• Visit Rebornbuddy
  • FelHunter - Raid/Dungeon CC

    Discussion in 'Archives' started by falldown, Aug 16, 2011.

    1. evilseed

      evilseed Member

      Joined:
      Jan 15, 2010
      Messages:
      129
      Likes Received:
      2
      Trophy Points:
      18
      WTF are you serious? A????T?? was a test...you tiggled me, and I will revive A????T?? based on simpleshot, l got autorisation back in juni.

      Stay tuned...
       
    2. nfantry

      nfantry New Member

      Joined:
      Jan 20, 2011
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      bump
       
    3. tumbum

      tumbum Active Member

      Joined:
      Mar 17, 2011
      Messages:
      3,341
      Likes Received:
      13
      Trophy Points:
      38
      hm if i loot something my toon always do a disengage ... dont know why.
       
    4. shimmy

      shimmy Member

      Joined:
      Sep 12, 2011
      Messages:
      123
      Likes Received:
      0
      Trophy Points:
      16
      This shows up as a CC when I'm playing my rogue :D Don't think it'd do subtlety too well
       
    5. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Haven't looked into the code but it's prolly doing this based on range-check.

      Maybe a Me.CurrentTarget.IsAlive would fix it.
       
    6. xplisit

      xplisit New Member

      Joined:
      May 15, 2010
      Messages:
      53
      Likes Received:
      0
      Trophy Points:
      0
      anyone else having problems with the CC not using readiness after rapid fire?
       
    7. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Now in latest download disengage is disabled BUT.

      //SC.CastSpell("Disengage", a => Me.CurrentTarget.Distance < 5 && !Me.Auras.ContainsKey("Trap Launcher") && !SC.PlayerHasBuff("Feign Death"), "Too close, Disengaging"),

      corrected it would look like this

      //SC.CastSpell("Disengage", a => Me.CurrentTarget.Distance < 5 && Me.CurrentTarget.IsAlive && !Me.Auras.ContainsKey("Trap Launcher") && !SC.PlayerHasBuff("Feign Death"), "Too close, Disengaging"),

      Might need to add IsHostile flag or something as well.
       
      Last edited: Dec 5, 2011
    8. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Well....

      This is how it looks now
      SC.CastSpell("Readiness", a => SC.PlayerHasBuff("Rapid Fire") && SC.SpellCooldown("Chimera Shot") > 4.5 && !Me.Auras.ContainsKey("Trap Launcher") && !SC.PlayerHasBuff("Feign Death"), "Readiness"),

      You might not wanna cast readiness as long as Rapid Fire is Active.

      I'd personally do something like:

      SC.CastSpell("Readiness", a => !SC.PlayerHasBuff("Rapid Fire") && SC.CanCast("Readiness") && Me.CurrentTarget.HealthPercent < 30 && SC.SpellCooldown("Chimera Shot") > 4.5 && !Me.Auras.ContainsKey("Trap Launcher") && !SC.PlayerHasBuff("Feign Death"), "Readiness"),

      EDIT: You will also need a check if Rapid Fire is on CoolDown or readiness will be wasted.....


      Try that last line.


      Not tested and healthpercent might need to be lowered.
       
      Last edited: Dec 6, 2011
    9. Fintelligenssiii

      Fintelligenssiii New Member

      Joined:
      Jun 4, 2011
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      If it would be possible, for higher ilvl hunters out there using this in raids. Different CC with Aimed shot as focus dump always. Adds another 2-6k dps depending on gear compared to arcane shot.


      EDIT: Was able to change rotation myself, went from 21k to 23k on dummy, no cooldowns. Sucks that this cant be tested onto the boss dummys since it will siwtch to Boss rotation, as horde has 3 boss dummies next to each other. Those dummies anywhere else than at that one location?
       
      Last edited: Dec 8, 2011
    10. tumbum

      tumbum Active Member

      Joined:
      Mar 17, 2011
      Messages:
      3,341
      Likes Received:
      13
      Trophy Points:
      38
      hm used it as MM but with the last patch the dps is really slow. is there a good SV CC out there? Jedi Hunter isnt really good :(
       
    11. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      i'm average on 16-17k dps on HoT dungeons.

      Ilvl 374.

      stacking crit (25%) instead of haste after hit is at 8%

      gemming agi + crit when possible.
       
    12. Rinus4

      Rinus4 Guest

      20K BM on HOT and 22K in raids, also BM.
       
    13. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      How much of that comes from High Mastery to get high damage from Pet ?
       
    14. Rinus4

      Rinus4 Guest

      According to femaledwarf its:

      [TABLE="class: ui-widget ui-widget-content rightalign, width: 1"]
      [TR="class: ui-widget-header, bgcolor: #817865"]
      [TH="colspan: 3, align: left"]DPS[/TH]
      [/TR]
      [TR]
      [TH="align: left"]Combined:[/TH]
      [TD="align: right"]20862.66[/TD]
      [TD="align: right"]100.00%[/TD]
      [/TR]
      [TR]
      [TH="align: left"]Hunter:[/TH]
      [TD="align: right"]12416.32[/TD]
      [TD="align: right"]59.51%[/TD]
      [/TR]
      [TR]
      [TH="align: left"]Pet:[/TH]
      [TD="align: right"]8446.34[/TD]
      [TD="align: right"]40.49%[/TD]
      [/TR]
      [/TABLE]
      Mastery is 21%, I prefer haste.

      Would like to know how to a raidrotation, but 20k - 22k is not bad. I usually topping the dpsmeters, only Dk's and Mages outdps me.
       
    15. Rinus4

      Rinus4 Guest

      I've made some tweaks in the PVE BM CC. I think it's now optimalised for Dungeong/Raiding. Thanks for Cowdude and Falldown for the CC's!
       

      Attached Files:

    16. nfantry

      nfantry New Member

      Joined:
      Jan 20, 2011
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      For anyone interested here is some tweaked Survival Rotations, IMO Survival is the way to go in this tier with the way the 2p works. There are two rotations, one with Explosive trap, and one with Black Arrow. Exp Trap is better for stand still fights where you know the boss wont be moving too much, and the BA rotation is better for moving fights.





      Credit goes to Cowdude, Falldown, and hi1674.
      You can edit this like you would the MM rotation.
       

      Attached Files:

    17. Fraak

      Fraak New Member

      Joined:
      Mar 24, 2011
      Messages:
      32
      Likes Received:
      1
      Trophy Points:
      0
      I have try'd your CC for several LFR now. And I am really satisfied. Keeps a good rotation but there are two things that do not seem optimal yet:

      1 Explosive shot will fire even if there is still a dot from the previous shot.
      2 Will cap you focus occasionally

      I could be wrong on these 2 but this is what i get from EJ:
       
      Last edited: Dec 29, 2011
    18. incognitto

      incognitto New Member

      Joined:
      Aug 15, 2010
      Messages:
      404
      Likes Received:
      3
      Trophy Points:
      0
      File: SurvivalBA.cs Line: 10 Error: The type or namespace name 'TalentBase' could not be found (are you missing a using directive or an assembly reference?)
      File: SurvivalExplosive.cs Line: 10 Error: The type or namespace name 'TalentBase' could not be found (are you missing a using directive or an assembly reference?)

      is all im gettin with there 2 CC's any idea what im doing wrong? if not could u tell me do i stick it in the felmaster cc folders or the just the customclass folder?
       
    19. nfantry

      nfantry New Member

      Joined:
      Jan 20, 2011
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      in the felmaster folder
       
    20. nfantry

      nfantry New Member

      Joined:
      Jan 20, 2011
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0
      As far as I know:
      ES,CS,ES,AS,ES is old, Explosive shot no longer clips your debuff, it adds to it. So you do not need to delay the explosive shot.

      If you find out otherwise please let me know and I will start playing my hunter again and try to figure it out.

      And for the focus issue do you have the t13 2pc? That causes a ton of focus capping, and I think the best way to handle that is to try out a high mastery build.
       
      Last edited: Dec 29, 2011

    Share This Page