I'm having issues with getting the plugin to work. I've created a new folder and followed the steps for the svn, but i'm getting the following error: at QuestPlugin.Gui.InitializeComponent() in c:\Users\**\**\**\Plugins\Questing\Gui.xaml:line 1 at QuestPlugin.Gui..ctor() in c:\Users\**\**\**\Plugins\Questing\Gui.xaml.cs:line 25 at QuestPlugin.QuestPlugin.get_Control() in c:\Users\**\**\**\Plugins\Questing\QuestPlugin.cs:line 155 at Exilebuddy.BotWindow.?????????????????????????????????????????(Object ) at Exilebuddy.BotWindow.?????????????????????????????????????????() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback) at (Dispatcher , Action ) at Exilebuddy.BotWindow.?????????????????????????????????????????(Object )
Quest plugin is crashing Exilebuddy on startup around plugin load time. I see a lot of Baml errors though have no idea what a lot of it means. This is on a level 1 Shadow before he picked up his weapon and talked to the first NPC stranded in the water.
Update the SVN to the latest version. darkbluefirefly did an update this morning that resolves your issue.
Same thing. I deleted the files and did a SVN update. It crashes at the same spot. EDIT: To everyone having crashing issues please redownload the entire bot. It worked for me and now I can run it. This was after it updated to the latest automatically (I clicked yes).
Updated. Gui is in. Working on bandit logic now. For those with svn, Right click Quest Plugin Folder, and select SVN Update. The Red X on the folder should be green check mark now. Everytime you see a red X on the folder, do the update. Thanks.
The issue with the bot not collecting all three pieces in mud flats before continuing is still around. I started it fresh on a level 1 and I had to manually collect two of the three pieces to proceed.
crash on strat up a bot System.IO.FileNotFoundException: Could not load file or assembly 'QuestPlugin, Culture=neutral' or one of its dependencies. The system cannot find the file specified. File name: 'QuestPlugin, Culture=neutral' at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.Assembly.Load(AssemblyName assemblyRef) at System.Windows.Navigation.BaseUriHelper.GetLoadedAssembly(String assemblyName, String assemblyVersion, String assemblyKey) at MS.Internal.AppModel.ResourceContainer.GetResourceManagerWrapper(Uri uri, String& partName, Boolean& isContentFile) at MS.Internal.AppModel.ResourceContainer.GetPartCore(Uri uri) at System.IO.Packaging.Package.GetPartHelper(Uri partUri) at System.IO.Packaging.Package.GetPart(Uri partUri) at System.Windows.Application.GetResourceOrContentPart(Uri uri) at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at QuestPlugin.Gui.InitializeComponent() in c:\***\Gui.xaml:line 1 at QuestPlugin.Gui..ctor() in c:\***\Plugins\QuestPlagin\Gui.xaml.cs:line 54 at QuestPlugin.QuestPlugin.get_Control() in c:\***\Plugins\QuestPlagin\QuestPlugin.cs:line 173 at Exilebuddy.BotWindow.?????????????????????????????????????????(Object ) at Exilebuddy.BotWindow.?????????????????????????????????????????() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback) at (Dispatcher , Action ) at Exilebuddy.BotWindow.?????????????????????????????????????????(Object ) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. i have renamed a plugin folder to QuestPlugin and uncheked "read only" - Bot started without exeptions
That's not me, that's Pushedx's Code to Handle Glyph wall, and it's 100% error free. You probably didn't specify Quest Item Pickup in your Item filter. Please check that.
The item filter is default and freshly downloaded today. It picked up the first one just fine then ran to the area zone to try to go into the flooded depths. That doesn't seem error free and I didn't enable plugins I didn't need, only required such as gem leveler. I also have key pickup enabled per instructions.
The info should be in the attached log. I don't know where and it's pretty large. Hopefully you can do something with it.