I DONT UNDERSTAND one thing WHY its so laggy??? i mean i have a barbarian bot at the same time in the same realm who runs CotA with 195 latency and dh with this profile very often i see 500-700 latency! strange
The people dying to trees probably aren't on MP1 (I'm currently going MP5). I'm only 89k dps unbuffed, 44k health and 427 all resist, using a Rend/HotA build so I don't die. I know, I know everyone says lower MP means more drops and more chances at legionaries...but my leg/hour isn't all that different and you have a higher chance at better gear.
I have discovered an odd problem. I start the game on MP2 but suddenly it is MP0. How is this possbile?
Fallen, this will work nice with a TR Monk? Also, there is any trinity log in order to see Leg/hour and Gold/hour? Thanks!
Ah Monkey helped me by making that version because I didn't do it yet. This version has Manor as a start place. It's really up to you which one you want to run I fully support Monkey though
haha yea that was fixed 2 minutes after that code entered my table. You must of been the only unlucky one to get that. I tried to catch it before I launched it haha
Stucked at Maps LEORIC'S HUNTING x="874.9916" y="3814.995" z="91.76032" (new Vector3(874.9916f,3814.995f,91.76032f)) questId="72801" stepId="36" worldId="71150" [23:43:04.542 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #11 of 15 attempts) Act="A1" questId="72801" stepId="36" worldId="71150"
Hello again FallenDev , Unfortunately I found another stuck , this time in Fields of Misery [ Red Path ] , and again I'm not sure what the coordinates of the stuck are , but I think the problem is here : "Successfully generated path from {X=379,Y=842} to {X=338,Y=861} in 00:00:00.0012892 with 42(3) hops" Hope this helped you to find and fix the stuck/bug
The profile for some reason doesn't load the next game after its completed one game any ideas what could cause this?
So far best profile ever. Just i got few asks, how safe it is? I know its human acting, but any randomizing in profile wont help? I using this one without highlands.
Although fallendev hasn't commented anything regarding this randomization matter, I too believe he will see the importance of it and implement something of the sort. We had this earlier implemented in gardettos's revenge, so it shouldn't be too difficult to pull.
Fallen, is it possible to implement some kind of checkpoints so when bot dies he won't go around the same path but will get back to death loaction and move on from there? Also, is it possible to add some randomization into paths that bot is taking in specific areas? That would be great humans-ish factor Also, maybe you could provide us with nice scripting so bot will use events that can be found in Festering Woods and on the fields?
As a Neuroscience researcher: Doing things in random order is very un-human. The mind likes simplicity and attempting to switch up profile order would require a person to remember where they have been so far, instead of knowing where to go next. Repeat patterns are easy to remember and recognize, when oddballs happen (a break in the pattern) the mind attempts to shift it's rule set to accommodate the new rule. If you are going to randomize profiles you would have to randomly forget to do parts. Imo, always do profiles in the same order and do very similar routes, what will not happen is running the exact same circle every time. TLDR: Randomize pathing within a profile (like Nazair said) with consistent profile order is the most human you can get.