I'm going to flush beta testers who haven't posted later this evening. I have a fairly extensive wait list. There are a few issues preventing this project being finished. The elevator logic in VoTW is pretty buggy, EoA is laggy as heck, there's a point where the bots pull extra mobs in darkheart thicket due to a mesh issue we need to report, a boss in violet hold has an extra button mechanic for healer and then dps which is not coded. All of these issues should be able to be fixed fairly quickly, though these profiles will never be perfect, this should be "good enough".
You can take me off your beta list pal. Don't see the point in posting when you only log in every 2/3 weeks.
I'm still happy to support this, I have 3 bots of healer, dps, and tank type if needed to test either. I will set my loot preference to what I need and run the type you like. I have experience with honorbuddy and will be able to translate any errors encountered.
Just completed Maw of Souls, everything went fine (Edit: noticed I accidentally ran it on Normal, thus removed my bug comment) Love it! Keep up the good work! (Log attached) (Maw of Souls, Normal, Healing)
Accepting normal mode bug reports now anyway as they are basically identical now. I had started assuming spell ids would differ etc, but that hasn't really been an issue. I still need to know which difficulty the bug report relates to though.
Posting 3 logs Normal: Vault of the Wardens - Playing as Healer - Kicked for bad behavior Kicked for an unknown reason. But bot was behaving poorly. Essentially, it kept running to same spot to do it's healing. Healing is a lot to ask for tho, and not sure how that logic is handled Issue: Bot wasn't able to keep up with healing and chose poor locations to heal Normal: Black Rook Hold - Playing as Healer - Manually left after bot ran ahead and aggrooed 2 times (Near end of log) Left b/c the bot ran ahead on the stairwell and agrooed mobs. Was worried about being kicked Issue: Bot Agrooed 2 groups Heroic: Black Rook Hold - Playing as Damage Stairwell, Near the end, Bot ran past group and into the final boss room. Check around the 1st and 2nd "Bot Paused" Issue: Bot ran past group to boss Should note that because of your profiles, I can now do Heroics using the gear I farmed in Normals. Thanks dude!
Oleary, I still continue to use the profiles regularly. I've gotten almost a whole account's worth of characters geared and almost ready for Mythic's. Combining this with StudioCompanion - LegionWorldQuests, I have 4 characters all iLvl 840 ish. Sure, they will get banned. But hoping only for 6 months, then I can transfer them to my main account. I'd say, it's got an afk rate of 7/10. Eye of Azshara is still a gamble though, as the group loves to skip mobs. I would like to note to any new readers that this Beta now applies to Normal and Heroics, Random and Specific. Thanks so much dude! Attaching log file of bug in Nelth Lair. (Normally Neltharions Lair runs AFK) There are 4 pauses in the log, 1 for each issue i had, should make an easy control-f 1st Pause - Bot did not jump down into ravine 2nd and 3rd Pause - Group stopped for a minute, to wait for DPS.... After like 1 minute of waiting the bot starting moving away from the group 4th Pause - Known issue, bot missed boss loot, no big deal here
Hello! Just came back before newyears eve from a weeks vacation. I am glad to see that you have updated the scripts Oleary. Ill test em during this week!
So I am back and recovered from bans now I was able to do some more testing. Overall things are much better though. Black Rook Hold - Looks Good Darkheart Thicket - Looks Good, some minor issues skipping mobs Eye of Azshara - Mob skipping issue, wont always jump down from 3rd to 4th boss. Has melee dps issues on last boss. Refuses to go in range sometimes. Halls of Valor - Some minor mob skipping issues on wolf boss. Some engage issues with wolf boss. Last boss some minor issues. Maw of Souls - Melee wont DPS last boss, character turns around and keep getting must be facing target error. Neltharion's Lair - Looking good. Vault of the Wardens - Still some issues with the elevators. This is just a quick rundown of my testing this weekend. I am going to start hitting this much harder next few days as it seems to be better now. Still not 100% AFKable though.
New beta uploaded, many of these issues are fixed such as targeting for Helya etc. I haven't seen the EoA jump down bug, but I suspect it could be navigation throttle at HB end, need to check a log where that happens to fix. Please test VoTW guys, I've had some real strange issues with my code in there but it should be 95% working correctly. Still have two facing issues to deal with for the pack, and gotta add dispels, but that should be no biggie. Has anyone tried the Bossland EoA to compare performance? I'd love to know if the lag in there is my problem. Actually very close to release, just managing my time carefully atm as have other projects which will end soon. If you have left and see this in your email, please let me know so I can free up a beta slot.
Hey guys, not sure if any of you are left, but I've uploaded a new beta which fixed boss loot and leaving dungeons upon completion. I STILL need feedback on navigation in vault and eye, so please let me know. I'm going to continue to cycle out testers.
Recovered after Ban Wave.. Tanking character is not available, but I will give feedback on other things. 1. Helia does not work. 2. The purple fortress does not work properly on every boss. 3. Azshara does not work properly in the last boss. thx!