A heads up for developers who use custom agents. I am investigating modifying the AgentInterface abstract class to make it easier to handle updates where the ids of the agents change. This change will most likely break anything that uses an agent that is not provided by rb.
The initial release of rb64 is out but there is still work to be done getting it to feature parity. FishingManager will probably be the next target followed by completing the work on exbuddy.
One thing is for certain, profiles and plugins are going to need to updated to work with rb64. I tried what I have downloaded and none of them worked with it. I'm going to try and update some over the next few days and see if they work properly.
Unless it becomes crazy I expect to support it until the next expansion. Plugins should be working fine as long as the api has been implemented. Profiles that don't utilize exbuddy should be working. If not please open a new thread in the support section with a log and the profile.
Obviously you have enough on your plate, but when there is free time, a small improvement to the fishing bot would perhaps be a check-box for the skill "chum" on the botbase settings for fishing. Exbuddy is great, but sometimes I just want to afk fish with the standalone fishing bot, the implementation could be if the box is checked then, if GP >=145 use chum before cast. This would really help speed up standard non specialty fishing. Just a suggestion, again, I realize how busy you are, but just wanted to throw it out there. Thanks, Mastahg.
I haven't had a chance really to get into fishing yet for HW. I think my fisher is still at 52. Once I get some time to let it sit and level ill probably implement it.
I think a feature that detects whether the bot is stuck (be it running in circles or in to a wall) for a given amount of time would be great. Once detected it could shut all running profiles/botbases. There's really nothing more that makes one stand out as a botter than your character doing circles endlessly.. Of course crafting profiles/botbases would need a way to disable that feature when needed most of the time a crafter's going to be just sitting in one spot. Maybe add means to toggle it on/off with XML, too.
Haven't fished in a while, opened it up today, I'd like to give you a cyber post BJ. Thanks a lot, really appreciate the work you put into the bot. Really awesome!
Possible breaking change: I'm going to be renaming AetherialWheel class to InteractableHousingObject as before it was the only instance of the object but the new flower pots also have this type. I don't think anyone was using this class as it didn't offer any functionality so I think it should be ok to change. Less possible of breaking stuff InteractableHousingObject will now inherit HousingEventObject which will inherit HousingObject All three will now return proper npcid's which means you will be able to find summoning bells by id regardless of locale.
GardenManager.Plant is becoming an async task and its parameter order is changing to reflect the order of items in the plant window soil, then seeds. Since this function was broken I don't expect anyone was using it.
Work on skipping cutscenes is almost complete. Feature will be turned on by default, can be disable via the BotSettings tag. Will only skip normally skip-able cutscenes. If there is anything in orderbots selectstring queue it won't attempt to skip the cutscene. Seeking feedback on this.
x64 has been fully supported for quite some time now. The current development priorities are in the first post
The minigames provide more MGP than chocoracing ever will if done correctly < Take for an an example. If mgp was indeed the goal and not just training chocobos