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  • FelMaster - the anti-button-mashing CC for LazyRaider/Combat bots

    Discussion in 'Archives' started by cowdude, Aug 20, 2011.

    1. mrwowbuddy

      mrwowbuddy New Member

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      Sure, ill sort that out 2morrow tho :p
       
    2. infinity

      infinity Member

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      gonna test it out and let you know witch is working better out for me ( i have 388, only missing raggy hc loots )
      thanks alot

      ahhh yeah its working a lot better than all the others :) - Thanks again :)
      can you put /use 10 for me in this CC Wulf
      would be epic :p
       
      Last edited: Oct 22, 2011
    3. wulf

      wulf Community Developer

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      Great to hear its working well with good gear :cool:
      I have added some trinkets as well as Synapse Springs, just uncomment the ones you have in the CC.
       

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      Last edited: Oct 22, 2011
    4. likwid818

      likwid818 Member

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      Seems like it gets off to a good start, but then I notice a few things. Any way to make it start the burn phase when there's around 20 seconds left on Evocation instead of waiting for it to come off cooldown? Also, can it only use Mana Gem in the burn phase? Like at 80% in each burn phase. The spell power you gain from it is wasted if its used during preservation phase. I noticed while moving it used Ice Lance. I would never use ice lance. Oh, also save cooldowns for burn phases too. Like images and arcane power..

      Thanks though, its looking good. Better than Fpswares mage rotation for sure.
       
    5. mrwowbuddy

      mrwowbuddy New Member

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      It goes into a burn phase @ 20 seconds before each evocative, uses mana gem when 4stack of arcane blast is reached, during a burn phase if you move it will use fire blast and ice lance so as not to drop your blast stacks with a barrage.
      All other times it uses Barrage > Fire Blast > Ice Lance.

      Arcane power and mirror images are also only used in the burn phase, PoM is used all the time

      Check the latest SVN (Made it start burning @ 25 seconds remaining also added dal brill support, havnt tested yet)
       
      Last edited: Oct 22, 2011
    6. likwid818

      likwid818 Member

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      Those are all changes you made since yesterday? Or you're saying that's how it was? Because when I tested it, I saw all the things happening that I posted about - that's why I posted about them. It also keeps my mana too low in preservation phase, it stays at around 80% when it should be closer to 95-100% ... I'll re-svn and check out the improvements.
       
    7. mrwowbuddy

      mrwowbuddy New Member

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      Changes are pretty easy to make, it shouldnt of been behaving as you stated but I did some minor and a few slightly less minor tweaks that should solve the problem, its aiming to balance mana in a conserve phase around 95%, my mage normaly sits around 98% its around a 360ish ilvl.
       
    8. mkatsey26

      mkatsey26 New Member

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    9. mkatsey26

      mkatsey26 New Member

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      Does the PVP rotation include Arenas along with Battleground detection or is it best to just use Single Rotation?

      Edit: I see now that it only checks for battlegrounds to trigger the PVP rotation and not arenas (currently commented out as a TODO. I'll go ahead and use the single rotation for my PVP rotation for now.
       
      Last edited: Oct 23, 2011
    10. mrwowbuddy

      mrwowbuddy New Member

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      In my opinion its best to steer clear of this for all things PvP or use one of the other bots, most don't have pvp rotations and the pvp detection is not the best.
       
    11. mkatsey26

      mkatsey26 New Member

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      Could I accomplish it with using two separate rotation files using SingleRotation? Unfortunately, it would probably take a restart since the "change rotation" function I think is made for switching between trees vs. two types of rotations in the same tree.
       
    12. mrwowbuddy

      mrwowbuddy New Member

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      The best way for rotations that do have pvp support is to start in a BG, for everything else just start in town and then Q for bg's the trouble with this is standing and doing a PvE raiding rotation on a player is rarely the best way to kill someone.

      Edit : Just added another revised Arc mage rotation, now goes into a burn phase @ low target hp for as long as it possibly can. (Still untested but should work fine)
       
      Last edited: Oct 24, 2011
    13. mkatsey26

      mkatsey26 New Member

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      For feral druids, if you glyph into Shred, your Rip can be extended up to 3 times. SimulationCraft has this particular action (extending Rip) pretty high on the priority list.

      Any ideas on how I would implement this in my profile for Felmaster? I've tried using a new variable that gets +1'd each time I shred, then reset when I Rip, but it seems to bug out on me a bit (it seems the additional logic added causes a delay in Rip being cast). Is that the only way?
       
    14. infinity

      infinity Member

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      humm its not working for me

      the /use 10 that is :(
       
    15. keystar71

      keystar71 New Member

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      someone can tell me if this honorbuddy still works fine and why I have the message this profile have no questing order what I did not do ? thank you !!!
       
    16. buck0

      buck0 New Member

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      tested the other boomkin cc pages and pages back, wondering if ur planning on releasing one?
       
    17. mrwowbuddy

      mrwowbuddy New Member

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      There are only a few very very rare times when rip is not extended to its full duration, it rarely occurs on any FL boss, especially considering most of your spare time is spent shredding the boss with 5 combo points waiting to reapply rip
       
      Last edited: Oct 25, 2011
    18. mkatsey26

      mkatsey26 New Member

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      I did a fresh install of release 5418 HB along with a new download of felmaster and all is well. I've also worked on a feral druid profile for felmaster - would love some feedback. (attached). Based on Simulationcraft.

      I'd like feedback on the particular casts that are performed closer to when a target is dying. Simulationcraft uses time_to_die which is based on overall dps, so I just assumed a round 100k dps on the target to draw up my calculations for health values when a time_to_die was used. (For example, 8.5 seconds was 850,000 health left on target).

      Berserk was not included because I like to manage that myself. I'll consider creating a burst rotation if people want.

      Edit: Found an issue with Ravage. Please download the revised version if testing.

      Revised: View attachment Feral.cs
       

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      Last edited: Oct 25, 2011
    19. mrwowbuddy

      mrwowbuddy New Member

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      You may have issues with energy capping due to the way HB handles wowunit, the newer version is much muuuch faster tho :)
      I never bothered making a timetodie check but it could be done fairly easily i imagine.

      some form of damage on target @ time A, sleep for a second, check health again, using the 2 results you can do a dps check and therefor get a rough time to die result.
       
    20. mkatsey26

      mkatsey26 New Member

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      Nice! Seems simple enough. I'll play around with that next. I guess that would make it impossible to test on a dummy though. :(
       

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