Yep, it would. If you want to be able to use AoE skills when needed, lower the AoE distance in the Advanced tab. It uses your old combat distance value - You should decrease it to something between 8 to 15 yards.
Not working. Arms still needs work.. doesnt work like intended. It just stops doing the stance dancing after few seconds. And i have all options clicked off and clicked force single target rota. SmF tho is for now looking good.
View attachment 1-19-2012_9_48 AM 4160 Log.txt Just downloaded the fresh CC into my HB and let it run on a Raid Target Dummy. Before starting I set the aoe distance to 10, and double checked all the settings. It was still trying to use things such as Bladestorm / was just acting weird so I checked "Force Single Target Rotation." It was still acting weird, and even once used Bladestorm with "Force Single Target" turned on. Looking at my Skada break down of damage Mortal Strike is 7th place, lower than even Deep Wounds at 147.9k (4.6%) while Overpower is at 425.8k (13.3%) and the proc from my 403 Gurth is 939.4k (29.4%)! I was watching the HB window as it went through it's rotation, as well as my screen / abilities itself (hurray for 2 monitors). A few times I saw "Must be in Battle Stance" but not often, and even though the HB window showed it tried to use Mortal Strike, it just seemed to get over written by something else that it was trying to use soon after, preventing from MS from being used nearly at all over a 10 minute dummy fight. I am going to respec Fury and give the TG a try, see how that goes. All in all, it is a great start! The stance dancing seems to be working near-flawlessly. Fury: Over all so far the Fury dps (no gear difference, just swapped reforges for the different spec) is about 7k higher than Arms was doing on my guy. The secondary weapon is a 397 Ataraxis mace. I dont see fury stance dancing at all, but then again i'm not sure it should be. Damage seems great as is. My only concern is Raging Blow seems very low, auto attacks are at 2.3mil and RB is only at 229k, BT at 2mil. My only other tidbit is with my 4 piece bonus it would be wonderful (if possible?) to add a setting that will prioritize Heroic Strike while Inner Rage is up, as it is a huge DPS increase. All in all on the target dummy in my 394 Fury gear I am doing ~19.5k sustained DPS without using any CDs after 12 minutes combat time, very very pleased. If you would like me to submit a second log with my Fury stuff just let me know, but I'm not sure it is really necessary or urgent.
I have the feeling that this isnt working right.. And i was right. Did some testing on ultraxion and it was sitting in 100 rage ALOT not even to try to dumb it. so i had to manualy to activate Inner rage and start dumping it.
Yes I do lol, he was talking about stance dancing working well now while talking about Fury etc, figured maybe hes doing something interesting to fit in something to marginally increase DPS due to the CC's ability to do things typically much faster than a person is able. What is a dps loss for a human could be a dps gain for something that operates at higher speeds.
Tested 3.0a on the Raiding dummy (ARMS Spec): 3 million damage test with Forced Single Target rotation resulted in 18,065 DPS. Character item level used was 383. No cooldowns were expended during test. No non-warrior buffs or potions were given during test. Over 6 million damage, DPS dropped to 17,603. Seems like it's pretty good to me. Other CC's: Best Raiding Arms Warrior CC (TrumanWarriorCC edit) by kbrebel04: 16,463 DPS over 2 million damage. Drops to 15,700 over 3 million. Instance test of 3.0a (ARMS Spec): AOE is completely broken, I had to Force Single Target rotation. Sometimes used Bladestorm on single target, while Forcing Single Target rotation, with no additional adds nearby. No other issues noticed. Performed well aside from the above.
I have done around 30 lowlvl instances today and everything has worked out well except one thing. The CC tries to "Disarm" mobs that can't be disarmed. And it spams this like this: --> Shield Slam <-- --> Rend <-- --> Thunder Clap <-- --> Disarm <-- --> Shield Slam <-- --> Disarm <-- --> Heroic Strike <-- --> Disarm <-- --> Shield Slam <-- --> Disarm <-- --> Rend <-- Over and over until mob dies. EDIT: The mob I'm talking about is the crocodile under "The Princess" boss in Marudon.
Ugh this CC is a mess >.< CONSTANTLY switching stances as arms, i dont mean stance dancing either. i mean 90% of the time it is GCD locked from switching stances, there appears to be no strategic use of it(ie only going to battle stance to use overpower then switching back until OP is back up) it just constatly switching back and forth wether OP is up or not. DPS is decent at 21000@389 ilvl but currently sustaining 23000+ with Best Raiding Arms Warrior CC (TrumanWarriorCC edit). uses MS in battle stance VERY often as well, it seems to just constantly switch stances getting strikes in when it can.. Also, Collosus smash should not be used as a Rage condition with arms, it should be used ALWAYS whenever the debuff is not present and MS is on CD(with t13 bonus) With t13: Rend>MS>CS(debuff not present)>OP>slam(40+ rage)>Heroic Strike(60+ rage or inner rage) Execute: 3x stack Slaughter > 5 stack executioner > MS > CS(debuff not present) > execute at 50+ Rage Without T13: Rend>CS(debuff not present)>MS>OP>slam(40+ rage)>Heroic Strike(60+ rage or inner rage) Execute: 3x stack Slaughter > 5 stack executioner > CS(debuff not present) > MS > execute at 50+ Rage
With the correct settings, this is how it looks like for me: #9 is Heroic Strike (3,5% of damage) as a rage dump. Not a single CS or MS was cast in Battle Stance.
Ok I got the stance dance to work right for some odd reason it wasnt working right in start.. but its ok now. But still there is this problem as there was in Latest version. It still uses Blade storm and Sweeping strikes even i have the "force single target rotation" ITs rly annoying in most of the DS fights. Like ultraxion it does Bladestorm for some odd reason and i cant use Heroic will when it is Bladestorming so i have to quick cancel it. Slime boss there BS has to be times right to get them all in with the same CD?s. So fix this and this CC is perfect for now. Thanks for your hard work for this CC. Rly good work. Edit: And here we go again. It stopped to stance dance for some odd reason.. it was doing fine rly good dps but suddenly it just stops doing Overpowers just sits in berserker stance does the rota without OP. View attachment Yepep.txt Heres the Log from that where it stops the STance dance.
It does 2x Overpower with stance dance then it stop doing it... I have EVERYTHING uncheck now just to be sure and it isnt stance dancing.