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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. adude

      adude New Member

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      ok just let me know when everything is ok for me to commit my epic code
       
    2. walter

      walter Active Member

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      Commit your code. I will do folder fix after. You will just have to update like normal after I do folder fix. Just post your code in stable build for now. We will do new plan from here on out!
       
    3. adude

      adude New Member

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      na i can wait i ma still working out how to check for a dynamic string value outside of a function that is storing my array... if you understand what i mean LMAO
       
    4. adude

      adude New Member

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      in other words this is not valid code

      if (!UseStimInInventory(StimName)) {UseStimInInventory();}
      if (!UseXPBoostInInventory(XPBoostName[p])) { UseXPBoostInInventory(); }


      well i ma taking a break for now
       
      Last edited: May 14, 2013
    5. walter

      walter Active Member

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      Yea I dont know the string value for the boosts if thats what they are even called. I will update svn then will my current stuff. Also you will have to use wingit for all classes before picking advanced class. Only class that is supported is agent that adude did. We will finish this up in the next few days.
       
    6. walter

      walter Active Member

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      SVN is in new format. Stable Build and test build. When we do update daily that will be on test build. Stable build will only be updated once a week or after major over haul of code. I want things to be tested more before we consider them stable.
       
    7. Chanchito

      Chanchito New Member

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      Yeah I understand that so the folder that I did svn checkout on I have to copy and paste into the routines folder of buddywing correct? That's what my original instinct would be but you know the folder actually HAS buddywing downloaded in it under buddywing binary so that confused me.
      Edit: I also tried this I did svn on a folder in my documents and copied his routines folder into buddywings routines folder. When it starts up, no routines are loaded. I'm probably missing something reaaally simple and vital
      Edit: Might have done this right have the whole SVN under routines folder. Now it detects something to use for routine and all it does is cast sundering assault. I'm using a vengeance jugg. maybe its veng but I thought veng was fixed. immortal was working well when i was using ur zipped folder. I'll play with it and switch back to immortal.
       
      Last edited: May 14, 2013
    8. walter

      walter Active Member

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      Looking into ASAP give me a min.


      Way it works now is simple. You to the folder Stable build. That has a folder named default combat. That is the exact folder you put in the ROUNTINES folder. So before you would of just saw default combat and now you see just 1 new folder. Hope that will clear things up. I am looking in to vengeance jug as we speak.
       
      Last edited: May 14, 2013
    9. walter

      walter Active Member

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      I have fix but SVN is down atm :S.
       
    10. walter

      walter Active Member

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    11. cylak12

      cylak12 Banned

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      Is this the current joes svn? also does it support sages, i am having problems getting the svn from front page, and the one i did get does not rest at all
       
    12. walter

      walter Active Member

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      This is the current build. You go to the stable build folder. You will see the defaultcombat folder. You put defaultcombat folder into routines folder just like before. And yes Seer healing is currently supported with self healing. Front page is out of date.
       
    13. walter

      walter Active Member

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      adude tell me why it does this [AutoEquip] Equipping companion! a million times now every 3 mins when it does grey matter cool down? I will look into fix. I never spoll data so I never knew it was happening :S.
       
    14. adude

      adude New Member

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      so what do i need to update the SVN link in the first post?
       
    15. adude

      adude New Member

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      this current build had my assassin tank not moving towards its target again after it starts combat..... its all kinda screwed up.. i will fix and commit in a few minuets
       
    16. adude

      adude New Member

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      Also i need to be added to that SVN i can not update it!
       
    17. adude

      adude New Member

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      OK i have some good news... Stims now work... all 167 of the stims in game:cool:.. also all experience buffs work in game after before every battle bot will now check to see if your are buffed with stims or with experience buffs. also FIX assassin rotation again. someone messed it up ;)


      Added 167 Stims Buffs
      Added All Experience Buffs
      Updated Assassins rotation.


      Cant Update SVN waiting for access if i don't get it i will create my own SVN..... i am not a patient person sadly :eek:


      if you have more than one stim type in your invantore only one of them will be used. based on where it's name appears in the array list! you have been warned!!:rolleyes:
       
    18. adude

      adude New Member

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      started doing that after you updated friend
       
    19. strepie

      strepie New Member

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      Awesome job as always, Adude! Thank you :)
       
    20. walter

      walter Active Member

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      Sorry real life comes first! I gave you svn access just now! I thought I did when I changed the names! I am sorry adude!
       
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