Well i didn`t update with SVN but manually downloaded rev 289 Guess i`ll figure this one out, thanks anyway
For SVN it's pretty easy download TortoiseSVN. Go in your plugins folder and create a folder QuestPlugin , right click , SVN Checkout and put URL of repository : https://subversion.assembla.com/svn/questplugin/ click ok After that you just have to right click and SVN Update
Ya i know how to use SVN, thanks. But it seems when i download from assembla GUI files arn`t the latest version, so i downloaded them 1 by 1. Now it works
Ya, I'm fixing GUI and Adding things for Optional Quests, forgot to rebind the xaml to the settings, hence why the enums weren't showing. Should be fixed with rev 289.
with version 293, bot doesn't engage the bandits, even if option to kill them is selected, walk right next to them, then just walk away.
Revision 304, in cruel, bot just walks up to kraityn and walks away, keeps looping broken bridge, so the issue above is most likely still present. This with the option kill all bandits. Will do manually and see if he does the rest.
Plugin stopping after transitioning from A4 Norm to A1 Cruel. Stops the bot on the beach right when you spawn there. Here is the log: EDIT: Removed log; figured it out. Sorry if i'm missing some thing easy here. I haven't had this problem before, and tried reinstalling the plugin with no success either. Thanks for all of your work! EDIT: I figured out what I did wrong. I selected both MAIN QUEST for Act 1 and SIDE QUESTS for Act 1. Is there any way to do them both? Would I just select Side Quests to do all quests (Including main)? Or do you have to choose ONLY one or the other? Thanks!
You need to choose only one at a time, which is a bit strange to me. Why couldn't we do both main and side quests at once.
Because dbf needs to figure out a way to do both at the same time, without breaking main stuff i guess.
That's what I thought. It's actually not that hard to determine. Do quest X when quest Y is done (can we check if an quest is already done?).
The ways quests are handled now don't allow this. dbf injects behaviors directly in the grindbot's task manager. Would probably be better with a bot itself.
Yea Things will break atm, so if you don't want things that are broken use revision 286 To do this, right click the svn folder and choose Update to revision and type in 286. I was testing some changes toNyx suggested, and what do ya know. Shit breaks. And No the side quest and optional quests are done separately, It can be done side by side, but that takes time to revise the task orders and placements. Time which I do not currently have much of. And yes toNyx is right. This Quest Plugin should be Quest Bot Routine. Shit be so much easier. Meh.
I cant seem to get it working, I have done everything =.. and it seems to just grind the map i picked in grind bot. ??
OK 306 Fixed it. I broke it in Rev 293, cause I was like sooo sleepy, but I kept thinking, this shit's gotta get done. Alcor75 pointed out the logical operand error in the handlebandit tasks. Plus this should do side quests til act 2. Doing a3 as we speak.