Update Joes from SVN and now get this errors: It doesnt work at all Bot version 501 Old JOE work good, new doesnt work at all
Joe, I have discovered an issue with ranged characters (gunslinger/commando) where if the character is more than 15 meters away from the mob it killed, it will not loot the corpse. Didn't see this issue until couple days ago. Commando starting doing it and I just ran my gunslinger and that one does it a lot due to the farther range capability. Any ideas? If the character is close to the mob when the mob dies, it loots the corpses no problem.
Well if movement is disabled, that would do it (no looting/scavenging is done when it's false) - is your movement diabled, or no Joe
Looks like you're missing files - nuke the folder, and load 'er up again. I wouldn't release anything that generated any errors on my system (warnings yes, errors, no ). And try the .zip and not the SVN - will see if there is anything I missed on upload to the SVN - if I did miss something, sorry. EDIT: I had missed an update to JoesCombat.cs on the SVN, so mybad on that, sorry. Updated the SVN. EDIT: Nope, either the SVN upload was buggy (caching issue I'm guessing) or I'm not understanding how the RepoManager works with it. Will notify when I figure out why it WILL NOT UPDATE - just use the .zip in the meantime. Joe
Just updated to BuddyWing 502 and also updated to the latest Joes routine at the same time and get the following error code. I can use an older version of Joes that I saved from a couple weeks ago (7/11 update I think....) and it works fine. Starting Buddy Wing v1.0.1102.502 Logging in... T: 5247107595483240967 H: 701156402 Login Success! User is a Consular Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(9350,40) : warning CS0108: 'JoesCombat.MyTargetingProvider.GetObjectsByWeight()' hides inherited member 'Buddy.CommonBot.DefaultCombatTargetingProvider.GetObjectsByWeight()'. Use the new keyword if hiding was intended. Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(715,37) : warning CS0162: Unreachable code detected Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(975,51) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.ConversationSkip' to 'Buddy.CommonBot.OldConversationSkip'. An explicit conversion exists (are you missing a cast?) Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(1639,108) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(1640,107) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(1641,109) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(1646,88) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(2563,66) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(2571,191) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(2913,91) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3046,61) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3298,64) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3827,174) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3853,77) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3869,56) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3870,57) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(3901,162) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(4093,227) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(4100,88) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(4101,90) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(4512,13) : warning CS0162: Unreachable code detected Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(4782,61) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(5937,18) : warning CS0219: The variable 'UseItem' is assigned but its value is never used Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(6419,30) : warning CS0168: The variable 'ex' is declared but never used Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(6787,127) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(6923,65) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(6929,21) : warning CS0162: Unreachable code detected Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(6966,62) : warning CS0642: Possible mistaken empty statement Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(6974,32) : warning CS0168: The variable 'ex' is declared but never used Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(7118,18) : warning CS0219: The variable 'DoPurge' is assigned but its value is never used Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(7805,17) : warning CS0162: Unreachable code detected Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(7901,13) : warning CS0162: Unreachable code detected Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(7886,63) : warning CS0472: The result of the expression is always 'true' since a value of type 'Buddy.Swtor.QuestIndication' is never equal to 'null' of type 'Buddy.Swtor.QuestIndication?' Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(7886,110) : warning CS0472: The result of the expression is always 'true' since a value of type 'float' is never equal to 'null' of type 'float?' Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(8013,13) : warning CS0162: Unreachable code detected Compiler Error: c:\Users\Josh\Desktop\BuddyWing 1.0.1102.502\Routines\Joes\Joes\Helpers\MercHelpers.cs(9293,30) : warning CS0168: The variable 'ex' is declared but never used Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot. at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.DoInitialization() Buddy Wing: The Old Robot is ready!
The latest update from 8/5/14 doesn't seem to scan for goodies in inventory (ie. lockboxes, rep points). Doesn't open/use them anymore. Other than that, the routine is running great. Very fast and smooth transitions.
Is it possible to also scan for buffs and use stimms? I can do it dirty by putting them into the goodies part, but that ignore if the buff is up or not...
Hi joe I haven't used this bot in 6 months and just started using it again and i dont know if its just me but every class i play the rotation for them just seems so very wrong. I have tired this on 5 different 55 characters and had the same problem with all of them. My concealment op just spams Fragmentation Grenade, Shield Probe and Rifle Shot over and over again. My veng just spams Vicious Slash and Assault and my sage and sorc both just spam there dot over and over again. I'm 100% I have everything setup right I'm using combat bot then pressing Delete to disable movement. Is there any way to fix this? I have tired a fresh install of buddybot and the combat routine to see if i did something wrong but it does the same thing.
Have you respecced - i.e. Skill Trees loaded? If so, look over the routines, SageCombat(), SorcererCombat(), and OperativeCombat() - and let me know what you suggest. Each is coded for all three specs (available for the Advanced Class). I've run all three and the only way I can see what you're describing happening is if you hadn't loaded the Skill Trees. ... and if you're running with movement disabled, and in an Op/FP, make sure when you move (manually), you're moving into Melee Range, for Melee Specs. Joe
thanks for the fast reply joe I am moving into range with movement disabled that part is working fine. and from what i can tell the skill trees and spec are loading fine from the logs. Like when i get on my jugg it says [23:27:04.877 N] [JoesCombat] Level: 55 [23:27:04.877 N] [JoesCombat] Class: Warrior [23:27:04.955 N] [JoesCombat] Advanced Class: Juggernaut (Vengeance) which im guessing is what its ment to do for every class and spec. but then this is all i get after when im in combat. 23:27:32.425 N] [JoesCombat] SoG: Y HP: 100.0 RS: 003.0 AC: 1 CTScale: 1.0 TD: 10.7 THP: 100.00 Comp: NONE CHP: 100.0 Casting Enrage [23:27:33.296 N] [JoesCombat] SoG: Y HP: 100.0 RS: 009.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Smash [23:27:34.799 N] [JoesCombat] SoG: Y HP: 100.0 RS: 010.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Intimidating Roar [23:27:36.306 N] [JoesCombat] SoG: Y HP: 100.0 RS: 010.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:27:37.797 N] [JoesCombat] SoG: Y HP: 100.0 RS: 008.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Shatter [23:27:39.287 N] [JoesCombat] SoG: Y HP: 100.0 RS: 004.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Impale [23:27:40.799 N] [JoesCombat] SoG: Y HP: 100.0 RS: 004.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:27:42.298 N] [JoesCombat] SoG: Y HP: 100.0 RS: 002.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Ravage [23:27:43.861 N] [JoesCombat] SoG: Y HP: 100.0 RS: 002.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:27:45.375 N] [JoesCombat] SoG: Y HP: 100.0 RS: 004.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:27:47.566 N] [JoesCombat] SoG: Y HP: 100.0 RS: 002.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:27:49.088 N] [JoesCombat] SoG: Y HP: 100.0 RS: 004.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:27:50.610 N] [JoesCombat] SoG: Y HP: 100.0 RS: 002.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:27:52.111 N] [JoesCombat] SoG: Y HP: 100.0 RS: 004.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:27:53.628 N] [JoesCombat] SoG: Y HP: 100.0 RS: 002.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:27:55.124 N] [JoesCombat] SoG: Y HP: 100.0 RS: 004.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Impale [23:27:56.681 N] [JoesCombat] SoG: Y HP: 100.0 RS: 001.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:27:58.186 N] [JoesCombat] SoG: Y HP: 100.0 RS: 003.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:27:59.713 N] [JoesCombat] SoG: Y HP: 100.0 RS: 001.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:28:01.242 N] [JoesCombat] SoG: Y HP: 100.0 RS: 003.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:28:02.782 N] [JoesCombat] SoG: Y HP: 100.0 RS: 001.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:28:04.293 N] [JoesCombat] SoG: Y HP: 100.0 RS: 003.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:28:05.828 N] [JoesCombat] SoG: Y HP: 100.0 RS: 001.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:28:07.339 N] [JoesCombat] SoG: Y HP: 100.0 RS: 003.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:28:08.863 N] [JoesCombat] SoG: Y HP: 100.0 RS: 001.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:28:10.362 N] [JoesCombat] SoG: Y HP: 100.0 RS: 003.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Vicious Slash [23:28:11.892 N] [JoesCombat] SoG: Y HP: 100.0 RS: 001.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Assault [23:28:16.347 N] [JoesCombat] SoG: Y HP: 100.0 RS: 006.0 AC: 1 CTScale: 1.0 TD: 2.0 THP: 100.00 Comp: NONE CHP: 100.0 Casting Smash It does this for all the classes i said above.
Ok, updated JuggernautCombat() and OperativeCombat() - not sure on the other three, only so much time in the day Not sure if it'll help you - to be honest per my testing in groups, I didn't really have any issues. One other thing you can try per the instructions - nuke everything in the CompiledAssemblies folder before staring BW. Joe
Hey Joe, Bot runs way smoother then a few updates back... No more hickups (currently) a part from a few gethealth bugs. Thanks for the stimms addition! Is it possible, to add a keybutton to pause the bot (not only combat, but the bot completely)? Is it also possible for creating profiles, that your routine creates a line in a log file (the normal log file or a seperate one) at every completed quest what the quest rewards are with reward index? Thanks for your response!
Sorry I missed this the other day - but yesterday's build should've fixed it (noticed as I was coding CheckForStims()). Let me know if still an issue for you - believe it should be fixed now. Joe
Thanks. Re: Pause - should be global - let me know under what circumstances it's running/looping. And re: rewards etc. nope, that's BrainBehavior, not sure I can do anything on that, but I'll notify if I find anything. Joe