MaxHealth && !p.IsDead && p.HealthPercent > 0)

      greater than 0 should keep that from happening, pretty sure you wont get maxhealth from some but give it a shot. I'll put in a bug request and thanks for all the checking. Give this a whirl and see if it gets you going for now.
       
    11. FriskyAssassin

      FriskyAssassin New Member

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      I tried the new SVN. Its not targeting or healing anyone.
       
    12. FriskyAssassin

      FriskyAssassin New Member

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      Correction. It only heals me.
      DefaultCombat] >> Casting << Diagnostic Scan Health53251.41 TGTPCT87.76793 MXHLTH60672.97
      [DefaultCombat] >> Casting << Diagnostic Scan Health54557.91 TGTPCT89.92127 MXHLTH60672.97
      [DefaultCombat] >> Casting << Kolto Probe Health53773.33 TGTPCT88.62814 MXHLTH60672.97
      [DefaultCombat] >> Casting << Diagnostic Scan Health52194.76 TGTPCT86.02638 MXHLTH60672.97
      [DefaultCombat] >> Casting << Overload Shot Health5028.557 TGTPCT92.64678 MXHLTH60672.97
      [DefaultCombat] >> Casting << Overload Shot Health7018.202 TGTPCT93.22847 MXHLTH60672.97
      [DefaultCombat] >> Casting << Overload Shot Health3335.347 TGTPCT93.22847 MXHLTH60672.97
      [DefaultCombat] >> Casting << Overload Shot Health19205 TGTPCT93.22847 MXHLTH60672.97
      [DefaultCombat] >> Casting << Distraction Health16161.83 TGTPCT93.22847 MXHLTH60672.97
       
    13. wired203

      wired203 Community Developer

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      I know that check worked on my companion, so we now know MaxHealth never returns and thus is breaking healing. Frisky thanks for all your hard work I really appreciate it.

      https://github.com/BosslandGmbH/BuddyWing/issues/25

      Bug is reported once it's fixed we can go back to my earlier implementation of Pure and test from there as it will add some needed accuracy to the targeting once we can get the health percentage from other characters.
       
    14. wired203

      wired203 Community Developer

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      Yeah Me and Comp are the only 2 I can get to return, I have posted a bug into buddywing GitHub. This is in Aevitas's hands now. Once it's fixed we will get Pures targeting working and we will have some more testing to get this working as well as we can.
       
    15. FriskyAssassin

      FriskyAssassin New Member

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      I glad I could help. I hope we can finally get this fixed. And we couldn't have got this far without you. Thank you for taking the time to troubleshoot this. You're awesome!
       
    16. wired203

      wired203 Community Developer

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      If anyone can figure out Lonestr's 1 issue for his routine I'll add it to my SVN. Aevitas has been given the info to fix CanNotBeDetermined bug for everyone and that will let it kick normally. He couldn't get an AOE to be happy. I don't know much about combat profiles.
       
    17. russ1979

      russ1979 Member

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      Just tried to run the grind bot on the DPS routine and failed miserably. It cycled this fault for like 3hrs and then timed out and put me to lobby. This is a known grind profile that has nett'ed me over 100mil credits in the last couple weeks

      Code:
      2016-03-18 14:11:56,976 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-03-18 14:11:56,976 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Mercenary Innovative Ordnance
      2016-03-18 14:11:57,966 [7] INFO  MainWindow - There are 2 plugins.
      2016-03-18 14:11:58,137 [7] INFO  BotMain - Current bot set to Grind Bot
      2016-03-18 14:11:58,140 [7] INFO  CharacterSettings - Character settings have been saved.
      2016-03-18 14:11:58,140 [7] INFO  ProfileManager - Loaded profile Yavin4 65 Grind
      2016-03-18 14:11:58,144 [1] INFO  MainWindow - Sell quality set to Premium.
      2016-03-18 14:11:58,146 [7] INFO  MainWindow - Buddy Wing: The Old Robot is ready!
      2016-03-18 14:12:10,384 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-03-18 14:12:10,386 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-18 14:12:10,386 [1] INFO  ProfileManager - Loaded profile Yavin4 65 Grind
      2016-03-18 14:12:32,614 [1] INFO  BotMain - Reloading the NodeManager..
      2016-03-18 14:12:33,010 [1] INFO  NodeManager - NodeManager update has completed.
      2016-03-18 14:12:33,011 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-03-18 14:12:33,140 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-03-18 14:12:33,142 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-18 14:12:33,142 [1] INFO  ProfileManager - Loaded profile Yavin4 65 Grind
      2016-03-18 14:12:35,521 [Main Bot Thread] INFO  BrainBehavior - Moving to Deformed Fungus at 26.63518 meters.
      2016-03-18 14:12:40,872 [Main Bot Thread] WARN  Blacklist - Blacklisting 263FFD2644 for 00:01:00
      2016-03-18 14:12:40,873 [Main Bot Thread] INFO  Poi - [Poi.Clear] Reason: Done Looting.
      2016-03-18 14:12:44,197 [Main Bot Thread] ERROR PluginManager - Exception while pulsing plugin Use Lockboxes: 
      System.NullReferenceException: Object reference not set to an instance of an object.
         at Buddy.Swtor.Objects.Containers.TorContainer`1.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? )
         at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         at Buddywing.Plugins.OpenLockboxesPlugin.OnPulse() in d:\Star Wars-The Old Republic\Killer\Plugins\OpenLockboxes\OpenLockboxesPlugin.cs:line 52
         at Buddy.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
      2016-03-18 14:12:49,448 [Main Bot Thread] INFO  BrainBehavior - Moving to Metallic Junk at 8.13718 meters.
      2016-03-18 14:12:52,194 [Main Bot Thread] WARN  Blacklist - Blacklisting 263FEA6679 for 00:01:00
      2016-03-18 14:12:52,194 [Main Bot Thread] INFO  Poi - [Poi.Clear] Reason: Done Looting.
      2016-03-18 14:12:54,852 [Main Bot Thread] INFO  BrainBehavior - Killing Stoneray with 100% health at 16.78 meters
      2016-03-18 14:12:55,169 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Incendiary Missile
      2016-03-18 14:12:56,621 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-18 14:12:56,782 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-18 14:12:56,908 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-18 14:12:57,068 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-18 14:12:57,195 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-18 14:12:57,355 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.'MzxIH;<Jd"XMT\&\,sOKqY)10!.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.E% y5U}}gJ^c \&\[<L\.74a#xB.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.8"tkYs2ZSz\,!m_1w~\*y?p\[A~".MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-18 14:12:57,485 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in d:\Star Wars-The Old Republic\Killer\Routines\DefaultCombat\Core\Spell.cs:line 78
      
       
    18. wired203

      wired203 Community Developer

      Joined:
      Jan 22, 2015
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      391
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      That's because this was stripped completely down to focus on healing only with the issue found, once Aevitas fixes the problem I identified then we will go back to an earlier build which should be fine. But these were ever more focused builds to see just what part of buddywing was broke.
       
    19. russ1979

      russ1979 Member

      Joined:
      Aug 25, 2011
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      16
      ok cool ill roll back to a virgin default routine then
       
    20. alltrueist

      alltrueist Active Member

      Joined:
      Dec 10, 2012
      Messages:
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      38
      I just keep two copies of BW, one with the experimental routine and one with the base routine. That way you don't have to switch back and forth.
       
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