Ok I just noticed a funny thing. I currently using EquipMe with my marauder. I changed some stats already but I also tried with the clean copy. It seems to prefer Cunning more than Stregth when its epic (purple). I know you wrote that for legendary items (orange) it doesnt work quite well because of the mainstats vs. modding. I tried this with equips i bought but also looked what he is looting and what the plugin is equiping. it's always cunning preferred. Any Ideas where I can change this?
I may need to see your log file for this. It should be outputting the stats detected on the item and I'm wondering if it's having trouble getting all of the stats on purple items.
sorry I can't tell you the exact time when this happened and I not sure if I can see the error in the logs. Here are some at the time I think it happened.
Hmm, none of those logs show anything actually being equipped. It should have something like this: Code: [16:19:30.226 N] [EquipMe] Checking: Mabari Patroller's Bracers -- EquipHumanWrist, Inventory, Bank, Loot, Buyback, 67 [16:19:30.241 N] [EquipMe] Aim: 21 Weight: 210 [16:19:30.241 N] [EquipMe] Endurance: 10 Weight: 80 [16:19:30.241 N] [EquipMe] ArmorRating: 175 Weight: 875 [16:19:30.258 N] [EquipMe] Aim: 24 Weight: 240 [16:19:30.258 N] [EquipMe] Endurance: 11 Weight: 88 [16:19:30.258 N] [EquipMe] ArmorRating: 192 Weight: 960 [16:19:30.292 N] [EquipMe] Comparing Mabari Patroller's Bracers(1165) to Prototype Tionese Laminated Armguards(1288) Can probably CTRL +F for "[EquipMe] Comparing" to find it easier.
Sorry my bad. I was testing your plugin on a different copy of BW and of course I sent you the wrong logs These should be the correct ones although I can't seem to find stat "cunning" in these logs.
Yeah, I can't see where it is equipping the wrong items in there. I'm uploading a new updated version that will have more output to see if that helps. Also, in this update, I have added auto-opening of lockboxes and auto-use of reputation items! See first post for details.
Nice idea with the lockboxes and rep items. Will come in handy I will test today. Thanks for the update.
There seems to be a problem regarding the slot type? Gloves don't need to be equiped but the might package is better than the one currently equiped on one of the implant slots.
Could You also add true or false for equipping items? If I'm running in raid gear but want this for lockboxes and rep it will also check for gear. Also what if rep reached its weekly cap, do you blacklist that item for its session?
ok after leaving the equip as it is and running the bot for a while, it suddenly equiped the might package. 1. it seems to check the gear as soon as new items are available in the inventory - but doesn't equip some slots due to the recently posted issue. 2. this item isn't orange it's blue So why was it ignored? Implants anyway are not modable. Can this slot be excluded from the check for modable items? Code: [08:42:36.520 N] [EquipMe] Beginning inv count: 46 vs old count: 45 [08:42:36.609 D] Nav callback called. [08:42:37.149 N] [EquipMe] Checking: Mantellian Guardsman's Chestguard -- EquipHumanChest, Inventory, Bank, Loot, Buyback, 67 [08:42:37.202 N] [EquipMe] Could not get slot type of Mantellian Guardsman's Chestguard [08:42:38.163 N] [EquipMe] Checking: Cinnagar Scout's Wristbands -- EquipHumanWrist, Inventory, Bank, Loot, Buyback, 67 [08:42:38.202 N] [EquipMe] Endurance: 11 Weight: 88 [08:42:38.202 N] [EquipMe] ArmorRating: 97 Weight: 485 [08:42:38.237 N] [EquipMe] Strength: 23 Weight: 230 [08:42:38.237 N] [EquipMe] Endurance: 11 Weight: 88 [08:42:38.237 N] [EquipMe] ArmorRating: 141 Weight: 705 [08:42:38.340 N] [EquipMe] Comparing Cinnagar Scout's Wristbands(573) to Kuati Guardsman's Bracers(1023) [08:42:38.861 N] [EquipMe] Checking: Mantellian Guardsman's Gloves -- EquipHumanGlove, Inventory, Bank, Loot, Buyback, 67 [08:42:38.914 N] [EquipMe] Could not get slot type of Mantellian Guardsman's Gloves [08:42:39.414 N] [EquipMe] Checking: Enhancement Might Package -- EquipHumanImplant, Inventory, Bank, Loot, Buyback, 67 [08:42:39.418 N] [EquipMe] Strength: 24 Weight: 240 [08:42:39.418 N] [EquipMe] Endurance: 20 Weight: 160 [08:42:39.418 N] [EquipMe] AttackPowerRating: 10 Weight: 30 [08:42:39.422 N] [EquipMe] Strength: 20 Weight: 200 [08:42:39.422 N] [EquipMe] Endurance: 16 Weight: 128 [08:42:39.422 N] [EquipMe] CriticalChanceRating: 8 Weight: 24 [08:42:39.505 N] [EquipMe] Comparing Enhancement Might Package(430) to Synthesized Might Package(352) [08:42:39.555 N] [EquipMe] Equipping Enhancement Might Package [08:42:39.614 N] [EquipMe] Strength: 24 Weight: 240 [08:42:39.614 N] [EquipMe] Endurance: 20 Weight: 160 [08:42:39.614 N] [EquipMe] AttackPowerRating: 10 Weight: 30 [08:42:39.616 N] [EquipMe] Strength: 28 Weight: 280 [08:42:39.616 N] [EquipMe] Endurance: 24 Weight: 192 [08:42:39.616 N] [EquipMe] CriticalChanceRating: 12 Weight: 36 [08:42:39.759 N] [EquipMe] Comparing Enhancement Might Package(430) to Synthesized Battle D-Package(508) [08:42:39.867 N] [EquipMe] Skipping Synthesized Battle D-Package because it is Prototype(Orange). [08:42:41.245 N] [EquipMe] Checking: Kuati Fiber Mesh Belt -- EquipHumanBelt, Inventory, Bank, Loot, Buyback, 67 [08:42:41.281 N] [EquipMe] Strength: 26 Weight: 260 [08:42:41.281 N] [EquipMe] Endurance: 12 Weight: 96 [08:42:41.281 N] [EquipMe] ArmorRating: 154 Weight: 770 [08:42:41.320 N] [EquipMe] Strength: 24 Weight: 240 [08:42:41.320 N] [EquipMe] Endurance: 12 Weight: 96 [08:42:41.320 N] [EquipMe] ArmorRating: 148 Weight: 740 [08:42:41.435 N] [EquipMe] Comparing Kuati Fiber Mesh Belt(1126) to Resilient Lacqerous Waistcord(1076) [08:42:41.487 N] [EquipMe] Equipping Kuati Fiber Mesh Belt [08:42:42.290 N] [EquipMe] End of checking. Total inv count: 46
The lockboxes are opening but I still have to manually press "take all". Please advise. Lockbox: Single Premium Storage Box (Questaward)
I added a new boolean in v.06. It's called autoEquip. As for the reputation, I'm not sure if I can get the player's current reputation, so I don't think I can implement that for the time being. For some reason, the bot can't get the slot types sometimes. I added some new code in v.06 to see if it's more reliable, but I'm not 100% certain. As for the blue implant coming in as orange, I'm not sure why it's doing that. I tried equipping some blue implants on my guy that had an augment slot and they were still coming in correctly. I'm wondering if it's because it equipped over the first implant, but was still trying to compare the 2nd implant to the Might Package which was already equipped, so it bugged out. I added a fix to not look at the 2nd item if the 1st one was replaced.
It should auto loot them. It may be due to some kind of lag between the bot and swtor, maybe. I always set my swtor.exe to priority - real time and it runs pretty smooth. I'm not sure if there's anything on the plugin to make it work better.
Ok, I did find some of the lockboxes that didn't loot. The ones that contain equipment don't auto loot for some reason, so I added a call at the end of inventory checking to loot any outstanding items. I fixed it in v0.7. I did also find that my commando has a blue wrist equipped but the plugin thinks it's an orange item. So it seems there are items that aren't pulling in correctly, and I'm not sure if there's an easy fix for it, but I'll look into it.
Are you being serious? You sir walk among very few who I will donate to. Where's you frigging Donation-Button Ad: Blue/Orange Item. It was an implant (at least in my case) so there shouldn't be a check anyway as implants can't be orange (modable) right? Keep up the motivation and the good work friend!
here's another example with the plugin confusing the orange with other types. In this case its even premium (green) Chest, Premium, "Sleheron Braided Chestguard" in "Simple Premium Storagebox". Code: [02:37:09.642 N] [EquipMe] Comparing Ithorian Cadet's Coat(769) to Prototype Mantellian Braided Chestguard(1158) [02:37:09.655 N] [EquipMe] Skipping Prototype Mantellian Braided Chestguard because it is Custom(Orange). Edit: ok so after checking again the lockbox disappeared and the chestguard is now showing in the inventory. Can't tell you what or when this happened.