• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • EzMarks - Boom Headshot

    Discussion in 'Archives' started by mastahg, Oct 30, 2011.

    1. bullseye

      bullseye New Member

      Joined:
      Jul 27, 2011
      Messages:
      55
      Likes Received:
      2
      Trophy Points:
      0
      highend,no u dont need hunters mark except if battle gonna last long.i think marked for death is enough time.
       
    2. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      I also think u need to change

      else if (HasAuraStacks("Ready, Set, Aim...", 5, Me) && CanCast("Aimed Shot"))

      to

      else if (isAuraActive("Fire!") && CanCast("Aimed Shot")

      As the Proc is called "Fire!" when steady shot stacks reach 5

      I've tested agains dummies and it fires Aimed when using this code.
       
      Last edited: Nov 1, 2011
    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      0.0.4:
      Rewrite dps code.
       
    4. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Can't test for a while now....@ work ;(
       
    5. highend

      highend Member

      Joined:
      Jan 15, 2010
      Messages:
      422
      Likes Received:
      1
      Trophy Points:
      18
      It's still trying to cast the same aspect over and over again (and wants to switch to Fox, even if you don't move at all).

      Log attached.
       

      Attached Files:

    6. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Personally i think it's best if you just have a movement check for the aspect dance.
       
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Me.IsMoving doesn't work for some reason, so I'd either have to hook movement controls, or record position and compare, both annoying.

      @Highend, can you redownload please and see if it still persists, I uploaded wrong version, then shortly uploaded correct version.
       
    8. highend

      highend Member

      Joined:
      Jan 15, 2010
      Messages:
      422
      Likes Received:
      1
      Trophy Points:
      18
      Redownloaded (cleared chache before), made a compare via BeyondCompare, they are the same files so the issue is still there :)
       
    9. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Isn't it possible to check if you're moving faster than 0 ?

      Allthough a temp-fix until devs fix IsMoving.
       
    10. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      I think the reason it's trying to cast Apects over and over again is that while shooting a spell that isn't instant it tries to reapply the aspect.

      correct me if i'm wrong.
       
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      It was my understanding that changing aspects did not trigger the global cooldown, only there own cd.
       
    12. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      0.0.5:
      Try and fix aspect
       
    13. highend

      highend Member

      Joined:
      Jan 15, 2010
      Messages:
      422
      Likes Received:
      1
      Trophy Points:
      18
      Just downloaded it (with a different browser to be sure it's not a cached file)... Same file as 0.0.4 (and the version number is the same as in the "old" file as well).
       
    14. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Uploaded proper version, try now
       
    15. highend

      highend Member

      Joined:
      Jan 15, 2010
      Messages:
      422
      Likes Received:
      1
      Trophy Points:
      18
      K, got the 0.0.5er this time but it's still, mh.. bad (sorry). It will switch aspects like there is no tomorrow and trying to cast them again (even if one of them is already active) while standing on one position without moving at all (me with LazyRaider).
       

      Attached Files:

    16. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Does anyone have a bot account they can let me access with an 85 hunter so i can get this working?
       
    17. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Just a Question...

      Is there a difference between an Aura and a Buff ?

      Maybe you're approaching the Aspect thingy the wrong way.

      Use combatbuffs to solve it perhaps ?
       
    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      Aura's contains list of all active buffs and debuffs.
       
    19. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      use Me.HasAura to check what aspect that is Active.

      I just tested this and it works for moving or not without spamming the aspect casts

      and it must check for Me.Combat as well.

      Will look silly if you aspect dance in Orgrimmar ;)

      Code:
          if (!Me.IsMoving && !Me.HasAura("Aspect of the Hawk") && CanCast("Aspect of the Hawk"))
          {
           Cast("Aspect of the Hawk");
           }
          else if (Me.IsMoving && !Me.HasAura("Aspect of the Fox") && CanCast("Aspect of the Fox"))
          {
           Cast("Aspect of the Fox");
           }
       
      Last edited: Nov 1, 2011
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,342
      Likes Received:
      382
      Trophy Points:
      83
      0.0.5.1:
      try me.hasaura
       

    Share This Page