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  • EzMarks - Boom Headshot

    Discussion in 'Archives' started by mastahg, Oct 30, 2011.

    1. hi1674

      hi1674 New Member

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      I'll give this a go after work.

      It isn't Aspect-dancing ?
       
    2. hi1674

      hi1674 New Member

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      Whenever Chimera shot is available it should shoot it unless you have 5stacks of Ready,Set,Aim... for free Aimed Shot.

      Allthough it is expensive....50 focus so maybe use to burn excessive focus....
       
      Last edited: Oct 31, 2011
    3. hi1674

      hi1674 New Member

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      Generates an error for me when compiling.

      Could not compile CC from G:\HB5418\CustomClasses\EzMarks.cs!
      File: EzMarks.cs Line: 455 Error: The name 'Break' does not exist in the current context​
       
    4. punisher775

      punisher775 New Member

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      same as hi1674
      Could not compile CC from C:\Users\Jordan\Desktop\Honorbuddy_2.0.0.5387\CustomClasses\EzMarks.cs!
      File: EzMarks.cs Line: 455 Error: The name 'Break' does not exist in the current context​

      i think we need to update honorbuddy. ill try and get back to you.

      Nope i really think its a problem in the CC i updated HB to latest release and didnt help.​
       
      Last edited: Oct 31, 2011
    5. longrod

      longrod New Member

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      same here
       
    6. mastahg

      mastahg Administrator Staff Member

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      0.0.2:
      Fix old code, cc will now compile
       
    7. hi1674

      hi1674 New Member

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      It only tries to cast hunters mark

      Some temp lockup.....works now
       
      Last edited: Oct 31, 2011
    8. punisher775

      punisher775 New Member

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      Doesnt switch aspects while moving.
       
    9. hi1674

      hi1674 New Member

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      It isn't implemented as far as i can see.

      Hopefully it will because Aspect of the Hawk while standing still improves dps.
       
    10. punisher775

      punisher775 New Member

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      yeah well i just tested this in BGs and with me kiting and everything, it doesnt do nearly as good as any other of your CC's i wish i could be of more help but i only know to drop my traps down and concussive/scatter shot to kite lol. its the DPS that is lacking even while standing still. my hunter is 371 ilvl.
       
    11. hi1674

      hi1674 New Member

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      I haven't seen it do Aimed Shot when Fire! procs either

      I think the aura that Procs is Fire! and not Ready, Set, Go...
       
      Last edited: Oct 31, 2011
    12. hi1674

      hi1674 New Member

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      It also runs out of Focus and stops shooting.......
       
    13. punisher775

      punisher775 New Member

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      it spends focus too fast so he ends up spamming steadyshot > arcane shot > repeat. over and over he needs to wait to have more focus.
       
    14. hi1674

      hi1674 New Member

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      I tweaked rotation and put STeady first and that makes it fill Focus.

      Now we get energy to throw away more dps.
       
      Last edited: Oct 31, 2011
    15. mastahg

      mastahg Administrator Staff Member

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      When should we stop using other spells to regen focus(What percent?)
      Should we keep serpent sting up during focus regen?
      When should we swap to another aspect?
      What aspect should we focus on using?
       
    16. punisher775

      punisher775 New Member

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      i dont remember the name but when you move use the aspect that allows u to cast steady shot while moving.
      i dont think serpent sting is that great in pvp. but im a hunter noob.
      hawk when standing still

      im a hunter noob so that just what i think is best i didnt read up on it.
       
    17. hi1674

      hi1674 New Member

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      Moving , Aspect of the Fox
      Not moving, Aspect of the Hawk

      Just switch places with Steady Shot and Arcane Shot in you get better focus handling.


      May i also suggest you add this ?

      Code:
      if (Target.Distance <= 40d [COLOR=red]&& Me.CurrentTarget.InLineOfSight[/COLOR])
      and

      Code:
          else if (Me.CurrentTarget.HealthPercent < 15 && Me.CurrentTarget.Distance > 4 && CanCast("Kill Shot"))
                      {
                          Cast("Kill Shot");
                      }
          else if (CanCast("Rapid Fire"))
                      {
                          Cast("Rapid Fire");
                      }
       
      Last edited: Oct 31, 2011
    18. mastahg

      mastahg Administrator Staff Member

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      0.0.3:
      Focus regen
      Aspect Dancing
      Kill Shot
      Rapid Fire

      I think I need to rethink how this CC works, Chimera shot is supposed to be the hardest hitting ability, and it takes 50 Focus so when Chimera shot is off CC, focus regen needs to kick in so that it can CS. Right?
       
    19. bullseye

      bullseye New Member

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      A an experienced hunter myself in pvp i will give you some tips.

      First of all Serpent Sting is useless in PvP(it can be dispelled which most of the times it does)and the dmg is low for that focus.
      If target has >90% Health try to start with aimed shot cast(if there is enough time)else go Chimera Shot.
      After Chimera Shot open Rapid Fire Double Steady Shot and then burn all the focus till the point u have some left for the Second Chimera Shot.
      Then repeat with Double Steady and Arcane Shots(if there is excess focus or use for chimera or other survivability skills).
      That is how the basic rotation works now comes the hard part i guess.

      Aspect dancing when u use Steady Shot.
      Tranquilizing shots may require 20 focus but its a good skill to use in some classes ofc.Mages,priests get their bubble out.Shamans and druids gets their hots out.It can be usefull but stay aware if Chimera Shot.The most
      important shot of MM.
      Scatter shot and freezing trap or freezing arrow is a good option but hard to implement i guess(to cc healers)
      Scantter Shot and Freezing trap for ppl approaching in dead area of hunter.
      Use kill command if he cant escape the dead area.
      Snake trap for immobilizing.
      Explosive trap for dead area again.
      Detterence if players healh <40% or 3+ target hit him.
      Feign death if 2+ target hit him.
      Disengeage to avoid combat in dead hunter;s area.
      Master's Call if Hunter has a lot of slows on him.
      Roar of sacrifice if 2+ players hit him so he minimizes the dmg.


      (I will try if u want to update this as much as i can i just wrote down everything that came at my mind fast because i have something to do at the moment of time.)
       
      IvanRJ likes this.
    20. highend

      highend Member

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      Even if the char stands still, it's constantly trying to activate Aspect of the Hawk (which is already active). Should an MM hunter try to apply Hunter's Mark, if he has Marked for Death in his talents?

      Code:
      Aspect of the Hawk
      Hunter's Mark@Charred Flamewaker Distance: 22
      Aspect of the Hawk
      Hunter's Mark@Charred Flamewaker Distance: 22
      Aspect of the Hawk
      Hunter's Mark@Charred Flamewaker Distance: 22
      
       

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