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  • FallenDev Act1 Profile

    Discussion in 'Archives' started by FallenDev, May 12, 2013.

    1. Betrayor

      Betrayor New Member

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      Does this kill the keywarden? I havent got any so far although they werent my main aim.
       
    2. KillerGiova

      KillerGiova Member

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      Ofc it does!!! The hero goes to Field of Miserry with 5 stacks at 100%! :D Farming at MP8 I got 50 keys -.-
       
    3. Betrayor

      Betrayor New Member

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      :eek: I did Weep XP and havent got any. :(
       
    4. FallenDev

      FallenDev Member

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      Killer, I just want you to know. Your Monk build is off the wall amazing :) And yea 6.6.1 is completely fixed now. So you don't have to worry about 4.5 anymore :p
       
    5. wildman

      wildman New Member

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      this profile is awesome, i'm still pretty new to this and only have 1 issue. everytime my game resets, it automatically lowers the mp to 0. is there a setting for this somewhere that im not aware of?
       
    6. kizz

      kizz New Member

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      DB -> settings -> bot -> monster power level
       
    7. jacenty

      jacenty New Member

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      I use Weep XP Act1 v6.6.1 profile and there is something wrong with it - when bot skips to Fields of Misery and start play until first death, then after ressurection create town portal and finished game and created new one...

      Here is a log after ressurection:

       
      Last edited: May 31, 2013
    8. Frodo1014

      Frodo1014 New Member

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      That's a rare issue. It's caused by the profile/DB not finding the starting point for Misery. Try lowering your MP, it might be set a bit too high. The next version of trinity/db will have some modifications to help resolve issues like this. No, I don't know when it will be released other than "soon".
       
    9. jacenty

      jacenty New Member

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      But there was no this issue in previous version of this profile - as I remember...
      I had no problem with explore FoM, finding crypt, keywarden etc. but now after first death game is finished - maybe FallenDev implemented some part of code from this "quasi HC" profile to this profile???

      And playing FoM without any deads - not possible on reasonable MP :) I use MP5 without any problem, but on FoM we have these terrible woods with poison grass(flowers...) and sometime my wizz died on them trying collect gold or something....
       
      Last edited: Jun 1, 2013
    10. Frodo1014

      Frodo1014 New Member

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      Stupid bot is stupid. My barb dies sometimes to the acid flowers as well. I looked at the code for the profile and <TrinityMaxDeaths max="99" /> is in there..so it isn't the profile. Like I said above though, if/when a new version of DB comes out, this will be fixed for the most part.
       
    11. guppysb

      guppysb Member

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      DB has nothing to do with this. This is Trinity's handling of the combat, and that's being worked on at the moment.
       
    12. KillerGiova

      KillerGiova Member

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      hahahah yes it is xD But u need two single weapons! :D More atk speed = more cyclones! :D
       
    13. Frodo1014

      Frodo1014 New Member

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      Actually, you're right and wrong. DB has it's own combat routines as well. Maybe he is using those? Jacenty made no mention of what combat routines he is using. Go back to post 1188: See what I said there? In case you missed it: " The next version of trinity/db will have some modifications to help resolve issues like this. No, I don't know when it will be released other than "soon". "

      Regardless, my point is still valid. This is NOT a profile issue, enough said.
       
    14. FallenDev

      FallenDev Member

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      Hope v6.6.1 is working alright for everyone. I have seen no serious stuck problems or errors with this stable release. And as it stands it will receive no serious changes. Until needed.
       
    15. alecsabkan

      alecsabkan New Member

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      Code:
      epic
       
    16. jacenty

      jacenty New Member

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      I use the latest version of Trinity and Quest tools plugins and trinity combat routine...

      I have tried to use anther profile for act 1 and there was no problem after resurection - they use another point to start in FoM after dying - sometimes beyond FoM...

      But I prefer this profile because of crypt :)
       
    17. FallenDev

      FallenDev Member

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      I'm sorry your having a problem with the profile, please provide a log. See the first post in thread on how to provide a log.
       
    18. joro94

      joro94 New Member

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      The bot sometimes stuck at the pilar in front of the COTA . When its not damaged , everything work fine but when its destroyed [ which is very easy :D ] it tries to move across it ... and this cause stuck. I think this is problem in DB/Trinity not in profile but idk ;d Is there something like blacklisting of the destroyed pilar or somethig which will made the bot to move around it not across it ?
       
    19. KillerGiova

      KillerGiova Member

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      I confirm. V6.6.1 is now very stable. Sometimes some stucks happen but Trinity can easily fix them by itself. So if someone has some problems with this version, they are not caused by the profile. Try to check you DB or try to reinstall all.

      Have a nice farm/drop :D
       
    20. Nazair

      Nazair New Member

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      Well, I found something really strange.
      When my bot is running through CoA, instead of leaving dungeon and run FW to find WR, he is porting back to town and using waypoint again.

      At the end of xml file for CoA there is line to use portal back to woods and yet, bot does not like to do so ;x

      Also it would be great to have FoM without these random dungeons ;D
      Some time ago I used your files to create my run for Act I warden and it worked great until you decided to add crypt and other caves ;P

      BTW
      Still waiting for some amazing profile of yours for act II ^_^
       
      Last edited: Jun 1, 2013

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