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  • Fight at Joe's

    Discussion in 'Archives' started by JoeBrewski, Nov 11, 2012.

    1. xMasterPandax

      xMasterPandax New Member

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      The routine doesn't work that well with Jedi Consular (Sage), or does it? It said Advanced Class Sage (none) or something when loading up.
       
    2. JoeBrewski

      JoeBrewski New Member

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      Sound

      That'd have absolutely nothing to do with the CC or even BuddyWing, check your sound drivers, and maybe even your SWTOR install.

      Joe
       
    3. JoeBrewski

      JoeBrewski New Member

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      @xMasterPandax:

      Do you have a predominant Tree (spec)? As in, one tree with more points in it than the rest. If not, no spec would be selected, and thus no rotation. Unless the SpecHandler isn't picking up your spec, which would be the .exe, and not the CC.

      EDIT:

      Actually from the sound of it, you haven't logged into your Sage in awhile, and your "Skill Points Have Been Refunded". Even with no spec, the Consular Hybrid Routine (SeerCombat - I need to rename it since it's not really just Seer) - would be run as well, and from my testing on it, it was fairly potent.

      Let me know if this is NOT a result of the many patches and skill-point-refunds, on this character.

      Joe
       
    4. xMasterPandax

      xMasterPandax New Member

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      I haven't tried it today, but I'm sure it's fine. I think it was due to the fact that I'm not dominant in any one area of the skill tree, yet.

      I wasn't sure if the CC worked well with Jedi Consular Sage - Seer build.

      Edit: Works well, thanks.
       
    5. Xyus

      Xyus New Member

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      My bot stuck?

      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      FightAtJoes: Sleeping for 10 seconds. Attempt to try and help with the GrayMagic issues - this rest will occur Out-of-Combat once every 10,0 minutes.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      FightAtJoes: Sleeping for 10 seconds. Attempt to try and help with the GrayMagic issues - this rest will occur Out-of-Combat once every 10,0 minutes.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.
      Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute.

      This problem occurs after about an hour of action
       
    6. JoeBrewski

      JoeBrewski New Member

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      1. "Mounting did not work. I'm probably inside. Add a delay to the next check of 1 minute." - this wasn't generated from my CC - maybe something Aevitas updated?
      2. "FightAtJoes: Sleeping for 10 seconds. " - this message is from the wayyyyy ollllld version of the CC - verify you have the current version, and that it IS INDEED JOE'S, not "Walter's Waltz" or "Fight at Joe's 2.0"

      Joe
       
    7. Cryogenesis

      Cryogenesis Moderator Moderator

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      Or maybe he has mounting is true enabled in his bot settings...
       
    8. a258cj7

      a258cj7 New Member

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      Having trouble with routine

      I am having trouble with this routine. When I first start it, it runs great for a few minutes and then it always comes to a point where it just stops and stands still. Log attached
       

      Attached Files:

    9. JoeBrewski

      JoeBrewski New Member

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      Sorry about that - JUST put in another update to try and improve the situation re: stability. Let me know how it turns out w/the latest.

      Joe
       
    10. a258cj7

      a258cj7 New Member

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      Now I am getting this everytime I start the bot


      Compiler Error: c:\Routines\Joes\Routines\Global.cs(6,25) : error CS0101: The namespace 'JoesCombat.Routines' already contains a definition for 'Global'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\AllCombat.cs(14,18) : error CS0101: The namespace 'JoesCombat.Routines' already contains a definition for 'AllCombatOOC'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\JoesCombat.cs(16,18) : error CS0101: The namespace 'JoesCombat' already contains a definition for 'JoesCombat'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(23,25) : error CS0101: The namespace 'JoesCombat' already contains a definition for 'MercHelpers'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5415,11) : error CS0101: The namespace 'JoesCombat' already contains a definition for 'NoMovement_MovementProvider'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5421,11) : error CS0101: The namespace 'JoesCombat' already contains a definition for 'NoMovement_NavigationProvider'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5430,11) : error CS0101: The namespace 'JoesCombat' already contains a definition for 'MakebRepublicQuests'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5438,21) : error CS0101: The namespace '<global namespace>' already contains a definition for 'MonMemory'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5486,14) : error CS0101: The namespace '<global namespace>' already contains a definition for 'MyHotspotList'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5509,14) : error CS0101: The namespace '<global namespace>' already contains a definition for 'MyQuestProfile'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5570,14) : error CS0101: The namespace '<global namespace>' already contains a definition for 'MyObject'
      Compiler Error: c:\Routines\Joes\Routines\Helpers\MercHelpers.cs(5587,14) : error CS0101: The namespace '<global namespace>' already contains a definition for 'MyQuestDef'
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
       
    11. JoeBrewski

      JoeBrewski New Member

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      Read the notes on the updates.

      Joe
       
    12. xMasterPandax

      xMasterPandax New Member

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      Inside the "Joes" folder delete the "routines" folder.
       
    13. alexbox369

      alexbox369 New Member

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      Hello,

      I have a problem with your routine combat. My character attack the first mob and stop he don't attack the next mob auto in a pack of mob's. Tested with Knight Sentinel Watchman. i have this message [JoesCombat] Exiting (Complete?) Combat on the console bot when i have this problem of target.
       
    14. JoeBrewski

      JoeBrewski New Member

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      Thanks for the feedback - appreciate it. Updated.

      Joe
       
    15. alexbox369

      alexbox369 New Member

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      Thank you ! It's work correctly now. Good job :)
       
    16. xMasterPandax

      xMasterPandax New Member

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      On my Jedi Consular (Sage) - Seer skill tree, it always says [JoesCombat] Exiting (Complete?) Combat. every few lines.
       
    17. alexlaw

      alexlaw New Member

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      Edit**

      Disregard...I'm apparently bad at basic troubleshooting.
       
    18. Versus

      Versus New Member

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      Does this support Jedi Shadow Kinetic tanking and selecting taunt/Mind Control targets? If not, is there a way to make it even a manual queue up to taunt on next cast?
       
    19. serw

      serw New Member

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      Hi.

      I was trying to edit the file MercHelpers.cs
      Code:
              private static bool ScanForLoot             = true;                                 
              private static bool ScanForNodes            = true; 
      
      To false, but it seems to ignore my edits, how come? I did close SWTOR before editing, and started SWTOR and BW, but the changes were ignored.
       
    20. JoeBrewski

      JoeBrewski New Member

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      Those settings are used mainly for (a) DoRandomGrind (where the CC has pretty much full-control of 'all your time, in-combat and out', and (b) To make it a little more thorough perhaps where the .exe doesn't catch the lootable.

      The .exe of course still has its own code in there for looting, which I'm not sure I can control. Check out the Settings Folder, edit the [CharacterName].xml file, and see if anything works.

      <?xml version="1.0" encoding="utf-8"?>
      <CharacterSettings>
      <SellItemAtLeastQuality>Premium</SellItemAtLeastQuality>
      <EnabledPlugins>
      <Value>Auto-Equip</Value>
      <Value>Use Lockboxes</Value>
      </EnabledPlugins>
      <TrainWhenNewAbilitiesAvailable>false</TrainWhenNewAbilitiesAvailable>
      <LootNpcs>true</LootNpcs>
      <LastProfile>...</LastProfile>
      <MountName></MountName>
      <PullDistance>0.1</PullDistance>
      <AutoSelectMount>false</AutoSelectMount>
      <LootChests>true</LootChests>
      <LootProfessionHarvestables>true</LootProfessionHarvestables>
      ...
      </CharacterSettings>
       

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